Fallout 76 will have a system that will punish players who spoil the fun of others



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Fallout 76

Fallout 76 must be one of the most interesting games of the E3 this year. While his ideas of mixing the solo experience with that of a shared shooter do not make unanimity, there is no doubt that the Bethesda formula gives the impression very interesting so far, especially in the context of some of the most "out" things that they are trying.

Bethesda's Pete Hines recently interviewed FZ.se, where he talked about a lot of things, including things like roles that developers want players to play in the game, player interactions, and how Bethesda plans to prevent the harassment of players by those who play.

When asked what kind of roles in the game the studio expects to play in Fallout 76, Hines's answer was rather simple: all. "I anticipate the whole spectrum," Hines said. "How much of the whole spectrum remains to be seen, but the truth is that you want some people to act as looters, that adds raiders to the game, because people want to do it, you want people to act like traders. you want people who build settlements, you want people who are nomadic and do not want to build settlements, you want the whole spectrum. "

That said, Hines also thinks that the game must have the kind of balance so that all players can play the roles they want, but that they do not spoil the fun of other players. According to Hines, when players adapt these roles, they do nothing more than what they are supposed to do in a Fall universe, and the things that they do just act as a replacement for things that NPCs in a Fall game would do anyway. "You also want this to happen so that some people can not completely ruin the experience of others," Hines continued. "I asked people, for example," what happens if I walk around the world and I'm jumped by four other players? " Fallout 4 when you walk in the world and you are jumped by four riders, or ten, or whatever the number?

"This thing is happening," said Hines. "The fact that they are a real player does not change the fact that, yes, it's a problem! It's a problem when it comes to four NPCs for which we have designed the AI, or ten, and that's a problem when there are four players.And you could be killed! "Hines also understands, however, that there must also be a system in place. place that prevents the harassment of players this way. It is there that intervenes the mechanics of "revenge", which we also talked about earlier.

"But that does not have to be the case where," well, but then they keep harassing me, "Hines said," We're working on systems and ways to handle that, so that's not always the case. " case, that it is a more complex system.Because there will be moments, perhaps in the example that I've used before, that you and I go for a walk, and that we decide to go into a duel, and we fight, and it's really good, and just before you die, you kill me, I should be able to avenge myself, I want take revenge on this guy, and the game might say "I'll give you a little extra reward if you still want duel," and I could say, "Yeah! I should have killed that guy first, he had I want to go back, and we can do it.Or I could say, 'No, I do not want to do that.He got the best of me, I'm going to do the quest that I did. "

However, Hines was also careful to point out the fact that the game is not PvP – that it's just one of the mechanisms in place for players to exploit if they wish . "So it's a way for players to decide at what level they want to engage," he said. "And I hope that when it's done well, and positive, it's okay, again, it's not a PvP game, where it's about killing everyone." It's about being in a post-apocalyptic world where we play roles, there are tons of quests, there are areas to explore, there are things that you can make, there are things you can build, you know, all these possibilities. "

This sounds interesting, it is the least that can be said. There is also something that needs to be noted, which Bethesda has reported a few times, that Fallout 76 Servers are not the type where you will find thousands, even hundreds of players in the same game at the same time. With only a few dozen players on a given server at a time, this kind of balance should be easier to reach – although this is the case in practice is something that remains to be seen. Fallout 76 launches November 14 for the Xbox One, PS4 and PC. Stick with GamingBolt for more updates on the game.


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