For the past week or so, Wild West epic Red Dead Redemption 2. Rockstar's latest game is so huge, so all-encompassing, that I did not let myself play anything else while reviewing it. In 2018 that is not such an easy thing to do. So many of the games I'm going to be fixtures in my daily routine. I feel like I'm missing out not checking in on my Animal Crossing campground, or getting in a few matches of Clash Royale. That sense of FOMO is particularly apparent in Fortnite.
It changes so much, and so fast, that a prolonged absence can make it feel like you're returning to a completely different game.
When I last played Fortnite, the latest major was a vehicle that let you through walls and launch players in the air. That was 10 days ago – and so much has been added since. The major shift has been the Halloween "Fortnitemares" event, which has filled the island with shambling monsters. (They're definitely not zombies.) As you play you'll come across purple, rocky outgrowths that spawn these creatures, until you destroy them.
Fortnite has always been a game of killing other players, so this adds a completely new dynamic. It reminds me of Titanfall, where even terrible players – like me – could get in some kills by taking out computer-controlled enemies. It's also really creepy, thanks to the unsettling sound design, which reminds me of the game's limited-time Thanos event. Even before you can see the monsters, you definitely hear them. It fits perfectly with the game's sixth season, which has more added to a darker and more supernatural feel to Fortnite.