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Part of this title that I've seen happen, another part of this title I do not quite have. The first is commonplace among the main beta AAA: the beta of Blackout for Call of Duty: Black Ops 4 gets a minor extension, from 10:00 Pacific to 12:00 Pacific, which is a little shorter than what we normally see in these situations. In itself, it's not a huge deal. Meanwhile, however, Treyarch increases the number of players from 88 to 100: Treyarch has pushed this back to 80 players, adding 20 players at this point.
100 is a kind of magic number in royal battle: it's the maximum number of players supported by both Fortnite and PUBG. There is no rule that says the Royal Battle must be 100 players, of course, and Blackout proves that it can really be fun with fewer players. And yet, something south of the 100 will necessarily be perceived as less than by the current Fortnite and PUBG players, and lifting it is certainly a point in favor of Blackout. There is also no indication of whether or not a competitor Battlefield V will respond to the increase, although I feel that Call of Duty already has a quick lead on what I would call its main competition.
It was surprising to see that, at first, I had assumed that the lower number of players depended on the increased technical requirements of Call of Duty. Fortnite and PUBG Both are graphically simple games, but Call of Duty is known for its great luxury, with player models, maps and detailed vehicles. Increasing the number of players is not a trivial matter, especially when it's an engine originally designed for 16 only.
The beta of Blackout has been a resounding success, and I predict it is exactly what Call of Duty needs to revitalize a frequently modified but aging formula. You could criticize him as an imitator, and there is no doubt that this charge is not lacking in the genre. But Call of Duty still has a shootout that its competition can not match, and that makes Blackout an impressive experience, even alongside its formidable competition.
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Part of this title that I've seen happen, another part of this title I do not quite have. The first is commonplace among the main beta AAA: the beta of Blackout for Call of Duty: Black Ops 4 gets a minor extension, from 10:00 Pacific to 12:00 Pacific, which is a little shorter than what we normally see in these situations. In itself, it's not a huge deal. Meanwhile, however, Treyarch increases the number of players from 88 to 100: Treyarch has pushed this back to 80 players, adding 20 players at this point.
100 is a kind of magic number in royal battle: it's the maximum number of players supported by both Fortnite and PUBG. There is no rule that says the Royal Battle must be 100 players, of course, and Blackout proves that it can really be fun with fewer players. And yet, something south of the 100 will necessarily be perceived as less than by the current Fortnite and PUBG players, and lifting it is certainly a point in favor of Blackout. There is also no indication of whether or not a competitor Battlefield V will respond to the increase, although I feel that Call of Duty already has a quick lead on what I would call its main competition.
It was surprising to see that, at first, I had assumed that the lower number of players depended on the increased technical requirements of Call of Duty. Fortnite and PUBG Both are graphically simple games, but Call of Duty is known for its great luxury, with player models, maps and detailed vehicles. Increasing the number of players is not a trivial matter, especially when it's an engine originally designed for 16 only.
The beta of Blackout has been a resounding success, and I predict it is exactly what Call of Duty needs to revitalize a frequently modified but aging formula. You could criticize him as an imitator, and there is no doubt that this charge is not lacking in the genre. But Call of Duty still has a shootout that its competition can not match, and that makes Blackout an impressive experience, even alongside its formidable competition.