Bungie talks about the creation of the colossal Raid leader of Last Wish and Destiny 2



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Bungie lifted the veil on the creation of Destiny 2: Forsaken's Last Wish Raid. On our sister site, GamesRadar + Tim, the raid team interviewed, directed Joe Blackburn about creating the raid and designing the huge final boss.

"Riven was no longer an answer from when we made Oryx," says Blackburn. "The players felt like they did not have much interaction with this giant creature, so we thought," Okay, we need to bring the players together, and then we have to make the monster interact. " and do not feel like a puppet. "a train ride". We tried to do everything in our power to make Riven feel alive and massive, but also that she had her own will. "

Blackburn also discusses how Bungie envisions conceptual dating

"We have a series of very early meetings in which we take all the people involved in raids, place them in a room and start producing what we call statements of experience.

"These are the moments that determine the purpose of the raid or a specific meeting, so when we talk about encounters, people will say something like," And if we had a meeting and the experience was the hunter becomes the hunted ? "and it's sort of where the gardens [in the Leviathan raid] has come, right?

To learn more and find out what it means to watch your community try to solve your complex puzzles in real time, check out the full interview on GamesRadar +. To learn more about Destiny 2's fate, check out our interview with the creators of the excellent Hybrid mode hybrid / hybrid PvP mode.

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