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Assassin's Creed Odyssey is one of the best games in the series, with many improvements made to the formula that makes it interesting. It turns out that it is also one of the most demanding games in terms of computer requirements, like the new game Assassin's Creed. You can certainly play on a modest system, at 30 frames per second (at the rate), but if you are the type to read the settings with optimal quality, prepare for an injury. Even on the most rugged hardware, like the new Nvidia RTX 2080 Ti, you will not reach 60 fps at 4k, and at 1440p, you will still need a RTX 2080 or better. a RTX 2080 Ti. Yeah.
So reduce performance expectations from a notch. Your objective of 60 frames per second continuously and of maximum quality should not be your goal, but rather a speed of 60 frames per second with a predefined or even average quality. It will not look so nice, but it's better than severe stuttering and generally mediocre performance. Even then, you'll always get inconsistent framing no matter what you do.
If you run the built-in game reference, on every set of hardware that I've tested, all other images tend to go up or down in real-time mode. This is bad and it creates a microstutter, and its repair usually involves spending more time optimizing the game and adjusting the driver. I guess the patches and new drivers will appear in the next week or two to improve the situation. Consider these preliminary numbers as a snapshot of Assassin's launch performance at Creed Odyssey. I will come back with additional tests if this is justified.
To give you a clear idea of what I am talking about, here is the frame rate per second calculated over time, using the ultra 1080p presetting running on the processor and graphics processor. the fastest ones currently available:
In an ideal world, this line would be flat – a perfectly consistent performance – but even with relatively consistent framing, we should get something like this. These are the same data as the image above, except that I average the number of frames per second on 20 frames instead of looking at each picture individually:
A word about our sponsor
As a partner for these detailed performance analyzes, MSI has provided us with the necessary hardware to test Assassin's Creed Odyssey on a different set of AMD and Nvidia GPUs, as well as on the AMD and Intel platforms – see below. below for more details. Thank you, MSI!
Keeping this in mind, here's how Assassin's Creed Odyssey works with a limited number of AMD and Nvidia GPUs, as well as AMD and Intel processors. Again, I expect things to get better with future game fixes and driver updates.
My test settings include the five presets in 1080p (from minimum presets to minimum). I have not had the time to fully analyze the individual parameters and their impact on performance, but except in cases where you run out of VRAM (for example, on the GTX 1050), pass the quality Maximum at the minimum quality will not even get you a doubling of framerates. I've also tested at 1440p and 4k using the Ultra Preset, just to see if anything can possibly offer acceptable performance with these settings.
System Requirements for Assassin's Creed Odyssey
PC Building Guides
Need a new PC for Assassin's Creed Odyssey? Consult our construction guides:
Budget game PC
(~ 750 $ / 750 £) – A good entry-level system.
Mid-range gaming PC
(~ $ 1,250 / £ 1,250) – Our recommended version for most players.
PC high-end gaming
(~ $ 2,000 / £ 2,000) – Anything that a player may want.
PC extreme game
(> $ 3,000 / £ 3,000) – You won the lottery and play while playing.
You prefer to buy a pre-built than to build it yourself? Check out our guide to Best gaming PCs.
As a reminder, here's what Ubisoft has set as the minimum and recommended system configuration for Assassin's Creed Odyssey.
MINIMUM
- Operating system: Windows 7 SP1, Windows 8.1 or Windows 10 (64-bit only)
- Processor: AMD FX-6300 (3.8 GHz), Ryzen 3 1200 (3.1 GHz) or Intel Core i5-2400 (3.10 GHz)
- Graphics card: AMD Radeon R9 285 or Nvidia GeForce GTX 660 (VRAM 2GB)
- Memory: 8 GB of RAM
- DirectX: version 11
- Resolution: 1280×720
- Video preset: low
- Target Framerate: 30fps
- Storage: 46 GB of available space
RECOMMENDED
- Operating system: Windows 7 SP1, Windows 8.1 or Windows 10 (64-bit only)
- Processor: AMD FX-8350 (4.0 GHz), Ryzen 3 1400 (3.2 GHz) or Intel Core i7-3770 (3.40 GHz)
- Graphics card: AMD Radeon R9 290 or Nvidia GeForce GTX 970 (4 GB VRAM)
- Memory: 8 GB of RAM
- DirectX: version 11
- Resolution: 1920×1080
- Video preset: High
- Target Framerate: 30fps
- Storage: 46 GB of available space
4K recommended
- Operating System: Windows 10 (64-bit only)
- Processor: AMD Ryzen 7 1700 (3.0 GHz) or Intel Core i7-7700 (3.60 GHz)
- Graphics card: AMD Radeon RX Vega 64 or Nvidia GeForce GTX 1080 (VRAM 8GB)
- Memory: 16 GB of RAM
- DirectX: version 11
- Resolution: 3840×2160
- Video preset: High
- Target Framerate: 30fps
- Storage: 46 GB of available space
One thing that should immediately raise some eyebrows is the target of 30 frames per second in all three cases. A reasonable goal is to view a minimum of 30 frames per second on a PC with minimum specifications, but the recommended settings are typically 60 frames per second. That's the first hint, not so subtle, that Odyssey will be a bit silly when it comes to hardware configuration. The good news is that a PC with the recommended specifications will usually easily beat the number of impressions per second, but again, it's a very low bar.
