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To say that Diablo Immortal impressed fans of the BlizzCon 2018 would be an understatement. Although it's not the kind of Diablo that many expected, the next action-RPG game introduces the traditional loot-based hack and slash game on mobile devices, giving players another way to play games. the series at any time. While mobile gaming looks and plays very similarly to Diablo 3's console editions, Immortal is focusing a bit more on the possibility of offering a fast-paced game of dungeons and crawlers with plenty of other players online.
At the BlizzCon 2018, we plunged into the game and chatted with designer Wyatt Cheng about the Immortal achievement, performed in collaboration with NetEase Games. The first mobile exclusive game in the series, it uses a touch screen interface for movement and combat, while putting more emphasis on teaming up with other players. The announcement was largely greeted by a negative response from fans, many of whom were waiting for the revelation of the next main entry of the series. Despite this, the developers want Immortal to build on Diablo's tradition, while remaining on par with other games.
It is interesting to note that Immortal is defined during the 20-year lag period between Diablo 2 and 3, showing what many familiar heroes and villains did during the period preceding the last main entry of the series. By bringing together six known heroes – the barbarian, the crusader, the demon hunter, the monk, the magician and the necromancer – you will be able to reconstruct the events that occurred during the unknown period after Diablo 2. In our discussion with the development of Team, they talked about the current reception of the game, while explaining a little more what they think is attractive to Immortal.
"We looked at this 20-year period between Diablo II, Lord of Destruction and Diablo III, and we said," All these events happened, so we have to consider creating a game that explores this space over time. "We like to say that it's like Star Wars: Rogue One, which is an amazing movie." This film runs between three and four, but it can be viewed as a full-fledged movie. is a great film in itself, but then, if you know the tradition of three and four, you say to yourself, "Oh my God, that 's what happened and what' s is past, and that's Vader, and whoa, "and that completes the picture for you."
During the 15-minute BlizzCon demonstration, we had a more specific idea of what Immortal intended to offer. Regarding the gameplay, the title for mobile is very much in line with the previous games of Diablo, although with a simpler approach. While the focus is always on the loot and construction of the character you have chosen, the focus is more on the online game. Although developers see it as an MMO, we had only a limited preview of this game, which looked like a standard Diablo 3 online game. In the full game, cities will be huge centers of players for interact with others, get new quests. , and with dungeons allowing four players to team up. Immortal will also have a Live Service Template at launch, which will add new content on a scheduled basis. But for the moment, developers were not able to give more details about this, or even if Immortal would be free or a paid title.
As in the case of a series of games very popular on mobile, there is usually some initial apprehension. I certainly thought that when I was trying to understand how the rather involved mechanisms of character growth and loot would work on a touch interface. That said, Immortal felt good after spending time adjusting. The movement is controlled via the left side of the screen, while the skills are all placed on the right side – which can be targeted and controlled by dragging the slider up to a particular area of the screen. 39; screen. The loot pickup and activation of objects in the environment are fully contextual, allowing you to touch the screen to interact with them.
Although Immortal is a more simplified approach to the "slash and grab" mechanics of previous games (giving up the mana resource in favor of skill cooldowns, for example), it still retains all the familiar and fundamental mechanisms from a Diablo game. In fact, I found myself enjoying the game a lot more than I thought, which surprised me. With recent advances in mobile technology, Immortal is visually similar to Switch's release, which is impressive. The developers were eager to try something a little different with the series and they felt that the next big step was the mobile phone.
"We rely a lot on the people here at the BlizzCon to play the demo," said the game's designer. "Because I think Chris Metzen talked about it in our first panel, he says," When I'm going to play the demo, "he said. I heard about the project for the first time, I was skeptical. "And I think it's reasonable in today's world, in our modern world, to be a bit skeptical, but then for those who play it, if they can come out and say," No, no, no, seriously, guys BlizzCon, I played demo, it was awesome … let's hope word of mouth spreads. "
There are still many things we do not know about Diablo Immortal, and at the moment we feel that it goes against that. The first impression that BlizzCon had was not excellent, and it will probably continue until more details about the game are revealed. That said, Immortal has impressively translated the framework and basic mechanics to mobile devices. Although it is certainly not Diablo 4, it is also clear that it does not try to be. I do not see this as a real substitute for Diablo 3 – the recent version of Switch m will prevent me from doing it for a while – but I see myself playing this game during my usual free time. I was surprised how Immortal was played, and it will be interesting to see how the game will run once launched in 2019.
For more information on all the content of the BlizzCon 2018, including the trailer for the new character of Overwatch, Ashe, and the revelation of Warcraft III: Reforged, be sure to check out GameSpot for more details. ; information.
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