Fortnite Playground LTM is still down after a new update; Release notes released



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Update: Playground mode remains unavailable due to new update from Fortnite due to technical issues. Those that involve matchmaking in all modes have been solved, but Epic has not yet brought Playground online. He said he hoped to bring it back on Thursday (US time), although we do not have a clear timetable yet to know when that will happen. The history of o follows:

Fortin: Battle Royale continues to change from week to week, and now the game has changed again with the release of its latest patch. The 4.5 update adds the LTM Playground (Limited Time Mode), Dual Pistols, and more to PS4, Xbox One, PC, Nintendo Switch, and Mobile.

Epic says Playground is a "low-pressure environment where friends can let their creativity be wild. "It acts like a private server and lets three friends manipulate strategies in the world of Battle Royale without risking that other players kill you.The storm will always be close, but not for 55 minutes after your fall into the world. There is also much more loot and ammo available than in a standard Battle Royale match.

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Another LTM Final Fight: Teams of 12 has also been added, and as you can imagine, this places teams of 12 players against each other in the Battle Royale Final Combat variant, in which the circles of the When the game is stopped, a countdown will begin and the team that will have the most players at the end of the time wins

update 4.5 adds a new the weapon at Battle Royale and modifies several others. The Dual Pistols, which deal 41-43 base damage, give you "twice as much fun and firepower" with their introduction. The pair pulls both medium ammunition with a trigger pull, and can be found in loot, chests, and supply declines in epic and legendary variants.

Grenade throwers are temporarily called fireworks launchers rather than standards while Epic Games celebrates the summer. Meanwhile, shotguns saw the amount of damage dealt to the structures significantly reduced, and the SMGs saw their accuracy and damage altered. Finally, the map markers will now give you visual indicators of the areas of interest highlighted by your teammates. Read the full notes below, via Epic Games, for more details.

In addition to publishing the latest patch, Epic announced that the Fortnite Season 5 challenges will begin July 12th. The company has also reintroduced recently, after being removed because of a bug. To learn more about the successful multiplayer game, check out our guide to the Fortnite challenges Season 4, Week 8.

Fortnite 4.5 release notes

General

  • Celebrate the summer with the Fireworks Launcher, which has been added object that has fireworks explosions and replaces the Grenada Launcher for a limited time. (cosmetic modification only.)
  • Blocks deleted in edit mode are now opaque rather than clear. The colors blue, white and red always indicate the state of construction.
    • Adjusted to limit the player's ability to look through structures during editing.
  • The keyboard shortcuts for Save the World and Battle Royale are now separated. Settings in one mode do not affect the settings on the other
  • Changed button that allows you to restart a daily quest or a challenge of "Abandon Quest" to 'Replace Quest', to make the behavior more obvious. ] Battle Royale

    Limited Time Modes

    Playground

    Playground is a low-pressure environment where friends can unleash their creativity. Build massive structures. Practice with weapons and objects. Fight against your friends. Have fun!

    • You will have one hour to create, play and train as you wish. Jump in the Battle Royale card with a team of friends for one hour
    • Turn on the Fire
    • Players reappear to death unless they are killed by the storm
    • the storm does not begin to close for 55m, and takes 5 minutes to close
    • Resources collected grant 10x normal rate.
    • 100 llamas will be generated on the map
    • Safes and boxes of ammunition reproduce 100% of

    Final Combat: Teams of 12

    Go to the final circle and then fight for the Royal Victory!

    • The final fight plays as standard Battle Royale, but instead of closing the storms At the end of the game, they stop midway through the game.
    • When the circles have finished get closer, the countdown to the final countdown will begin
    • The remaining teams will face each other until the time expires. team with the most players remaining at the end of the timer wins!
    • In case of a tie, the two (or more) teams tied for victory win the match

    Weapons and Objects

    • Double Pistols Added
      • Available in Epic and Legendary variants .
      • Uses medium ammo
      • Shoots both guns by pulling the trigger once
      • Lies in loot, chests, and supply drops.
      • Does not use the accuracy of the first shot.
    • The significant jumps that are landed with the shopping cart now appear in the stream of elimination (height, distance and time).
    • Weapon damage to structures now properly balance with scarcity. were reduced by 50% for the shotgun and 25% for the tactical rifle and the heavy rifle
    • Explosions now damage all structures within range, whether they are visible or not from the center of the 39; explosion.
    • the following changes to further solidify the identities and strengths of tactical SMGs and silenced.
      • Tactical SMG
        • Suppression of first shot accuracy
        • 25% increase in base accuracy
        • 15% reduction in sprint accuracy penalty
        • ADS bonus reduction of 10 %
      • SMG Silenced
        • Increased Basic Accuracy by 10%
        • Increased ADS Accuracy Bonus by 20%.
        • Damage increase of +2.
    • The shotgun ammunition now falls in stacks of 4 instead of 5.
    • The grenade launcher's visuals have been temporarily changed to fire fires. Artifice instead.

