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Usually, the pre-broadcast sequences are used as a sizzling band that highlights the most stunning moments of the game, mechanically impressive, and captivating from a narrative point of view. The PlayStation and Santa Monica studios offered us something very different. This video "God of War – Midgard Mishaps" presents the game in development of a preliminary version including some of the most spectacular and hilarious problems of the game.
Take a look at the small disasters that occurred during the development of this masterpiece.
The video is divided into several sections: Atreus, Combat, Dance and Cinematics. At first we even get a narrative of God of the war Lead developer Cory Barlog himself compares a problem with Atreus' face to Hellraiser. We see Kratos hitting the air with stiffness and, later, launching an enemy in the heavens. The team even created clumsy limb movements on a techno beat to create a dancing montage. The description of the video describes the challenges the team faces and which ultimately was worth it.
Making a video game is difficult. Creating a stable game that drives both hardware capabilities and a super-immersive AAA-less epic-sized camera experience, similar to the new God of War, is much more difficult. This gigantic task, involving hundreds of people developing and implementing content simultaneously, which can often have a tendency to break things, has definitely added to the challenge.
It is always nice that the studios reveal the most successful titles. Manufacturing God of the war Cory Barlog has been opened. This video provides a necessary, light and honest window on game development.
If you have not known the glory that is God of the waravailable on PlayStation 4. At the time of writing this article, it is on sale on the PlayStation Store for $ 39.99.
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