Destiny 2: Forsaken: The Kotaku Review



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Destiny 2New expansion of Abandoned, turns the game into something that people can play as much as they want without running out of things to do. In fact, its new enticing activities, designed to satisfy the appetites of the most voracious players in the series, may be too tiring.

Seen from the outside, Destiny 2 looks a lot like what it was a year ago when it was launched. You still play as a magical space warrior called Guardian, who fights to protect the Earth from a variety of ghoulies and extraterrestrial ghosts. You always see things from the point of view of the first person. You keep climbing, repeating activities over and over so that your character's gear is powerful enough to pass through a meticulously crafted six-player raid, all in pursuit of better gear.

All the praises for which I sang destinyThe fundamentals of aesthetics and gameplay, reviewed after exam after exam, are still valid. The game is beautiful, sounds beautiful and feels great to play. All the criticisms I've made about the means destiny change your goal in order to continually force your time and attention. With its activities blocked and its slow progression, Abandoned spend the weekend like lots of popcorn.

Despite these familiarities at the surface, Abandoned and its 2.0 update has a lot of changes. The changes that may seem minor have huge repercussions, some of which are still ongoing. The way the game handles weapons, for example, has been revised to allow players to access more powerful equipment at a time. This change, along with several powerful new "super" class abilities and a widespread increase in the amount of weapons inflicted, had an overflow effect on all the game's activities. It allowed the players against the environment (PvE ) to take on more hectic and chaotic challenges, and make faster and faster Player vs. Player (PvP) matches in the competitive Crucible. Both shifts have been largely beneficial, although both teams have introduced pockets of imbalance that Bungie designers should adjust to keep the game fair without stealing its explosiveness.

The dream city is a highlight of Abandoned, and an aesthetic change for destiny.

AbandonedThe story approach also reflects a subtle but significant change and, as with the rest of the expansion, is a larger than expected service. It begins as a revenge story, with a corrupted Awoken prince named Uldren assassinating the esteemed cowboy robot Cayde-6. The treachery of Uldren causes your character to make an unauthorized lethal madness through a belt of lawless asteroids known as Tangled Shore.

Your quest for revenge takes place over a dozen hours during which you will explore the shore, face a number of entertaining and varied boss fights, Uldren will fall and, if you are ready to engage, but an interesting epilogue quest, gives Cayde an exceptionally well written mailing. This quest, titled "The Will of Cayde", embodies Abandoned, as a set of completed goals gives way to another, more time-consuming challenge. For those who have the time, the skills and the stamina to finish, a price worth waiting is expected. The quest indicates where Destiny 2 is at: his activities are varied and rewarding, but you have to play a lot to reach them.

The story of Uldren and Cayde is only a first act for a larger tale destinythe verse is often set aside, but not less. This is an ancient power that manipulated Uldren for his own evil purposes, and Cayde was only collateral damage. At the end of the main story, the real villain must still be fully revealed.

As this new enemy takes center stage, Abandoned turns away from the ravages of the twilight of Tangled Shore to become the open-air opulence of Dreaming City, a new and beautiful patrol space that opens after the story of Uldren. The dream city is AbandonedCenterpiece, and easily my favorite thing about expansion. It's a sign of Bungie's trust. Labyrinthine, mysterious and filled with puzzles and hidden treasures, this is the destiny came to dress in the traps of unusual fantasy. Yes destinyThe blue-skinned Awoken are essentially a breed of elves, so the dream city is their Rivendell. This series has long focused on sending players to explore the ruins of our own lost civilization, and it's a real pleasure to visit a fantastic and new place.

Drive

Quote back from the box

"Oops, it's still 3 o'clock."

Type of game

Space-Magic Looter Shooter

Love

Same strong fundamentals; solid history; new techniques and new weapons; the dream city is just wonderful.

Did not like

Milling without limits can be exhausting; Bungie still needs a year and a big expansion for her game to live up to her needs.

developer

Bungie, High Moon Studios

Platform

PC (played), Xbox One, PS4

Play

I've got my Titan and Hunter characters past the 540 power level over a period of about 80 hours. Unlocked four of the nine new super abilities. Played a load of Crucible, Gambit and Iron Banner. Despite all this, the raid has not progressed much at power level 560 yet.

When the city and the other players arrived, she began to change and change, with new missions and new enemies every week. These changes were provoked after the first team of six recently completed the raid – a Herculean feat that took 18 hours, longer than any other destiny raid. In the end, the death of the final boss of the raid has unleashed a curse that will affect the dream city in different ways every week. New enemies will invade and new quests will unlock until the curse can be lifted. Everything is wonderfully cool.

AbandonedThe other major asset is Gambit, a new PvE / PvP hybrid mode. I like it, but it will take many months for the strategies to stabilize as players progress. A given Gambit match can be fun, uplifting, exciting and cathartic. destiny before. This adds a welcome degree of diversity to the plethora of options that are presented to me every time I start the game.

From Gambit, to the dream city, to more established pursuits such as the strikes, the crucible and the raid, each of AbandonedThe team's activities have been carefully placed on a variable rewards ladder to maximize the time that a player can spend with the game. All of this is part of Bungie's plan to please the unconditional crowd at which he refers to as "amateur" players, who were particularly disappointed and vocally Destiny 2The initial absence of long-term incentive structures, among others.

Ten minutes after starting to play Abandoned, my lawsuit page is filled to the limit with missions and bonuses. The most demanding of them will take weeks or even months to complete.

These amateur players – among whom I do and I do not count both, despite my more than a thousand hours with this series – have been more than satisfied. Whenever I connect Destiny 2I feel overwhelmed by the options. I have short, medium and long term goals to pursue. I have new bonuses to pick up. There's a new quest here, or a new find out there, or a promising reward there. The more I play, the more I realize that I can never stop myself. This is both an attractive and intimidating notion. A hobby can quickly become a habit.

Ten years ago and a career change, I taught music to make a living. After one of my saxophone students mastered his 12 major scales, I told him that his next step was to go learn his minor scales. "The worst thing about music," he grumbled, "is that no matter how much you practice, there's always something new to do." I replied that I thought that I I looked pretty good.

The deeper I go in Abandoned, the more I think about this conversation. Most of the tasks that the game has entrusted to me have been entertaining, challenging and rewarding. However, I feel the weariness of my former student with my usual optimism. There is always something to do, but on the other hand, there is always something to do.

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