Capcom kills the devil can cry 5 with greedy microtransactions



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We have already gone through this song and this dance, the video game industry. Too many times.

Devil can cry 5 does not seem too hot right now thanks to the misguided microtransactions that kill the buzz of Capcom's much-awaited sequel.

Remember when Warner Bros. Interactive rolled our marketing to Middle-earth: The shadow of the war a little over a year ago, and trying to go around the absurd microtransactions of the paid game to win? We explained at that time why not only does this make the game bad, but literally ruin the game's design and experience.

This article: Middle-earth: shadow of war

Not surprising anyone who can think for themselves, it helped to ruin the game. Some players boycotted it and finally, after squeezing out as much money as possible, the developers came back on that decision and completely removed the microtransactions. Of course, they did not apologize for this nonsense, but the actions speak louder than public relations. They were wrong. The game could be ignored and this brand and developer no longer deserve your trust.


It's the same for Star Wars: Battlefront 2 and his total disaster of a launch. same Gears of War 4 to hurt himself with the pay-to-win horde mode, a system so bad that he encouraged the players to not even complete a complete series of waves. For many publishers and developers in recent years, gluttony has conquered the design of games and, most often, RP speeches try to make players believe that they are "optional" or that the developers offer " Shortcuts "do not have the time.

But if you do not have the time to play the game, why is their bonus a supplement to get less of the product? Why is the game so slow that there would even be an option to move on? Or is this structure deliberately designed to psychologically encourage extra spending?

You know the answer to all these questions, so we can only roll our eyes and shake their heads at Capcom with what they are doing right now. Devil can cry 5. Please note that what we explain ahead is not a joke.


In Devil can cry 5, players can acquire and spend Red Orbs, an essential part of the series, to improve their character, simply by playing this game. These same red orbs can be used to revive the game if the character, Nero or Dante, dies . It's pretty standard, right?

Devil May Cry 5, is to pay to win

During demonstrations at TGS 2018, Gamespot noted that players will also be able to spend real money on these orbs. The Divinity Statue (or Watcher of Time) in-game franchise store allows players to spend orbs on upgrades, but these orbs are available through real money microtransaction purchases. Devil can cry 5 is literally paying to win. Even worse, players can now pay real money to be immortal, since these orbs can be spent on raises – the more you spend, the more health you get! What a good option! The cheat codes have been fully monetized by Capcom with DMC5.

Devil can cry 5 The director of the game Hideaki Itsuno explained to Gamespot it's just about giving players this wonderful "option".

"By giving people the opportunity to buy the Red Orbs, it's something we want to give people – if they want to save time and just want to get everything at the same time, these people can do it. not that you have to have all the movements, you should be able to play it as you wish. "

Agree, can we play with all unlocked items without spending more money than the retail price of the game? Nope. I guess it's not so then giving players the choice, is not it? The same goes for game design and player progression, elements that are fully controlled by Capcom to maximize profits. This does not affect the gameplay at all. Hideaki Itsuno continues:

"It's interesting because from the point of view of game design, we think of two different things when we set prices for moves, skills, and abilities. [which can be purchased with Red Orbs]. The first thing to do is that the products that people should want to get first are cheaper. So people will think, "Oh, it's not expensive, so I'm just going to buy that." But for things that will be harder to use and master, we're making it more expensive. Partly because of your savings, you will not be able to buy so many skills and you will have time to learn them. So you must make the decision to do the cheapest things or save, get what has a lot of applications, but you will have to spend time learning and perfecting.

All this monetized game economy hurts what should be at the center of the game and certainly has an impact on how it is designed and how the players are rewarded. And as always, it's not optional, because at the moment, there will be no version of the game that will not contain progression and game design and will be affected by a real money store. at stake. That's why it's there.

Fans on social networks and Reddit are supposed to be involved in all of this, even if the moderators / r / DevilMayCry hide new messages on microtransactions under one thread, and the negativity is getting ready. Matt Walker, producer of Capcom, was asked about microtransactions on Twitter and gave no details:

It's not so, Matt.

Publishers and developers continue to talk about offering shortcuts, but unless it's a menu option or a cheat code, it's just another request for unnecessary content. If you are simply trying to maximize profits while exchanging on game quality, Capcom should simply explain it this way so that we do not have to do it for you.

There is a lot of time between now and Devil May Cry 5 & # 39; s release date, so this problem can always be revolutionized pre-launch.

Plus: Are surprise boxes and microtransactions a necessary evil?

Devil can cry 5 will be released in March 2019 and we will be meeting Capcom this week at NYCC 2018 to learn more.

Give the screen a boost!


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