Battlefield V – Single Player – Critic – Battlefield V



[ad_1]

Welcome, Battlefield fans! This year, we've split the solo and multiplayer component reviews to give fans of every style of play a better idea of ​​the situation. This review only concerns the single player mode, with our multiplayer review and general criticism of Battlefield V coming soon.

Too often, the singleplayer campaign of a primarily multiplayer shooter is little more than a glorified tutorial. The Battlefield series has certainly been guilty of this in the past, but the three two-hour Battlefield V campaigns certainly have not been. Each one has a pretty interesting story that guides you through a series of diverse and beautiful places when they are not reduced to burning rubble around you. I would have simply loved it if we used better Battlefield's great tools to put us more often in the midst of a full-scale war.

It is a rifle shooter, where health regenerates and where weapons and ammunition are numerous. As a result, every time the action heats up, the pace is usually as fast as the explosions are spectacular. So it's a strange design choice from DICE that two of the three campaigns make you almost entirely fighting you and put the focus on stealth gameplay just as it should be. That's fine, except that it does not use the force of the huge Battlefield series cards with enough room for many large-scale wars.

This does not take advantage of the strength of the Battlefield series in the large-scale war.

It is also strange that these missions are almost entirely on foot, except for a few cards that give you the opportunity to board a jeep or plane. The only time you get to drive a tank or perform a real airborne mission is about a minute in the brief tutorial, which is a little teasing. The three stories together represent another six fun hours to fight, but there is still plenty on the table.

The first campaign, Under No Flag, features a young delinquent recruited by a pretentious veteran to join the British boat management service, which in fact has very little to do with the boats. The sabotage mission of the couple in North Africa begins with a rather linear and stealthy walk on a Nazi airfield where the most memorable moment comes from the joke between the two. Their mentor-protected relationship is clichéd, but well written and interpreted, with a few moments of humor really fun to reinforce their characters in the short time that we are with them.

The second mission of Under Flag is to become interesting: a large open map allows you to choose three targets to face in any order. Technically, no matter what you do, none of the installations you want to bomb affect, but the freedom to approach them from any angle – stop to mark enemy soldiers with your binoculars and plan your assault, Far Cry – style – gives an illusion of control. The map is large enough to allow you to fly a plane and fly, although in normal difficulty, enemy planes seemed to barely defend themselves and control the sky so it was not as difficult as it was. he should have been.

You can stop to mark your enemy soldiers with your binoculars and plan your assault, much like Far Cry.

The campaign is crowned with a mission of support against waves of infantry and Nazi vehicles, which is a decent fight if you avoid thinking about how absurd it is for a man to run between anti-tank forces, anti-air and anti personnel turrets to fight alone a small army at a standstill.

It is helpful in this effort that the enemy AI is rather weak. German soldiers will sometimes go to the shelter, but they will just as often take them to the submachine gun. And once you've made one, you've made the most of it – the variety is limited to standard troops with various but similar weapons, armored versions of those same soldiers who can absorb an annoying amount of bullets and spears. – occasional flames. soldiers. This gives vehicles a fighting feel, especially as anti-vehicle weapons are harder to find.

The second campaign, Nordlys, sends us to an icy Norway occupied by the Nazis, in the hooves of a young resistance fighter who kills her enemies by throwing knives at them and zooming on her skis. These are pretty tricky to execute, for obvious reasons, and once you've managed one to meet the challenge of the mission, you'd better stay stealthy, where these knives make things a lot easier. You can take out skis at any time, which is fun, especially if you are not too worried about being spotted or having to reload a checkpoint after being killed at the edge of the board. a cliff. They become much more useful in its penultimate mission, which opens things up again and allows you to choose your targets. The skis do not replace the planes, unfortunately not here.

You can kill enemies with knives to throw while zooming on your skis.

For the sake of variety, Nordlys uses the cold to introduce a unique game mechanic into one of his missions, where you have to warm up from time to time in front of a fire so you do not die of cold. However, I would not have wanted it to last longer than expected because the stealthy victims and the prescribed deadlines do not mix well.

I had more difficulty getting me interested in this character than at the British, partly because it's hard to read Norweigan's voice subtitles while in the UK. you are shot at, but also because his motives and his origins are so direct.

The latest campaign available at launch, Tirailleur, is by far the best, for several reasons. The first is his story, which cleverly addresses his comment on race during the liberation of France by making him pass behind a more universal comment on the human cost of bravery and ambition, thus avoiding being blamed. History, he says, does not always favor the daring. Despite similar problems in forcing non-Francophones to divide our attention between head alignment and subtitle reading, the protagonist of Tirailleur appears very effectively as a man whose noble objectives lead him to reckless methods.

Tirailleur is the only campaign that gives me the impression of being an integral part of an army at war.

Second, Tirailleur is the only campaign that gives me the impression of being an important part of an army in a war rather than an overpowering Rambo. From the beginning, you fight alongside your comrades who are reduced to nothing, and their presence makes the scenario much more plausible. The fact that the wind blows a ridiculous number of autumn leaves on the corpses of soldiers on both sides while you load makes it even more moving.

These battles – including his impressive fat mission of capturing a castle on a hill – are wide-ranging and, although you never really have the chance to drive or drive a vehicle, we can see Spectacular spectacle of a battle raging on the map, with artillery and rockets raining off (or on you if you do not keep moving). It's clearly what Battlefield is best at, and I have to wonder why DICE did not bend over there.

The ability to replay in the field missions comes from scattered collectibles and performance-type challenges, such as getting off a plane with a pocket weapon or rescuing a resistance fighter without being detected, allowing you to do other thing that the path of least resistance.

It should be noted that the campaign screen has an open slot for The Last Tiger, which will allow us in the near future to play from the point of view of a non-Nazi German enlisted in a tank crew. EA has not specified when this fourth campaign will be available.

[ad_2]
Source link