"Call of Duty: Black Ops 4", Update 1.04 adds gun game and nerves



[ad_1]

Call of Duty: Black Ops 4 The 1.04 update is available on PS4 and Xbox One. The release notes come with the permission of an official Reddit message published by Treyarch. Highlights include the addition of Gun Game, a major gate for setting weapons and increasing the lobby in Blackout.

Call of Duty: Black Ops 4 Update Release Notes 1.04

Multiplayer

Black Ops 4 Customize the Prestige Icon With the update 1.04 of "Call of Duty: Black Ops 4", it is possible to customize prestige icons. Treyarch / Activision / @ itzzParadox Twitter

  • Playlist Updates
    • Featured playlists
      • The "Gun Game" playlist has been added to the selected playlist (no party allowed).
      • The "Mercenary Deathmatch Moshpit" playlist has been added to the Featured category (TDM and Kill Confirmed, no party allowed).
      • "Chaos Domination" selection list in the "Featured" category (three-second captures, 150-point rounds, 6v6).
    • Hardcore TDM / Hardcore Kill confirmed
      • The number of players has been increased to 6v6.
      • Limit of two specialists per team.
  • Assault rifles
    • We recall some previous enhancements to Assault Rifles to reduce the difference in efficiency between RAs and SMGs, allowing SMGs to shoot more efficiently on the move.
    • Slight reduction in ADS movement speed for all assault rifles.
    • Slight reduction in ADS-in transition speed for all assault rifles.
    • ICR-7
      • Reduced head damage.
      • Slight reduction to recharge the speed.
    • VAPR-XKG
      • Reduced shot damage in the head.
      • The damage is now falling sooner.
      • High Caliber: Reduced head shot multiplier, eliminating the possibility of a three-shot kill.
  • submachine
    • Mobility is the main strength of SMGs because it allows you to engage or disengage quickly on the map. Some of the short-range SMGs performed well, while others struggled to compete with the rest of the class. This week's balanced pass levels the playing field between the SMGs.
    • MX9
      • Extended all the damage ranges.
      • High Caliber: Reduced head shot multiplier, eliminating the possibility of a four-shot kill.
    • cordite
      • Extended all the damage ranges.
      • Mod. Belt Operator: Increased overheating rate.
    • GKS
      • Quad Shot Mod Operator: Slight increase in time between bursts.
    • Saug 9mm
      • Dual operator mode: Reduced hip and fire accuracy.
  • Tactical rifles
    • We have refitted the ABR to be more competitive than other tactical rifles, while giving up the operator's Mod so that it does not become a crutch clip. The swordfish also received some attachment adjustments.
    • ABR 223
      • Maximum extended damage range.
      • Repeater Operator Mod: It now takes longer to speed up the fire rate.
      • Stock: Slight reduction in speeding bonus.
      • Laser Sight and Laser Sight II: Improved accuracy of hip shooting.
    • Swordfish
      • High Caliber: Reduced head shot multiplier, eliminating the possibility of a three-shot kill.
      • Penta Burst Operator Mod: Reduced clip size.
  • Sniper rifles
    • The other sniper rifles needed help fighting King Paladin. We give these rifles a reduced idle swing and increase their damage to help complete the wounded targets more consistently.
    • Remove turning motions when you aim all sniper rifles to make sure that the reticle of the weapon stays centered in the turns.
    • Paladin HB50
      • High Caliber II: Hitting the lower torso of a reinforced enemy with Tak-5 will no longer be a one-shot kill.
      • FMJ II: Improved damage against tracers.
      • Stabilizer II: The player can now hold his breath sooner after the previous one.
    • Outlaw
      • Basic damage improved from 110 to 130.
      • Stagnation reduced to idle.
      • Increased the speed of movement of the base.
      • Stock: Slight increase in ADS moving speed bonus.
    • SDM
      • Increase the size of the clip from 10 to 12.
      • Stagnation reduced to idle.
    • Koshka
      • Damage improved from 120 to 140.
      • Stock: Slight increase in ADS moving speed bonus.
  • Light machine guns
