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It's not clear if the team thinks the feature has improved since then, but now it has the patent that it can improve. The patent describes the winning categories in detail – perhaps for the purpose of preventing other developers from copying scoring methods – including stopping, sniping and l '# 39; life saver. It works largely as planned. When a match is complete, the game server performs a pass on the event log and assigns each event a plurality of scores. Each score represents a game different from the game category and each category is associated with a different set of criteria used for scoring.
In describing the sniper, for example, the patent says, "A sniper character usually has an extremely long reach and therefore the distance factor can be weighed less heavily when determining the score. of a sniper. than others because of the drastic increase in the difficulty of shooting, such as shooting where the player, the enemy, or both are in the air. "The patent also includes a game sharing clause on social media.
It is unlikely that Blizzard intends to prevent other studios from implementing their own highlighting features – Call of Duty, for example, has shown "kill the match" for more than 10 years, although the quality and algorithms behind it are often debated between gaming circles. The patent is quite detailed, so it is probably designed to protect precise names and methods of notation, and can serve as a basis for the future. As Kaplan said in an interview last year, the algorithm "captures a lot of cool things, but it is far from being as impressive as I think it will be someday. "
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