[ad_1]
Starting with the Imperator: Rome next year – which impressed Tom during his work this week -, the great Paradox strategy games will be much easier to edit through an upgrade to engine used by the developer, according to the head of the engine team, John Wordsworth.
In an interview with Venture Beat, Wordsworth said that a major upgrade to the ten-year-old Clausewitz engine would provide many more tools for modders, allowing them to more easily create custom user interfaces, Complete revision changes or simply change the relief of a map.
The next iteration of the engine will still use Clausewitz, which Wordsworth simply describes as "a series of codes that you can use to create games", but the addition of a software called Jomini (named as a "software". after the 19th century General Antoine-Henri Jomini) will allow Paradox to create new tools that developers and moders can use in future games based on top-down maps.
"Modders always ask us why we do not give them the tools we use to create games, but we do not have them. People are the tools, "said Wordsworth. It's the biggest thing we change. So we have two engineers in our team and we are recruiting two more. Half of our team will build tools in the future.
"Modders should be able to create ultra-sophisticated user interfaces without editing code in the game. I think it boils down to this: we want to empower people who create content. They should not have to ask for help from an encoder. "
Wordsworth plans to eventually put all the new tools that internal developers will use in the hands of modders. "Instead of enjoying ourselves from afar, you can get your hands dirty – see what we do, how we work and try it yourself," unless, of course, "a lawyer comes up with a big hammer and says that I can not. Hope this does not happen to that.
Even on old engines, the modders have produced many weird and wonderful creations for Crusader Kings 2. So I am looking forward to seeing what they will do with the new set of tools.
Source link