    • Some members of the community have discovered that the Titan and the VKM 750 are extremely effective weapons! We attenuate them before everyone gets on the bandwagon. Players will still have a more reasonable chance of defending against these players.
    • Titan
      • Reduced head damage.
      • Reduced accuracy of hip shot.
      • Stock: ADS travel speed bonus reduced.
    • VKM 750
      • Reduced speed of movement when firing.
      • Reduced damage slightly.
      • Mod. Big Barrel Operator: reduced size of the ball tracer.
    • Hades
      • Crossbar Mod. Operator: reduced movement speed and precision.
      • Steady Grip: Improved recoil mitigation.
  • guns
    • Slight reduction in ADS-in transition rate for all guns.
    • RK 7 Garrison
      • Slight increase in time between bursts.
      • Slight reduction to recharge the speed.
  • Hunting rifles
    • This class of weapons is close to what we want, with only a few specific attachments that give better results than expected. Hunting rifles in Black Ops 4 play a different role than in the past Call of Duty titles, and those who have practiced the game of cat and mouse can be very effective with them.
    • MOG 12
      • Choked Barrel: reduced range at once.
      • Dragon's Breath Operator Mod: Fixed an issue where the dragon's breath sometimes caused incorrect visual and sound effects on targets.
    • SG12
      • Mod of the strobe light operator: Fixed a problem with the strobe light that it would stay on after death.
      • Up-to-date live update to reduce the scope of strobe light interferes with the enemy's purpose.
  • Attachments (all weapons)
    • Grip II
      • Reduced ringing of ADS.
    • suppressor
      • Reduced the range of damage.
    • Holographic aiming optics
    • Dual Zoom Optics
    • Reconnaissance optics
    • ELO Optic
      • Decrease in ADS slightly increased.
  • specialists
    • Ajax
      • We are proposing more strategic options to thwart the ballistic shield and help us ensure that the shield is not activated too often in the same game.
      • Explosives now apply partial damage to the front of a deployed ballistic shield user.
      • The ballistic shield now takes longer to win.
    • Nomadic
      • We want to encourage Nomad to work more closely with its K9 unit to maximize efficiency.
      • 10% reduction in the health of K9 units.
    • crash
      • We are happy that our support specialist is so popular, but it was a bit as well effective as a Scorestreak farmer.
      • Reduced Teammate Used Pack score from +50 to +25.
    • Firewall
      • Purifier has been restored to its former glory.
      • Increasing the flame damage of the purifier is a guarantee of eventual kill against a player who is not equipped with the tactical mask.
    • Recon
      • Intelligence wins wars and Recon is living proof of that. We know that Recon's intelligence is too good, so we reclassify some of his sources.
      • Reduction of the duration of the dart of the sensor.
      • Resolution of a problem where the voiceover would incorrectly indicate that the player's detection dart was destroyed.
    • Couple
      • Many members of the community have embraced Torque with inventive play styles, although he still struggles on a larger scale. We have strengthened the effectiveness of his barricade so that he remains relevant in the composition of the team.
      • Increase of the rate of gain for Barricade.
      • Increased the number of health points for Barricade.
      • Fixed a problem that prevented TAACOM from telling the player that his Barricade was taking damage.
    • Prophet
      • Prophet's Tempest needed an upgrade to have a chance to compete with the rest of the specialists.
      • Considerable increase in the speed of the Tempest projectile.
      • Slight increase in the distance of the Tempest chain.
      • Solved the following problem: Touching an explosive charge would disable the Tempest charge, thus preventing the formation of arcs.
  • fry
    • Team Deathmatch
      • A reappearance logic adjusted according to the impact of the enemies on the place where the game chooses to reappear the player.
      • Appearance adjustments made for slums, the summit, the militia and the firing range.
    • Domination
