EA Origin Access Premier Launch Date and Announced Price



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EA launches Origin Access Premier, its new unlimited PC game subscription service next week. The service will go online on Monday, July 30, said CFO Blake Jorgensen at the quarterly earnings call of the company (via Variety ), and will cost $ 14.99 $ per month or $ 99.99 per year. A PC download service called Origin Access, as well as a similar EA access plan for Xbox One, but subscribers have to wait several months before new titles are available in the vaults of available EA games . ( FIFA 18 for example, has not yet been added.) Origin Access, on the other hand, will allow subscribers to download each new EA title five days prior to its official release date , as well as all the titles of the previous catalog.

So service can make sense for anyone expecting to play two or more EA PC titles at launch over the course of a year without worrying about the traditional notions of "ownership" since you lose access to the titles once your subscription has expired. This may be better suited to EA than anyone, since the company focuses on annual or biennial series such as FIFA Madden and Battlefield where the majority of the player base migrates to each new version.

Monthly fees of $ 14.99 could also be a good way to test games that you are not sure you want to play for more than a few weeks. If all you want on Battlefield V is to blow up his probably short solo campaign, for example, or if you do not think you'll play Anthem a long time … you can register for Origin Access Premier for one month and save $ 45 while checking all the rest of the service. Origin Access has also recently begun to add titles from other publishers than EA, such as Warner Bros. Batman Arkham series.

EA remains the only major third-party publisher to offer such a subscription, although Microsoft is essentially doing the same thing with its Xbox Game Pass, which now includes first-day access to every new Microsoft first-game title. The new business model could either attract additional revenue from customers who would normally spend less than the company's gaming subscription fee in a given year, increasing revenue from DLC and micro-transaction by increasing the basis of each title.

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