Blackout 4 Blackout – solid, but strangely unrewarding



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Call of DutyTreyarch

The launch of Call of Duty: Black Ops 4 was strange. Usually, I dive into the campaign, I finish after about 5 hours, and then I go into multiplayer mode zombie mode. But with Black Ops 4, an official campaign has disappeared, reduced to a series of cinematic miniatures embedded in tutorials of multiplayer specialists, which I found too tedious to arrive so far, so where to start?

Blackout, of course.

Black Ops 4The campaign has been replaced by a mode that, I agree, is probably a bigger and bigger addition to the series than it would have been five more hours of a new campaign. It is the Call of Duty take Battle Royale, which has already been released in beta, and the full release is not that different.

What I've found so far is that Blackout is an incredibly solid entry, albeit somewhat innocuous in the Battle Royale genre. I think that's a lot of things, and that's okay make very good among the base of players, but there are some warnings.

Play a royal battle with Call of Duty gunplay feels good. COD has always been one of the best shooters on the market, especially for PvP games, and that translates seamlessly into Blackout.

BlackoutTreyarch

The map is huge, bigger than anything Call of Duty product of several orders of magnitude, and you can see the engine strive to follow. I've encountered some pretty serious issues of shifting and texture, and clearly, many have been sacrificed for this to work because you walk around buildings and rooms completely empty, with the exception of the following: a collection of weapons, equipment and medical kits scattered. on the floor.

So far Squads (Quads) seems to be the way to go, because it's really fun to really coordinate with your team and implement tactics to eliminate rival teams. It's obviously better than that with friends, but I had a few games during which I made a breach quite satisfactory and coordinated, and eliminations with hazards.

The solo game is much more solitary and less tolerant. A wrong turn and you are immediately dead, shot by an invisible enemy, overtaken by a person with armor 20% higher than you. No revives, you left.

As such, and even in teams to a certain extent, Blackout encourages really passive game, and I simply can not help but think that this, all this, makes me think of a refined and refined version of PUBG. That's good, because PUBG is a fun game and sanding its rough edges is nice. But it's also a bit … boring, since Blackout does not really seem to innovate in space. Fortnite his crazy building and equipment (port-a-forts! rift-to-gos!), Royal Kingdom has its fantasy setting. Call of Duty a really refined gameplay and … it's a bit like that? The most "random" mode is when he occasionally casts zombies at you, but it's easy to play game games without seeing PvE enemies.

Call of DutyTreyarch

It is very satisfying to browse the vast map and get out unsuspecting players, or win frenzied duels, but the whole experience of Blackout is very, very contrary to what we expected from Call of Duty for over ten years, the frenetic multiplayer model kill-die-kill-die. It's the opposite of that: you only have one life left to live and the best tactic is often to hide yourself once you have enough armor and a modified firearm to hide in a space sure until the number of players drops. where you can mop the last ones eliminated. This is not a game that rewards hyper-aggression unless it is the most pro professional player. Even in this case, even if you are good, all you need is to turn in the wrong direction for half a second on the outside to be lit by a rival player, which one whatever his skill level. I also think that it's a bit weird to constantly fight with enemies without any idea of ​​the amount of armor that they rock and, by the time you find out, you're dead because of TTK incredibly fast. Between this and the fights that are often healings, the encounters can sometimes seem very implausible, although this may be comparable to what happens in the RO space.

What seems to me also very anti-Call of Duty This is how Blackout rewards you, or rather does not reward you, in a series known for its non-stop and satisfactory unlocking for players. As you progress through the levels of Blackout, you just unlock a few new characters and you only Get points if you kill, get into the top 15 or complete a challenge of this game. Since in many parts of Battle Royale, regardless of your level, you will often spend 10 to 15 minutes trying to find anyone to fight (and the Blackout card can sometimes seem very empty) before dying for a random elite shooter. this can be deeply unsatisfactory.

The same goes for the inevitably fast games in which you will die in the first 60 to 100 slot machines. A game like Fortnite at least gives you a modest experience to survive other players, even if you do not get to the ground, you kill, but Blackout does not. It's odd to think that a multiplayer match will make you fall in the medals and unlock, but it's the opposite of Blackout, unless you consistently put 4-5 playoff games and finish in the top group . By definition, it will not be experience for at least 85% of other players.

Call of DutyTreyarch

I'll come back to that later, but some kind of integrated Battle Pass system, free or not, would work wonders here, since you mostly get stuck away just to … classify yourself without any real unlocking at most levels , which seems odd to you. Similarly, give a tiny amount of points for the killed and only larger amounts to rank among the top 15 really It is often difficult to make progress if you have a series of games not very good. It's a kind of strangely designed system.

Personally, I like Blackout and think it's a great addition to the Battle Royale genre. But that does not seem to be very innovative: just perfect what has been done before, and that's not very rewarding, because of the problems I just mentioned.

I think Blackout will be fine, but there is still a lot of work to be done to make it happen. But it's a good start.

