Five power failure modes in Black Ops 4 may improve in the future



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Call of Duty is the first great shooting game franchise to embark on the thorny battle that's the royal battle genre in order to dethrone existing favorites: Battlegrounds and Fortnite from PlayerUnknown. Call of Duty's new Blackout battle mode: Black Ops 4 also argues for Call of Duty's ancestry in the genre. Blackout includes many things that have become distinctive elements of the Royal Battle, such as games in the final, gigantic cards, randomized weapons and cautious play, and tightens the formula with the solid mechanics and polishing that made the famous franchise.

That does not mean that Blackout won the royal battle in close combat just for his arrival. Yes, the Treyarch developer has made many improvements to what players are used to seeing in PUBG, Fortnite, H1Z1 and others, but this is by no means perfect. Blackout heavily relies on existing knowledge of players on other Royal Battle games, for example. He introduces many new systems without giving much explanation about how they work, like other royal battle games, without recognizing that, given his huge audience, he probably introduces many players to the genre for the first time. And that continues to follow the front of the previous games.

Blackout is a fun mode with a lot to like. The question is, can this last, especially since more and more developers are continuing the royal battle trend? Here are five ways Treyarch could improve Blackout and help him become the last match of the royal battle.

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Facilitate learning for new players

The highlight of the Call of Duty games, and one of the things that has contributed to the strength and popularity of the franchise, is that they are generally very easy to understand and play. Engaging in a standard Deathmatch game in any Call of Duty game does not require too much basic knowledge for moderately experienced players. You do not need to know the advantages and disadvantages of each weapon, for example, to become a solid fighter, because the game offers you loads that facilitate understanding of what works for you and what does not does not work.

By its very nature, the kind of royal battle reverses this thought. It's an intrinsically more complex concept. Spending time trying out new equipment is expensive because matches are longer and more complex. In any game, you need to know where to deploy or try to deploy; What equipment do you need to survive and fight? What does "the circle collapse" and how do they work? and how to actually engage enemies. Blackout however gives very little information or explanations to new players on how and how it works. Call of Duty has the power to bring a lot of people into the kind of royal battle, but squanders it by pursuing the audience of players who are already playing this kind of games. It's a huge missed opportunity.

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Make Blackout more accessible for the less hardcore

Continuing on the last point, Treyarch players could try to make Blackout clearer and more accessible beyond the first two games. Most games of the royal battle genre can already be difficult to break through and understand. Not only are there things that new players need to learn in a nutshell with zero assistance in starting these games, but these games are full of complex systems and mechanisms whose uses and benefits are not very clear, even if you have gained some experience in the game.

Blackout is already a little better than most games to acclimate you. By placing the mouse cursor over the weapons and equipment on the inventory screen, players have (very brief) information about their types, their uses, their strengths and their weaknesses. But you will learn little or nothing about the utility of adding grips to your weapon or the differences to be expected between 5.56 and 0.45 ammo. Some players and banners even address Reddit and YouTube to understand all the details about how weapons, armor and equipment work in these games – and this level of dedication inherently leaves more casual players , who do not have the time to research bullet drop or recoil reduction, on the outs. Blackout has the ability to create a more inviting, easier-to-understand Royal Battle game, whether you play one game a week or 50.

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Audio needs a redesign

A key element of the royal battle is sound, especially when playing solo. Players are alone on the vast island of Black-Out, having only their spirit and all they can save, and they can often rely on their senses to locate other players and protect themselves. In most Royal Battle games, sound is more important than anything else, because hearing other players walking, driving a vehicle or fighting is often the only information you can get about where they are going. find and if you are in danger.

Blackout currently seems to have two problems with audio. First, the sound of Blackout can be frustrating when you recover. Your own steps and actions are very strong, while the sounds of other players can be unbearable to hear and understand. This makes the awareness advantage, which increases your ability to hear the sounds of other players, much more valuable, but it should not be so difficult to hear who sneaks on you at first.

On top of that, other players have complained of problems for which the sound does not always work properly in Blackout or comes from the wrong speaker or headphone channel. a player can approach you by the left, but you hear it by the right, for example. This is an item that needs to be corrected in Blackout to ensure its longevity. Even without focusing on a major problem like this, the audio could use some work in the future to make more viable use of the senses by the players to survive.

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More zombies!

Blackout is distinguished from the rest of the royal battle genre by many Call of Duty type elements, such as adding undead enemies transferred from the Zombies mode. In some areas, your stealth and looting may be stopped by zombies that pop up and try to murder you. At the moment, you can play multiple Blackout matches without ever having a zombie. Even if you did, you probably would never really need to be afraid of them because they are easily avoided and are not particularly dangerous. The zombies in Blackout are nothing more than a novelty, but they could be a lot more.

Simply placing zombies in more places would instantly create a totally different royal battle dynamic, creating a middle ground between the existing Royal Battle and Call of Duty's Zombies mode. We saw something like this with the beta version of Blackout, in which Treyarch included a zombie boss character that players could meet and eliminate during games. Treyarch could become even more creative with zombies; the developer can add them to popular slots hosting the largest number of players at the beginning of each match, while smaller and more hidden slots could be safer, by changing players' incentives early in their game. Or the number of zombies filling the card could be more responsive to where the players are dying. Zombie populations could climb as the circle closes or gain speed and strength as the movement narrows, making it outside the circle even more heartbreaking than ever before. He is already there.

There are many possibilities for zombies to occupy a larger part of the Blackout experience, even though these possibilities are relegated to additional game type options distinct from the standard Blackout competition.

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Lead, do not follow

Blackout is very successful at taking the existing formula of the Royal Battle and improving it. The benefits, weapon selection, improved mechanics, zombies and simplified gameplay are all great additions that make the Blackout game familiar and different. But all of them also feel like somewhat superfluous renovations in someone else's building. Blackout is very similar to the current titles of the highest royal battle, and because of that, it's like chasing current leaders rather than looking for one's own way.

Blackout has identified and corrected some of the issues in other royal battle titles, while bringing a touch of appeal to the idea. However, in the future, Call of Duty must do more than produce a Call of Duty version of PUBG. It's hard to guess what exact shape to take, but in a field that is quickly filling up with royal battle options, as well as copies and counterfeits, it will take more tweaking and improvements for Blackout to maintain players invested long term. .

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