Destiny 2: Nine new supers from Forsaken unveiled



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Destiny 2: Forsaken is the star of the August issue of Game Informer, which finally revealed some of the details surrounding the nine new supers in the upcoming expansion. Each subclass will receive a new tree in Forsaken to go next to the other two. This new branch will offer a different super-capacity and powerful skills.

Each of these new subclass trees will have to be unblocked first – probably through some kind of quest. However, not all will be available the first day. In an interview with Game Informer, the leader of Forsaken Scott Taylor said that it could run out one to two weeks between vesting periods for new trees in the subclass

. , allowing the Titans to really tank up for their allies or Warlocks to heal. This new phased approach will require players to spend time with each of the new subclasses before judging their usefulness.

Here's All We Know About The New Supers Forsaken

Sentinel – Commander Code

Melee: The Sentinel melee ability causes an explosion.

Perk: All void capacity damage attach an empty detonator to the target. By inflicting damage to a target with an attached detonator, it causes a chain reaction that attaches detonators to surrounding enemies.

Grenada: Sentinel players and their allies will regain pomegranate energy when detonators will explode around them.

Super: The super is still Banner Shield, but now it creates a wall of light that blocks the damage when the player is in the guard position – and yes, the allies can cross this barrier.

Sunbreaker – Devastator Code

Melee: The Sunbreaker's melee ability is understood as the Hunter's throwing knife. But instead of a blade, the Titans will launch a small hammer that will stay where it will land. Bringing it back to zero will completely recharge the player's melee ability and regenerate some health.

Perk: Each solar damage strike increases the player's damage, up to a triple damage buff.

Super: The super is Siege Hammer, which creates a giant flaming hammer that the Titan can swing around them in wide bows. The blows will send tornadoes of flames.

Forward – Missile Code

Melee: The attacker's melee ability allows players to jump into the air, aim down and fly like a missile. Basically, it's like the Death From Above in the original Destiny but as a normal melee ability instead. It also helps build the Striker's Super Counter

Perk: Any ammo player who slips through will instantly reload his weapon. Reloading successfully through a slide will increase player damage for a short period of time.

Super: The super is Thundercrash, which turns the Titan into a mortar, basically. You can toss your Guardian into the air and crush it in the ground

Warlock

Voidwalker – Fission Attune

Melee: The melee attack of the Voidwalker generates an explosion of empty before the Warlock

Grenada: Holding the pomegranate button will eat the pomegranate and cause an explosion in the vicinity of the warlock

Perk: The ability to destroy the void will restore the energy and health

Super: The super is Nova Warp, which allows players to use some short-range teleports before generating an explosion around them

Stormcaller – Attunement of Control

Melee: The Stormcaller's melee ability fires an orb of electricity that soon explodes, sending a lightning bolt into the ground.

Perk: Killing things with bow damage sometimes leaves ionic traces. Whenever players collect an ionic trace, they will regain energy.

Super: The super is Chaos Reach, which sends a beam of destructive energy. It is possible to turn off the beam before using all your super bar

Dawnblade – Grace Attune

Melee: Dawnblade's melee ability burns enemies and buffs allies.

Grenada: Holding the grenade for an extended period of time turns it into a blessing instead, which can be used to heal the allies and drop the protective orbs

Perk: All abilities Healing or Polishing Refresh Warlock's Non-Witching Skills

Super: The Super is Radiance Well, in which the Guardian drives his sword into the ground to create a rift that heals and buffs allies.

War Hunter

Nightstalker – Wraith Way

Melee: The Nightstalker Smoke Bomb slows down enemies and inflicts a lot of damage

Perk: Accurately Kill Enables Nightstalkers to to become invisible. They also grant truesight, an ability that allows players to see through the walls.

Super: The Super Nightstalker is Spectral Blades, which makes the Hunter invisible and lets them sneak up to stab their enemies on the back

] Gunslinger – One Thousand Sections Way

Mêlée : The Gunslinger's melee ability throws a range of knives instead of a single blade. This scattered fire will also ignite burning enemies.

Perk: Killing enemies that are on fire charges the fighter's melee ability. When enemies burn, the ability to evade is reloaded

Super: The super is Blade Barrage, which allows the player to throw a bunch of explosive knives on his enemies

Arcstrider – Way of the Current

Melee: The melee ability of the Arcstrider is activated by sliding before attacking. This forces the Hunter to use his stick to inflict melee damage during an electrical uppercut stroke.

Perk: The melee strokes allow you to charge faster. Hitting an enemy with the Hunter Scream several times disorient them and reload your abilities. All arc abilities electrify enemies.

Super: The Super is the Swirling Guard, which gives Arcstrider the new ability to throw his staff and send the missiles back to their enemies. After some thought, Arcstaff's damage will be magnified by three times

For more details on these new abilities – including the fantasies of each new Super class – check out the cover story of Game Informer magazine for the August number. : Forsaken will be released on September 4 on PlayStation 4, Windows and Xbox One.

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