Follow me on Twitter, Facebook and Instagram. Read my new detective science fiction novel Herokiller, now available in print and online. I have also written The trilogy born of the earth.

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The launch of Call of Duty: Black Ops 4 was strange. Usually, I dive into the campaign, I finish after about 5 hours, and then I go into multiplayer mode zombie mode. But with Black Ops 4, an official campaign has disappeared, reduced to a series of cinematic miniatures embedded in tutorials of multiplayer specialists, which I found too tedious to arrive so far, so where to start?

Blackout, of course.

Black Ops 4The campaign has been replaced by a mode that, I agree, is probably a bigger and bigger addition to the series than it would have been five more hours of a new campaign. It is the Call of Duty take Battle Royale, which has already been released in beta, and the full release is not that different.

What I've found so far is that Blackout is an incredibly solid entry, albeit somewhat innocuous in the Battle Royale genre. I think that's a lot of things, and that's okay make very good among the base of players, but there are some warnings.

Play a royal battle with Call of Duty gunplay feels good. COD has always been one of the best shooters on the market, especially for PvP games, and that translates seamlessly into Blackout.

The map is huge, bigger than anything Call of Duty product of several orders of magnitude, and you can see the engine strive to follow. I've encountered some pretty serious issues of shifting and texture, and clearly, many have been sacrificed for this to work because you walk around buildings and rooms completely empty, with the exception of the following: a collection of weapons, equipment and medical kits scattered. on the floor.

So far Squads (Quads) seems to be the way to go, because it's really fun to really coordinate with your team and implement tactics to eliminate rival teams. It's obviously better than that with friends, but I had a few games during which I made a breach quite satisfactory and coordinated, and eliminations with hazards.

The solo game is much more solitary and less tolerant. A wrong turn and you are immediately dead, shot by an invisible enemy, overtaken by a person with armor 20% higher than you. No revives, you left.

As such, and even in teams to a certain extent, Blackout encourages really passive game, and I simply can not help but think that this, all this, makes me think of a refined and refined version of PUBG. That's good, because PUBG is a fun game and sanding its rough edges is nice. But it's also a bit … boring, since Blackout does not really seem to innovate in space. Fortnite his crazy building and equipment (port-a-forts! rift-to-gos!), Royal Kingdom has its fantasy setting. Call of Duty a really refined gameplay and … it's a bit like that? The most "random" mode is when he occasionally casts zombies at you, but it's easy to play game games without seeing PvE enemies.

It is very satisfying to browse the vast map and get out unsuspecting players, or win frenzied duels, but the whole experience of Blackout is very, very contrary to what we expected from Call of Duty for over ten years, the frenetic multiplayer model kill-die-kill-die. It's the opposite of that: you only have one life left to live and the best tactic is often to hide yourself once you have enough armor and a modified firearm to hide in a space sure until the number of players drops. where you can mop the last ones eliminated. This is not a game that rewards hyper-aggression unless it is the most pro professional player. Even in this case, even if you are good, all you need is to turn in the wrong direction for half a second on the outside to be lit by a rival player, which one whatever his skill level. I also think that it's a bit weird to constantly fight with enemies without any idea of ​​the amount of armor that they rock and, by the time you find out, you're dead because of TTK incredibly fast. Between this and the fights that are often healings, the encounters can sometimes seem very implausible, although this may be comparable to what happens in the RO space.

What seems to me also very anti-Call of Duty This is how Blackout rewards you, or rather does not reward you, in a series known for its non-stop and satisfactory unlocking for players. As you progress through the levels of Blackout, you just unlock a few new characters and you only Get points if you kill, get into the top 15 or complete a challenge of this game. Since in many parts of Battle Royale, regardless of your level, you will often spend 10 to 15 minutes trying to find anyone to fight (and the Blackout card can sometimes seem very empty) before dying for a random elite shooter. this can be deeply unsatisfactory.

The same goes for the inevitably fast games in which you will die in the first 60 to 100 slot machines. A game like Fortnite at least gives you a modest experience to survive other players, even if you do not get to the ground, you kill, but Blackout does not. It's odd to think that a multiplayer match will make you fall in the medals and unlock, but it's the opposite of Blackout, unless you consistently put 4-5 playoff games and finish in the top group . By definition, it will not be experience for at least 85% of other players.

I'll come back to that later, but some kind of integrated Battle Pass system, free or not, would work wonders here, since you mostly get stuck away just to … classify yourself without any real unlocking at most levels , which seems odd to you. Similarly, give a tiny amount of points for the killed and only larger amounts to rank among the top 15 really It is often difficult to make progress if you have a series of games not very good. It's a kind of strangely designed system.

Personally, I like Blackout and think it's a great addition to the Battle Royale genre. But that does not seem to be very innovative: just perfect what has been done before, and it's not very rewarding, because of the problems I just mentioned.

I think Blackout will be fine, but there is still a lot of work to be done to make it happen. But it's a good start.

Follow me on Twitter, Facebook and Instagram. Read my new detective science fiction novel Herokiller, now available in print and online. I have also written The trilogy born of the earth.

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