Assassin's Creed Odyssey requires a reboot for most parameter changes, and the reference point includes varying weather conditions. During testing, I found discrepancies of up to 20% between reference runs under the same conditions, mainly depending on the weather. The driving rain and the clouds make the performances creak, while the sun and the clear sky make things much better. I've executed each parameter several times under sunshine conditions and took the best result to minimize the gaps between hardware configurations.
MSI has provided all the necessary hardware for these tests, including the latest GeForce RTX 2080 and 2080 Ti Duke cards. All GPUs come with modest factory overclocks, which in most cases improve performance by about 5% compared to reference models. My main test bench uses AC Z370 Gaming Pro Carbon from MSI with an overclocked processor Core i7-8700K clocked at 5 GHz and 16 GB G.Skill DDR4-3200 CL14 memory. Ryzen processors use the MSI X470 Gaming M7 AC, also with the DDR4-3200 CL14 RAM. The game is run from a Samsung 860 Evo 4TB SATA SSD on desktop computers and the NVMe OS drive on laptops.
I'm using the latest drivers Nvidia 416.16 and AMD 18.9.3 for these tests. Assassin's Creed Odyssey carries the AMD brand illustrating the Ryzen and Radeon logos, and AMD's drivers are ready for the Odyssey. Nvidia's previous 411.70 drivers are also listed as being ready for the game. Therefore, the latest version should retain this status. My two test benches were also updated to the Windows 10 October 2018 update (which fortunately did not delete any files or documents in my case).
I also use an Acer Predator X27 screen for testing purposes, which supports 4k output at 144Hz, G-Sync and HDR. I've disabled G-Sync for testing and used a fixed refresh rate of 98Hz with a 4: 4: 4 HDR 10-bit RGB resolution, if any, which includes all Nvidia Series 10 and later GPUs and the AMD GPU of the RX series. Screen captures and videos are captured using non-HDR mode because HDR content does not appear to be correct on non-HDR displays.
Assassin & # 39; s Creed Odyssey Graphics Card Reference Cards
Let's start with a reality check: nothing can currently run a regular frame rate of 60 frames per second or higher at 4k ultra in Odyssey. Even a RTX 2080 Ti is insufficient. The move to higher quality will improve performance by about 35%, which should allow the 2080 Ti to exceed 60 frames per second, but other GPUs will still struggle to express themselves. Not that you really need 60fps to play the game, but it makes things more enjoyable.
An average quality at 4k should get the RTX 2080 at 60 fps, and maybe the GTX 1080 Ti, but even with low quality cards like the RX Vega 64 and GTX 1080 and below, the results will only be not clear. At least not without some additional performance-oriented fixes.
Ultra 1440p is still a beast to run, and only average average framings of 60fps 2080 and 2080 Ti – and because of framing inconsistencies, the minimum fps is still well below that mark. The GTX 1080 and 1080 Ti should handle 60 frames per second at 1440p in height, while the RX Vega and GTX 1070 will need a 1440p support to achieve it. Also note that for an AMD brand game, Nvidia is pretty close – the 580 8GB beats the 1060 6GB, but not much, and the Vega 56 and 1070 should be tied.
Even in 1080p, the ultra quality remains very trying. Three GPUs surpass the 60 fps, often with minimums falling below this limit, and the RX 580 and GTX 1060 seats are now replaced. This will be valid for the rest of our lower retail tests. You also need at least 4GB of VRAM to run the Ultra Preset, though, as we'll see in a moment, the spectrum budget should be acceptable for settings lower than 30 fps or more.