      • Spawn adjustments made for Icebreaker, Contraband, Hacienda, Payload, Gridlock, Slums, Summit, Militia, Jungle and Firing Field.
    • Hard point
      • Reparative logic optimized according to how the active hard point affects nearby reappearances. This should provide more predictable appearances when fighting an active hard spot.
      • Other global appearance adjustments to improve a player's ability to anchor a location for his team's respawns relative to an active hard spot.
      • Appearance adjustments made for frequency and sea.
    • Free for all
      • Appearance adjustments made for slums, the summit, the militia and the firing range.
    • Control
      • Appearance adjustments made for slums, the summit, the militia and the firing range.
  • Equipment
    • Stim Shot
      • Increase in the time needed to heal the player completely.
    • Armor
      • Resolving a problem armor protected from more damage than expected when impacting on areas of the body with multipliers of damage, such as the head or upper part of the chest. This mainly concerns weapons with breast modifiers, such as sniper rifles or large caliber weapons.
    • Acoustic sensor
      • Reduced the distance at which sprinting enemies are detected.
  • Advantages
    • A deathly silence
      • Reduced player movement volume and the distance that players with Dead Silence can be heard by enemies. The intention of Dead Silence is not to remain completely silent, but also to not allow the enemies to hear your movements at a greater distance.
    • Engineer
      • The helicopter extraction at Heist will no longer be put forward by the Perk Engineer.
  • Scorestreaks
    • Mantis
      • Resolution of a problem where the Mantis could be destroyed by touching the area off limits of a map.
    • sting
      • Increased explosion radius and damage.
      • Players can now use a second Dart when they earn two Dart scores.
    • Strike team
      • Preventing strike kills help kill the owner without dying medals.
  • gameplay
    • Reduced range required for Longshot Medals for Assault Rifles, Tactical Rifles, Machine Guns and Light Machine Guns.
    • Resolution of a problem where the challenge "Hard Stop" could reset before reaching 300.
    • Resolution of a problem where the "Marksman Mastery" challenge would not give 10,000 XP in the end.
    • Solved a problem where the destruction of Allied Scorestreaks awarded a score.
    • Players can no longer squat or lie down when they make a gesture.
  • Modes of play
    • Increasing the rate of earning from XP to Heist.
    • Increase the amount of XP gained by elimination in Free For All.
    • Resolution of a problem where Hardcore winnings were not accounted for in the challenges.
    • Fixed a problem in Free For All where Recon players could receive Vision Pulse support score.
    • The silent installation option in Custom Games should now make the installation and defusing of the bombs completely silent.
  • maps
    • Icebreaker
      • Adjusted cover pieces to discourage spawn-camping players.
      • Cover added at the bottom of the respawn.
    • Shanty towns
      • Adjusted cover pieces to discourage spawn-camping players.
    • Various
      • Several map corrections to solve exploits allowing players to leave the planned game space.
  • Theater
    • Theater files recorded prior to this update will no longer be visible due to significant architectural changes to the system. As stated in our previous major update, we will strive to minimize instances of incompatibility.
    • Adding a watermark in the palette that only appears in Cinema mode.
      • Why this change? We often see players posting videos recorded in Theater as a demonstration of "detection of poor shots" or other problems that appear to be incorrect. Although the theater represents what has happened in a match in general, it does not reflect with 100% accuracy all the details as they were experienced live. Live recorded game sequences are the most accurate method of reporting behavior in the game that does not behave as expected. With this change, we can better identify theater clips when viewing community videos and filter them to get more accurate live recorded clips.
  • l & # 39; Audio
    • Fixed issues that prevented sounds from walking when they should not be.

