Fortnite changes so much a week away can feel like forever



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For the past week or so, Wild West epic Red Dead Redemption 2. Rockstar's latest game is so huge, so all-encompassing, that I did not let myself play anything else while reviewing it. In 2018 that is not such an easy thing to do. So many of the games I'm going to be fixtures in my daily routine. I feel like I'm missing out not checking in on my Animal Crossing campground, or getting in a few matches of Clash Royale. That sense of FOMO is particularly apparent in Fortnite.

It changes so much, and so fast, that a prolonged absence can make it feel like you're returning to a completely different game.

When I last played Fortnite, the latest major was a vehicle that let you through walls and launch players in the air. That was 10 days ago – and so much has been added since. The major shift has been the Halloween "Fortnitemares" event, which has filled the island with shambling monsters. (They're definitely not zombies.) As you play you'll come across purple, rocky outgrowths that spawn these creatures, until you destroy them.

Fortnite has always been a game of killing other players, so this adds a completely new dynamic. It reminds me of Titanfall, where even terrible players – like me – could get in some kills by taking out computer-controlled enemies. It's also really creepy, thanks to the unsettling sound design, which reminds me of the game's limited-time Thanos event. Even before you can see the monsters, you definitely hear them. It fits perfectly with the game's sixth season, which has more added to a darker and more supernatural feel to Fortnite.


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<p id=Even more useful to casual Fortnite The game is played when you play the game or when you play it, you can deploy your parachute whenever you want, in all game modes. It's great for preventing accidental deaths or for players who are typically hesitant to build up high during fights.

There are other changes, too, particularly with the game's ever-evolving environmental storytelling. When I last left the game, the floating island – which is propped up by my beloved interdimensional cube – was slowly moving around the map. Now, though, the island has floated back to its starting point, and has many different pieces, each of which still floats in the air. There's a big purple bolt of lightning that connects the island to an unsettling whirlpool in the sky.

Honestly, I have no idea what's happening.

When you play Fortnite Frequently, you are able to take these kinds of changes in small doses, which makes them easier to follow. It's one of the best things about the game. The way it's constantly evolving is its own kind of storytelling, one that's particularly compelling if you keep a close eye on the game. But, you've learned it, it does not take long to feel like you're out of the loop.

Now, to be fair, updates as big as "Fortnitemares" are not all that frequent. But that's the thing about Fortnite: what are you going to know, what are you going to do, and what kind of impact? (Just ask all of the competitive Fortnite who are upset about these massive changes ahead of this weekend's big TwitchCon tournament.) When it's all over the world, it makes the game feel very different.

After a few matches I'm catching up with what's happened, but it does not feel like I've missed out on something. I did not see how other players dealt with the monsters early on, and I was not able to witness the island's destruction as it happened. There's definitely something to do with the cube, though, with that strange bolt of purple lightning. And with Red Dead now complete, there's no way I'm going to miss it.

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