"Destiny" made the same mistake four times in a row with the blind of Forsaken



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Destiny 2

Yesterday I wrote an article about five relatively minor issues with Destiny 2The abandoned expansion that could use corrections, but I saved one because I consider it a major problem, and destiny Unable to learn from her past mistakes, Bungie has generally been successful recently.

The major problem is The Blind Well, a public activity in Dreaming City that encourages players to clear waves of enemies and a final boss in different levels of varying difficulty. This is not really an optional activity, because until now, it seems that the two new missing subclasses are only falling from Blind Well, and this seems to be a gateway to a lot of needed items and gear in Dreaming City.

The problem is not the activity itself, which is fun, when it works, but how you play the activity. Once upon a time, Bungie realized that players like to do public events where they all got together and realize something on a patrol map, and decided to move this concept forward with more elaborate events. Thus the Oryx court of King Pris was born, but already, one could see problems with this concept, problems that would extend to the Archon Forge of Rise of Iron, to the Protocol of Warmind and Blind Well climbing from Forsaken.

Destiny 2Bungie

Since these activities take place in a public space on patrol, they each have their own "instance" that appears as you run towards them and change zones. What it means is:

  • You can see a lot of randomness in one area, and if you all run to Blind Well, you can all see them disappear once you have crossed the threshold of the instance.
  • You can get into an ongoing activity with a lot of people, but you will often find the room completely empty, with maybe one or two other players out there, usually not enough to accomplish higher difficulties.
  • You ride with a gun, but only with three people on patrol, when Blind Well is best played with a group of six, and you have no guarantee on who else will be present / present when from the presentation of your difficult to come. by offers.

We just went through there with the climbing protocol, which was supposed to be a public end-of-game event that, according to Bungie, would be best handled by a group of three people in maximum power. And yet, everyone wanted to playing consisted of gathering a group of nine people into a patrol instance, which required backtracking to join randoms and inviting friends to make firearms and start the randoms. Eventually, some teams of three beat the EP by themselves, but for all that I liked at Warmind, I found that the Escalation protocol was too frustrating to try most of the time. The activity itself was fun, as was all of these activities, but just starting out with a suitable group was often a nightmare.

Destiny 2Bungie

Blind Well seems more like Court of Oryx, but the problems are the same for everyone. Bungie continues to integrate these 6 to 9 public activities on patrol, but because of the way these areas are instantiated, it can be infuriating to find a group to start them and beat them to higher levels. with a firearm as a base. I already hear about players doing courtesy tricks at Oryx Court as they squat to get into a more complete example. How has nothing changed in the last three years?

For me, the answer is simple. Stop doing that. I mean, keep doing these events, but stop feeling the need to integrate them into the patrol. I do not think the solution is complicated by introducing patches or six patrol teams, I think these activities should be done separately for this activity just like it's a game of strike or crucible or what you have. If that means you can not run home patrolling? So be it. It would be worth it, because the most difficult part of these activities would be to complete them, and not to organize a team to start them.

I've long been preaching about more dating in destiny from Nightfall to Raids, but this is a related, but more prevalent problem, with these public event activities that can not even use LFG tools at a good time. It's just not the way to set up activities like this in the game, and Bungie has now done it four times, with frustration only increasing with each new instance .

I know how I would be correct that for the future, but I do not know what Bungie will do. As evidenced by the last three times, probably nothing, and we'll just have to deal with it as is.

Follow me on Twitter, Facebook and Instagram Read my new science fiction novel HEROKILLER, who combines my love of fighting games and action movies. I have also written The trilogy of the earth.

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Yesterday I wrote an article about five relatively minor issues with Destiny 2The abandoned expansion that could use corrections, but I saved one because I consider it a major problem, and destiny Unable to learn from her past mistakes, Bungie has generally been successful recently.

The major problem is The Blind Well, a public activity in Dreaming City that encourages players to clear waves of enemies and a final boss in different levels of varying difficulty. This is not really an optional activity, because until now, it seems that the two new missing subclasses are only falling from Blind Well, and this seems to be a gateway to a lot of needed items and gear in Dreaming City.

The problem is not the activity itself, which is fun, when it works, but how you play the activity. Once upon a time, Bungie realized that players like to do public events where they all got together and realize something on a patrol map, and decided to move this concept forward with more elaborate events. Thus the Oryx court of King Pris was born, but already, one could see problems with this concept, problems that would extend to the Archon Forge of Rise of Iron, to the Protocol of Warmind and Blind Well climbing from Forsaken.

Since these activities take place in a public space on patrol, they each have their own "instance" that appears as you run towards them and change zones. What it means is:

  • You can see a lot of randomness in one area, and if you all run to Blind Well, you can all see them disappear once you have crossed the threshold of the instance.
  • You can get into an ongoing activity with a lot of people, but you will often find the room completely empty, with maybe one or two other players out there, usually not enough to accomplish higher difficulties.
  • You ride with a gun, but only with three people on patrol, when Blind Well is best played with a group of six, and you have no guarantee on who else will be present / present when from the presentation of your difficult to come. by offers.

We just went through there with the climbing protocol, which was supposed to be a public end-of-game event that, according to Bungie, would be best handled by a group of three people in maximum power. And yet, everyone wanted to playing consisted of gathering a group of nine people into a patrol instance, which required backtracking to join randoms and inviting friends to make firearms and start the randoms. Eventually, some teams of three beat the EP by themselves, but for all that I liked at Warmind, I found that the Escalation protocol was too frustrating to try most of the time. The activity itself was fun, as was all of these activities, but just starting out with a suitable group was often a nightmare.

Blind Well seems more like Court of Oryx, but the problems are the same for everyone. Bungie continues to integrate these 6 to 9 public activities on patrol, but because of the way these areas are instantiated, it can be infuriating to find a group to start them and beat them to higher levels. with a firearm as a base. I already hear about players doing courtesy tricks at Oryx Court as they squat to get into a more complete example. How has nothing changed in the last three years?

For me, the answer is simple. Stop doing that. I mean, keep doing these events, but stop feeling the need to integrate them into the patrol. I do not think the solution is complicated by introducing patches or six patrol teams, I think these activities should be done separately for this activity just like it's a game of strike or crucible or what you have. If that means you can not run home patrolling? So be it. It would be worth it, because the most difficult part of these activities would be to complete them, and not to organize a team to start them.

I've long been preaching about more dating in destiny from Nightfall to Raids, but this is a related, but more prevalent problem, with these public event activities that can not even use LFG tools at a good time. It's just not the way to set up activities like this in the game, and Bungie has now done it four times, with frustration only increasing with each new instance .

I know how I would be correct that for the future, but I do not know what Bungie will do. As evidenced by the last three times, probably nothing, and we'll just have to deal with it as is.

Follow me on Twitter, Facebook and Instagram Read my new science fiction novel HEROKILLER, who combines my love of fighting games and action movies. I have also written The trilogy of the earth.

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