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Hot on the trail of the E3 video game show, Fallout 76 is back in a new trailer that is more of a travel story than a gameplay – it's not a bad thing. The video itself opens with the character of the player waking up in Shelter 76 while a robotic voice passes through the speakers of the abode, inviting the player to leave, to explore but without ever remembering his mission. Those who live (or have lived) in Shelter 76 are (or were) a multiracial group of the best and brightest in the country, and The Watcher emphasizes it, as well as a disturbing fact "but more importantly again, you will always be my family "And, just like that, the door of the vault opens to the blinding view of the sunlight.
The eyes adapt to the glare and it is there that the vanity of the trailer, literally, appears: Vast and beautiful, the hills of West Virginia roll and tumble as far as the eye can see. From there, the opera music fades as the voice of Todd Howard, executive producer and director at Bethesda Softworks, says, "We always start with a world …" and, from there, the video is dedicated to the presentation Fallout 76The version of West Virginia.
The world of Fallout 76 was designed using a new technology of lighting, rendering and landscape where the details are paramount, and the dynamic time can be seen and lived on the whole playable space. Fallout 76West Virginia is divided into six distinct regions that function as their biomes with differentiated styles. Bethesda has focused entirely on the folklore and myths of West Virginia, from the Grafton Beast to the most famous Western country, as evidenced by the map of the video game map. The virginian myth of all, the Mothman, his dome-shaped yellow eyes piercing the darkness of the night towards the end of the trailer.
Fallout 76 is the first incursion of Bethesda Softwork into multiplayer, and their West Virginia rendition will be populated by AI creatures and real players. Fallout 76 radiates its way on PC, PlayStation 4 and Xbox One on November 14th.
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