    Bug Fixes

    • Boogie Bomb explosions are no longer blocked by vehicles.
    • The thermal rifle will always be accurate when worn.
    • Clingers can no longer stick to players across the ceiling or floor.
    • Spike traps placed on the ceiling no longer damage players on the upper floor.
    • The thermal rifle no longer shows open chests.
    • Weapons Do not Appear More

    Gameplay

    • Progress for elimination quests will now be granted if you shoot an enemy with the required weapon rather than having to eliminate them with him.
    • In construction mode, the walls will now try to build at a closer location when the placement is blocked due to lack of structural support. Stairs, floors and roofs are not affected.
    • Self-opening doors no longer work when they are in the lowered but aimless state.
    • Pickaxes no longer hit the basket if you are a passenger
    • Players in the Down-But-Not-Out state can no longer enter the shopping carts.
    • Improvements made to the auto-picking feature to better support large groups of weapons. ]
      • Objects fallen in the water remain above the surface of the water
      • Excessive fall damage is no longer applied when certain network conditions
      • Flatten the location of all soccer balls and basketball in varying network conditions
      • Players are no longer able to reach the weak points of buildings.
      • The sprint settings are canceled. on will no longer prevent the layers from self-reloading their weapon after sprinting.
      • Fixed a problem that applied constant force to players if they were hit by a basket.
      • Gates that interact multiple times quickly no longer desynchronize their state on the server
      • Fixed a problem where if a player used a consumable and then exchanged it for another pickup, he selected the pickaxe instead of the new object.
      • Chests no longer create invalid pickups, such as a 2x Chug Jug instead of 2 individual Chug Jug pickups.
        • This created a problem that prevented players from picking up building materials.
      • Players are now awarded an Elimination if the opposing player bounces on the field and suffers fall damage
      • Fixed a small number of accounts with week 5 issues
      • Fungi no longer appeared on the trees of Moisty Mire.
      • Fixed a problem that prevented opening coffers preemptively.
      • Correction of a gap in the field due to the fact that the sporting goods store in Greasy Grove had been slightly moved by accident

      Performance

      • Improved performance of the skydiving on all platforms (especially Switch), reducing CPU-related rips in rendering
      • Fixed a hooking on Xbox one. In rare cases, this caused up to 2 seconds of hanging for some players
      • Improved framerate around swings by adjusting physics
      • Improved performance by doing less work when players get themselves move out of your sight. Improved performance to move ammo and weapons.
      • Improved player movement updates in major team games. This should make the movement of the other players smoother
      • The skydiving rings have been corrected throughout the game.

      Audio

      • Changes in the enemy build audio (l & # 39; the building's audio remains the same).
        • Increasing the volume of enemy building audio
        • Increasing the range of enemy building audio by 2 building tiles
      • Adding variation to traces of water on mobile platforms and Nintendo Switch.

      Bug fixes

      • Achievement of the first few milliseconds of audio to play if an emote is triggered by jumping.
      • The suspension audio on cars is no longer spammed by jumping or jumping.
      • Shopping carts no longer spew their collision audio when they are knocked over.
      • Fixed a problem that made the doors play an open and closed sound when it was open.
      • Correction of audio idle for the stage

      UI

      • The position change icon is now hidden when you can not change places
      • The minimap now draws the entire map and the bus routes instead of nothing
      • Existing map markers are removed during the landing after jumping off the Battle Bus to reduce the map clutter .
      • Custom voice chat output devices can be selected on PC
      • Removing damage numbers from baskets and adding a health bar.
      • Elimination HUD and Down-But-Not

      Bug Fixes

      • Damage numbers no longer overlap if the shield and health are damaged
      • Stacks of objects n & rsquo; Appear more like ammo when they are looted.
      • Map marker icons now correctly display even on Starter Island
      • Fixed an issue where map markers were sometimes not removed by pressing the right mouse button the mouse and moving the mouse slightly.
      • to drop or divide an object after depositing a full stack of objects.

