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I cynically laughed at the unintentional plot of the Electronic Entertainment Expo (E3) at Microsoft's press conference last June, when Ralph Fulton, Creative Director of Games, announces the Forza Horizon 4 racing video game.
"The seasons change everything!" Insisted Fulton, who was the circus circus and spoke of the dynamic seasons of the game. I thought it was a comic celebration of something that, as I've experienced, collectively, for the entire industry, seemed like a small nuanced improvement in a game. these games have become so good that it's hard to beat the title of last year. Of course, when you have 10 million players like Forza, you have to try.
And now, I played at the start of Forza Horizon 4 at a preview event, and I must say that Fulton was not so far off the mark. The game will be released on October 2nd on the Xbox One and the Windows PC. And the graphics look great, water stains on the windshield to the leaves falling from the trees. (You may remember that the Microsoft event surprised us with false leaves falling from the ceiling in a cavernous theater). It's fun to slip and sway in the mud as you try to get back on the road and get ready for the next big turn.
The game introduces complete seasonal changes and a dynamic time. In an accelerated sequence, with three full months in play equal to one week in real life, the seasons change in Forza Horizon 4. There are diurnal and nocturnal cycles and a dynamic time. This means that time can change in the middle of your race. You can run on the same tracks and on the same roads in summer, autumn, winter and spring.
In summer, you can take a ride at full speed. In the fall, your tires can slip on a pile of leaves. In winter, you could hit a snow bank. And in the spring, you may be faced with deep puddles and a sudden storm of rain.
The beginning of the game, which you can see in the video in this article, shows you how it all goes in an excellent introduction to the game. The setting for the game is Great Britain, and you'll see a lot of greenery and waterways in the landscape. You can walk down wooded alleys and see stone walls on the sides. If you hit the smaller stone walls, you can cross them and release them. But if you touch bigger walls, you will stop in your tracks.
For players, this will dramatically increase game playability, said Fulton of Playground Games, who developed the game with Turn 10 Studios. Playground Games has tried to provide a cinematic driving experience, and the beginning of the game certainly attains this goal, moving from one season to the next and allowing you to try some of the best elements of the game in a fast race.
Then, once you finish the introductory race, you shape your character. For the first time, you can create a driver that looks like you. Then you take your car, a Dodge in my case, and then you can start driving. The game has an open world that takes you across Great Britain, but you gradually unlock it by driving and winning races. You can unlock cars and take on more difficult and difficult challenges.
The world itself is huge because it is about the same size as the Australian map in Forza Horizon 3. But the game contains four times more content because the world has to be recreated for each season. And every four weeks, Microsoft will introduce new content for the game. Fulton pointed out that there are no closed doors just because the seasons are changing. You can always do anything you want to do in Forza.
Fulton sees the game as a "driving game for everyone" and it was quite easy for me to take it and start driving. I had not played for a year and it was not long before I started fishing in the corners or hitting them. I like its "rewind" function, where you can put back the action, the style of the machine to go back in time, to the point where you started to plant. Then the race resumes from there and you can correct your mistake.
I liked the physics of cars and their interaction with the environment. The realism is impressive and I hope hardcore fans and neophytes appreciate it.
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