Five things to know about Red Dead Redemption 2



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Red Dead Redemption 2

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Rock star

The highly anticipated Red Dead Redemption 2 game is scheduled for release on Friday, October 26th.

The Western-style adventure takes place following a failed train flight and is in fact the precedent of the original title of 2010.

This is the first major release for the Rockstar Games studio since the launch of Grand Theft Auto V in 2013.

Critics have praised his advanced graphics and stories, but the studio has also been criticized.

Here are five things to know about it.

1. The game files are huge

Red Dead Redemption 2 requires 107 GB of installation space on the Xbox One.

On the PlayStation 4, it's 99GB with an additional 50GB required for installation, the studio said.

According to the Games Radar game site, this download is the heaviest ever downloaded on PS4.

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Battlefield 4 Premium Edition came second, with 71 GB.

The game is so big because of its vast world and its attention to the smallest details (more on this in a moment) – but it could be a barrier for fans with slow broadband and limited storage.

2. These little details …

One of the reasons why the game is so huge is that there are many exquisite little details.

The detail that has inevitably attracted the attention of everyone is that, apparently, when it's cold, some of the horse's anatomy can be reduced.

As in Grand Theft Auto, weather conditions and even interactions between the game's 200 wild animal species are automatically generated, and each object owned by the main character, Arthur Morgan, is rendered individually, so that the game is not lost. it evolves autonomously. ride on his horse.

3. RIP Horses

Speaking of horses – in Red Dead Redemption 2, if your horse dies, he remains dead. You will not see him anymore. People are very sad about it.

4. Long hours of work for the studio staff

In an interview with Vulture magazine, Rockstar co-founder Dan Houser congratulated the staff for working 100 weeks a week to complete Red Dead Redemption 2.

He had already missed two previous launch dates – Fall 2017 and Spring 2018 – on the pretext that he was not ready.

Mr. Houser has since made it clear that he was referring only to himself and to three other members of the high-level editorial team.

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Rock star

However, the "culture of tightening" is a controversial area of ​​game development, in which developers may be asked or feel compelled to work long hours before the title is published.

"The problem is that most players get into the games because they like them, which allows businesses to take advantage of them," said Mike Dailly, creator of Grand Theft Auto and Lemmings.

"They push developers to work during those stupid hours, but they could easily publish the game with a little less content, and it would still be a huge game."

5. The game takes 60 hours

Dan Houser told Vulture magazine that the 60-hour story mode had been shortened from 65 hours to editing by abandoning any love interests.

For the context, seeing everything Grand Theft Auto V has to offer would take more than 100 hours, Houser told the Guardian in 2013, when it was released.

However, it is often said that most players never end a game – CNN has already estimated the figure at 90%.

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