      Art And Animation

      • The cloak of the Battlehound outfit * is now available as Back Bling.
      • Adding capes to Ventura * and Venturion * Outfits.
      • * All those who pay These corrections were awarded to the Back Bling for any other outfit

      Bug Fixes

      • The visual effects of the Oracle Ax Pickaxe and Ominous Orb Back Bling now appear correctly on the consoles. 19659015] Back Bling no longer appears in the slightest details while watching the players.

      Replay System

      • Deleting ProAm Replays from the Replay Browser
      • The Replay Browser entries are now scrolling if the text does not match. 19659031] Bug Fixes
        • The Replay Browser no longer loses focus if the chat window is open.

        Spectator

        Bug fixes

        • The bar of protection no longer fills and empties between players in spectator mode
        • The effects of storm are no longer blocked on the players who were in the storm while being spectators even after leaving the storm or after changing player

        Mobile

        • on mobile for low power mode and scalabi
        • The logic of enhanced tactile interaction is more consistent and reliable
        • Touch rotation sensitivity in the lock was reset

        Bug Fixes

        • The vibration setting does not reset to the wrong value
        • Fixed a bug that prevented lower end mobile devices from displaying any island on the bus
        • The volume on mobile devices will no longer be cut off from time to time.

        Save The World

        Missions And Systems

        • Blockbuster Part 4: The Final is Now Available!
          • Complete the quest line and choose a Shadow Ops hero.
        • Heroes, traps patterns and weapons patterns can now be acquired directly from the collection book by recruiting and researching.
          • Select the item you want to create in the Book Collection. It can be an object that you have not yet, or that you have already collected.
          • If the item can be created, a Recruit or Search button will appear
          • Event items, Survivors and Defenders CAN NOT be obtained using
          • It costs Flux, and Manuals to Training, Gun Designs or Trap Designs
          • The resulting item will be Level 1, and the drawings will have randomized benefits.
        • can now be detached from the Collection Book for 20 V-Bucks.
          • This will return the same object as you, with the same level and the same benefits.
          • This will remove the XP from the Collection Book that the item has granted, but will not reduce the level of your Collection Book or change the rewards.
          • This XP debt will have to be repaid before you can continue to advance the level of the Book of Collection.
        • Added a new quest called Independence Day to grant players two themes of the 4th of July Soldiers. Part of Blockbuster Part 4.
          • Stars and Stripes Jonesy *.
          • Star and Stripes Headhunter *.
        • * Hats and backpacks will not be in this patch but will come out soon. piece. Players who own these heroes will automatically receive the appropriate hats and backpacks once released, at appropriate and habitual levels of evolution.
        • Changing the way reward rolls work on group missions. These missions rewarded Gold, plus a standard number of 4 different resource types
        • They now reward Gold plus 4 times the usual amount of a single resource type
        • This allows players to better target the specific resources that they are trying to acquire.
        • For missions rewarding RE-Perk and Perk-UP, rewards can still be divided among several types of resources Perk Recombobulator
      • Increased chances of upgrading Mini Llamas.

      Bug Fixes

      • Fixed a problem where all Evolution 2-star Evolution nodes were needed to improve the rarity of schemas. You do not need anything more than the knot that corresponds to the type of object

      Heroes

      • Stars and Stripes Soldiers
        • Stars and Stripes Jonesy – Legendary Survivor
        • Stars and Stripes Headhunter – Legendary Survivor

      Bug Fixes

      • Players will no longer stop moving in the air if they use Crescent Kick after using a Jump Jump Player trap.
      • Bull Rush stops more abruptly by falling on cornices