A flawless stay

Blackout

  • playlists
    • 100 Solos Players added to the featured playlist.
    • The maximum number of players is 88 for duets and quads.
  • l & # 39; Audio
    • Optimized settings to ensure your teammates' steps are now quieter than those of your enemies.
    • No steps adjusted for all types of armor in the first and third person to improve the direction and distance information.
    • Solving a problem that sometimes led to the silence of steps.
    • Fixed issues that prevented steps from being deafened when they should not.
  • Armor
    • Armor now allows more damage to pass through areas of the body carrying a multiplier of damage, such as the head or upper chest. For example, head shots now do more damage against level 3 armor.
  • Character missions
    • Unlocked remaining expert character missions (drums, firewalls, nomads, prophets, ruins, seraphs)
  • "Element found" notifications
    • To mark an item for your teammate, move to it and select the command at the bottom center of your command dial. This will display the text element on the HUD of your team and highlight the element in the world for your team.
    • Increases the brightness of objects when a member of the team identifies them as "Object Found" via the command dial.
    • Increased the duration of display of labeled items with the help of "Element found" in the world.
  • Calling Cards and Challenges
    • Resolution of a problem preventing to answer Dark Ops challenges to unlock the associated calling card.
    • Resolution of a problem where some challenges rewarded the same calling card.
  • IU
    • Resolution of a problem where the altimeter could disappear during infiltration.
    • Issue resolved: Incorrect inventory items could be displayed while watching another player.
  • Various
    • Fixed a problem that allowed players to shoot through some rocks.
    • Improved visual quality of the grass.
    • Solved the following problem: the after action report indicates double team damage.
    • Fixed an issue where Echelon Ranking did not appear correctly in Max Rank.

A flawless stay

Zombies

  • gameplay
    • Increased XP Rate for Hardcore and Realistic Difficulties.
  • Blood of the dead
    • Solving the following problem: The ghost of the New Industries portal remained visible from the beginning of the stage.
    • Animation of the fixed lever on the Ghoul Power House in the main quest of the Easter egg.
  • IX
    • Resolution of a problem where players could be thrown outside the expected play space of the Boss Battle Arena.
    • Resolving a problem where winning the mule kick could take away all the players' weapons and money.
  • Various
    • Resolution of a problem preventing players from applying their clan tag or using the kill counter after the prestige of the weapon.
    • Fixed a problem that caused all attachments lost when using Pack-A-Punched.
    • Fixed several exploitation points on the maps.
    • Resolved several stability issues related to the entry and exit of the Alchemy Lab at specific times.
    • Earning additional benefits will now be displayed on the player's HUD.
    • Problems solved with Prestige Master not working properly.
    • Several issues that were fixed with custom mutation options did not work correctly.
    • Resolution of a problem where the bad Camo could be displayed on a weapon.
    • Fixed an issue preventing players from returning to life when the DG-5 Power Plant capability was enabled.
    • Several instances of Anywhere But Here resolved did not work when activated on a moving platform, such as the basket in Blood of the Dead.
    • Fixed an exploit in which players could keep their special weapon indefinitely.

A flawless stay

General

  • Social
    • Players can now invite players online, but not in the game, to their game night.
  • Various
    • Resolution of a problem where particular weapon camos straddled the optics of a weapon.
    • Fixed several issues with Paintjobs that did not appear in the game.
    • Fix the following problem: Your weapons rack appears when inspecting other players.
    • Issue resolved: Other players' emblems appeared in a lower resolution than expected in the Social menu.
    • General stability fixes and performance improvements in multiplayer, blackout, and zombie mode.

All things Considered, Call of Duty: Black Ops 4 The 1.04 update is quite important even if it arrives a few days after the previous patch. The ability to customize prestige icons is a great benefit for those who have reached this level. Adding more specialist missions to Blackout makes unlocking the characters easier. It is also great to note that the threshold of 100 players has finally been reached in the Solos, which gives this mode the size of a lobby as a real contender for the royal battle.

In addition to these improvements and major additions to the game, the 1.04 update is the first ever weapon balance pass. Black Ops 4 has since received the game launched earlier this month. The most important changes in this case are the AR nerves designed to make GMS more competitive. the Call of Duty meta has almost always been a heavy case of SMG, so it was shocking to see this model change in the early days of Black Ops 4. We are also very happy to hear that the appearances of all the multiplayer modes have been corrected. We hope that it will take some time for campers to understand the weaknesses of the new system.

Call of Duty: Black Ops 4 is now available on PS4, Xbox One and PC. The 1.04 update is available on PS4 and Xbox One, and the PC version should be deployed on Wednesday.

What are your thoughts on gameplay changes in Call of Duty: Black Ops 4 update 1.04? What would you like to see in the next weapons tuning cycle? Tell us in the comments section!

[ad_2]
Source link