Fallout 76 can not handle three nuclear weapons at once



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In fairness, I can not either

Perhaps the most interesting thing about Fallout 76 is the way he approaches his final content. Players collect fragments of nuclear launch codes and work together to press the big red button. Then, a nuclear weapon strongly radiates a section of the map, which discovers very high level material but also releases mutated monsters of very high level.

The natural evolution of this type of system is that players will want to launch as many nuclear weapons simultaneously as they can. There are three silos, so three is the maximum number of synchronized nuclear weapons. Fallout 76 can not handle three nuclear weapons at once, however.

As shown in the video above, this group of players directed three nuclear weapons at the same place at the same time. After the trio of mushroom clouds, the server broke down. There is no ultra rare loot to have here. Just another loading screen when the game connects them to another server.

It may be something that will be addressed in a future update. It would be nice to see well organized teams eliminate what is emerging from this radiation hole. But, it is also extremely far from the list of things Fallout 76 must repair imminently.

Launch of 3 NUKES in Fallout 76 CRASHES THE SERVER [YouTube via PC Gamer]

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