      Weapons and Objects

      • Bobcat Assault Rifle added to the Weekly Store.
        • Available on Wednesday, June 27 at 8 pm EST until Wednesday, July 4 at 8 pm ET
        • Quick Shooting Weapon with excellent damage and the size of a charger, but inferior to most assault weapons
        • accuracy during movement and hip-firing, excelling in short-range mobile skirmishes
      • Comfortable campfire now through the walls, as long as the player is in range. for light bales, medium bales and shells and shells.
        • Light from 5000 to 6000
        • Average from 3000 to 4000
        • Shells from 1000 to 1200
      • Addition of several schematic advantages, allowing a more creative stacking of certain advantages: [19659016ForMeleeWeaponsweaddedBloodSpeed​​andShootingRatetothefirstandthirdlocationsandHeavyEnduranceReductiontothesecondlocation
      • For Ranged Weapons, we added Reload Speed ​​and Magazine Size
    • 50% Increase in Life Perk Efficiency
    • Increased Efficiency of pistols that shoot explosive projectiles:
      • Firecracker, Liberator, and Freedom's Herald
        • + 52% Damage, + 79% environmental damage, + 50% d & # 39; impact.
      • Small instrument of death
        • + 44% damage, + 126% impact.
      • Zapper and Zapp Zapp
        • + 90% damage, + 433% damage to the environment, + 310% damage.
    • Reduction of rocket time in the air of the grenade launcher from 8 seconds to 2.75 seconds

    Bug correction

    • Increased Environmental Damage Caused by Remote Explosives
    • It is no longer possible for ground stakes or fire traps to reach enemies through floors above the trap.
    • Fixed an issue where ice formed by Freeze Trap blocked enemy damage. 19659015] The pimpled floor traps given in the tutorial can now be placed on ramps.
    • Fixed reticles deploy when they point down with Rocket Launchers.
    • Replacement of ZAP Zapp Pistol Schematic headshots advantages with more relevant damage benefits.
      • Headshot Damage was replaced by Damage
      • Headshot Explosion was replaced by Snare On Hit.
      • Headshot Streak Damage Bonus has been replaced by Affliction.
    • corrected the Whisper .45 not correctly displaying a mini-map icon when it is dropped.

    Gameplay

    • Here's a new enemy, the Super Shielder!
      • The Super Shielder attaches to other enemies like regular Shielders, but extends his shield much further, protecting all enemies inside the bubble.
      • This shield also protects the Super Shielder itself! enemies inside without penalty.
    • Implement the Builder Pro controller schema for Save the World.
      • This control layout matches the Battle Royale Builder Pro scheme
      • The use of gadgets and abilities works the same way as the Combat Pro control scheme (which is the same in Combat mode as the Model Builder Pro).
    • The self-open door set option now affects the gates of Save The World
    • Change of loot for specialized grenade items (Grenades Impulse, Port-A-Fort, etc.). ) so that new players do not encounter these elements during the tutorial.
      • Most of these items will begin to fall midway Stonewood
      • Port-A-Fort will become available by the end of Stonewood
      • M80 and Bottle Rocket remain unchanged, and may still fall at the beginning of the game .

    Bug fixes

    • The construction bar remains centered after entering the menu and reassigning weapons in construction mode
    • The teleporter can no longer to be placed under Lars van in the Ride the Lightning mission.
    • Fixed a bug when canceling a gadget or a hero ability by pressing Toggle Harvest Tool or Next / Previous Weapon.
      • In each case, the button acted as if the gadget / ability in question was not selected. For example, if you selected your Pickaxe and pulled out the TEDDY placement tool, press the Toggle Harvesting Tool button to switch the player to his last selected weapon rather than his pick. Now he will pick you up

    UI

    • The HUD Scaling option now also applies to the HUD Save the World
    • Players can select each node on the quest cards.
    • Removing Buttons Copy to Clipboard from the Console Options Menu

    Bug Fixes

    • Fixed an issue where the controller's display screen was displaying bad mappings for a number of controls on the left side of the controller for Combat Pro
    • Damage numbers are again visible when you touch destructible objects.
    • Fixed a problem preventing storage transfer to fill the unused space due to a bug with M80s and Bottle Rockets
    • Quit and join the global chat room only occurs more after changing some game options.
    • Fixed a problem allowing non-group members to select a PC-based mission
    • when switching between keyboard and mouse or
    • Head damage is correctly updated when updating the collector.
    • Fix Ad Erase After Update
    • The Play Now button for the Jack of All Trades quest has been disabled. the button was sending players to zone types where the quest goal should not appear.

    Art And Animation

    • Cosmetics for clothes simulate correctly in the lobby.

    Performance

    Bug Fixes

    ]

    • Optimized latency of Hover turret during combat

    Audio

    Bug Fixes

    • Updated Sounds launch animation SEE-bot.
    • Audio impact sounds now play correctly for Elemental Husks. [ad_2]
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