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Google has launched a new beginner level course on Coursera, designed to teach users the basics of creating an AR experience from scratch. The property titled "Introduction to Augmented Reality and ARCore" takes about four weeks and a total of fifteen hours to complete and is completely free. This means that anyone interested in getting involved in emerging technology can start without any financial commitment. As the name suggests, users will learn the basics of augmented reality by focusing on Google's ARCore mobile platform. Registration, meanwhile, is open from this writing and classes begin July 16th.
As for the details of what participants will learn, this is a course designed for those who are completely novice, so it all starts with an explanation of the different types of RA experiences. This includes a decomposition of popular "use cases" for these experiments and a step-by-step procedure to find out exactly how the effect is accomplished using the AR usage streams. Beyond that, the course covers the best practices involved to ensure that an RA experience is "real" for the end user and an overview of the tools and platforms that make this possible. Of course, some introductory work to know where to start using ARCore tools. More time will be spent using other platforms such as Google Poly and Unity to generate, manage and use resources and 3D elements.
It does not appear that enrollees will build their own AR apps or experiences with this class, but this is apparently not the goal. Instead, Google wants to give those with an interest but no experience a solid foundation for moving forward. By making the class free and focusing on the underlying principles, the search giant offers the opportunity to learn more without a major commitment. As for all Coursera classes, successful completion will allow participants to obtain a certificate. Those who are still interested in continuing to learn, meanwhile, can explore dozens of other programs that require the basic knowledge that the new Google teaches.
Introduction to Augmented Reality and ARCore
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