[ad_1]
Video game fans can be an authorized group. When they join a series or a popular genre, they are quick to demand that the next iteration meets certain criteria and levels of excellence. But gaming companies do not always give fans what they want, and often the most invested players may have a hard time accepting this reality.
When Nintendo and the Pokemon Company announced their intention to go out Let's Go Pikachu and Let's Go Eevee a few weeks before the E3 , the Internet has been burned. Here is the generation restart console that longtime fans have been wanting for years and years, but that was not quite what they had hoped for. With simplified controls and modified gameplay, it was evident that the titles Let's Go were designed for a younger audience, or for those who were new to the series.
Despite the CEO of the company Pokemon and President Tsunekazu Ishihara repeatedly declaring that the games of Let's go were not the next entries of the main series, and that entries were coming late 2019, there were still a lot of players shouting "This was not what we wanted!"
Seeing Hostility to the Games Let's Go reminded me of a personal reaction to a Pokémon-off that took place there almost 20 years ago.
In the spring of 1999, the initial Pokémon fever still had its claws deep in my nine-year-old hyperactive mind. My friends and I had read Pokémon Snap in the months before it was released at the end of June through Nintendo Power magazine. It was the first official Pokémon game for the Nintendo 64 – it was all the encouragement we needed to put it at the top of our list. In fact, I made the decision to buy Snap instead of the highly anticipated Super Smash Bros . For a child whose only income was a meager allowance and an occasional birthday check, I knew that buying a game was a serious investment.
Nintendo Power did not scare us by promoting Pokémon Snap as anything other than a first-person photography game. Even my prepubescent brain could understand that the game would focus on moving through environments and taking pictures of wild Pokémon. But part of me was hoping that they would bury the lede. That there was a secret surprise mode or feature that Nintendo did not want to mess up before the game came out. Maybe you could catch the Pokemon, fight them and level them. Something, anything in addition to taking pictures.
Of course, as we soon discovered, taking pictures was all there was to do Pokémon Snap .
While my group of friends and I were playing through this new Pokémon game during the early days of July, we began to express our overall disappointment with the content, or lack of content. It was slow. It was short. Heck, it did not even include all the Pokémon of the first two games. We became indignant fans all agree, "This was not what we wanted!"
But we were also children, and most of us had broken the bank to add Pokémon Snap to our library of games, so we continued to play. A few weeks later, after dozens of Pokémon were perfectly framed, I convinced my mom to take me to the local blockbuster, where I could print their favorite photos of the game in a station. Special Pokémon Snap . A new idea at the time, and by far my best memory of the game.
I returned to Pokémon Snap on a few rare occasions over the last twenty years. Whenever I do it, I find something new to love.
It is a rather slow affair, but it was obviously conceived as such. The game wants players to have time to check their environment and take everything. The rustle of a Meowth sneaking through the foliage or splash of a Poliwag diving into a nearby river. I realized that Pokémon Snap was providing an aspect of this fantasy world that original games had never had – attending Pokémon in their natural environment. The top-down view of Red and Blue has never really portrayed Pokémon in the wild. He hid them in the tall grass of the Viridian Forest or in the dark corners of Mt. Moon. Pokémon Snap was designed to give players a less stressful look at the world of Pokémon. An interactive trip of all kinds.
Although Snap's Pokémon Island has only seven areas, each has a distinctive theme and a soothing soundtrack, with no Pokémon anywhere else in the game (apart from Pikachu, which is just everywhere). The areas are detailed, and well designed to keep the player's head on the pivot.
Getting Pokémon to pose in a certain way, or appearing in general, can take some experimentation with the different elements of the game. In this way Pokémon Snap skilfully mixes quick thinking and l & # Action, becoming more of a puzzle game than a simple photo shoot. Critically thinking about how Pokémon reacts to items such as food and music allows players to strategize and make the most of each level. Younger fans (like me twenty years ago) may not have the patience to go through slow levels, but players who are not bothered can find a lot of new or slightly altered content at every passage [19659003] Something less important than I discovered while doing research on the game was that, although the players were able to rename the main photographer, his official full name was Todd Snap. The protagonist of Pokémon Snap … is Todd Snap. A detail so stupid and terribly on the nose that it manages to add another little layer of charm to the already somewhat laughable story of the game.
The photographic gameplay of Pokémon Snap was unique in his day, and years later there was unfortunately no other Pokémon game like that. In the grand scheme of things, as part of the most profitable media franchise of all time, the game is just a point on the radar. It will not be remembered as the best Pokémon spin-off, or worse, but it will certainly be one of the most unique. A relaxing change of pace for any Pokémon fan who was tired of the RPG grind main series.
Source link