The very high presetting reduces the quality of the shadow of a notch, but visually, the differences are difficult to pin down. Most cards work about 10% faster than ultra-preset cards, although cards of only 2 GB (ie the GTX 1050) see a bigger jump. The positioning of the graphics processor remains a concern, as the GTX 1070's rates are higher than those of the RX Vega 64 and its rate is 15% higher than that of the RX 580. At least, the GTX 1070 and Vega 64 are now at 60 fps. Even with high variability between baseline analyzes, after testing each parameter several times, I am sure these results are valid. I'm also sure the game will end up with a patch that will invalidate most of these previous numbers.
The high preset reduces the quality of the shadows and some other parameters compared to the very high and ultra presets, although again, the visual difference is not noticeable. Performance is also about 10% better once again, although in practice it does not really help most GPUs. The GTX 1070 now easily erases 60 frames per second, while the GTX 1060 6 GB just falls short.
The average preset finally pushes most of the GPUs tested beyond the 60-fps averages, with the RX Vega and GTX 1070 and later models also typically displaying minimum speeds above 60. Medium also introduces some obvious cases of texture and paving "pop", where you can clearly see the level of detail evolve in the world. This is much more obvious when using the built-in benchmark rather than the actual game, as the benchmark is constantly advancing from a relatively high point of view. For most people, medium to high quality will be the best target for the moment.
The last one is the low presetting (minimal quality), and even then, budget cards such as the GTX 1050 can not get close to 60 frames per second. The list of Ubisoft target configurations at 30 frames per second in the system requirements is quite appropriate, at least given the current state of the game. The inconsistent frame rate remains a problem on all GPUs, and even with an overclocked i7-8700K, none of the GPUs can reach 144 frames per second or more. Popping occurrences become even more frequent at the low preselection level, and remote tree models may seem rather gloomy and ugly.
Overall, though, I must say that the Odyssey still looks pretty good with the low preset. This would also explain why, unfortunately, the performances remain so low. For most graphics cards, switching from ultra quality to poor quality will not even result in a doubling of the number of frames per second. In other words, if your system can not achieve at least 30 frames per second in 1080p ultra, it is unlikely that it will exceed 60 frames per second at a resolution of 1080p. I only hope that Ubisoft will be able to improve the situation in the near future with some additional updates.
Assassin's Creed Odyssey: CPU Performance
For processor testing, I decided to go along and use the 2080 Ti. Yes, it's incredibly expensive, but let's see how fast the different processors run Odyssey. It is the maximum The performance differences you can see from the processor and running with a slower graphics card would reduce the performance gap.
Performance Analysis Material
Starting with the minimum quality setting, Odyssey benefits from both a higher thread count and a higher thread count, as well as a higher clock speed. For the i7-8700K, an overclocking of 16% results in a 6% increase in performance. The 8700K's extra cores and wires give it a 13% advantage over the i5-8400. The Ryzen 7 2700X and Ryzen 5 2600X are between these two processors, followed by the 2400G and i3-8300. The difference in performance between the i3-8300 and the i7-8700K at 5 GHz is 69%. However, even if the engine evolves with more cores, threads and clocks, it does not fit perfectly.
Moving to higher quality settings reduces the gap between the fastest and slowest processors. With average quality, there is still a difference of 66%, but high reduces this gap to 53% and, in 1080p ultra, the overclocked 8700K is only 45% faster than i3-8300. 1440p ultra further reduces the gap to 27%, while at 4k ultra, the fastest processor tested is only 9% faster than the slowest processor tested. If you've ever wondered why I was testing the processors in 1080p rather than in 4K, I hope this will help clarify this reasoning.
Assassin's Creed Odyssey Needs a Patch to Smooth Things
Thank you once again to MSI for providing the necessary test material. These results were collected in early October 2018, with the latest graphics drivers available at the time (Nvidia 416.16 and AMD 18.9.3). The tested version of the game is 1.0.2, and I strongly suspect – and hope – that future updates will improve the situation. In the current state of things, Assassin's Creed Odyssey is an extremely demanding game if you want to reach 60 fps, and even lower targets may still require relatively powerful hardware.
In short, it takes another month or two of optimizations before feeling "finished". Which corresponds quite well to the tradition of the series. The game is still a great experience and, as Steven explained in our review, many changes made to this year's version help to make it one of the best Assassin's Creed games. Just do not try to run it on a PC with Potato, you will be frustrated and disappointed.
This is our first look at Assassin's Creed Odyssey, but it's unlikely to be the last. Built-in performance tests are useful, and if (when) things improve, we'll go back to the game and test with some additional GPUs.
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