GRIP Game Manager Discusses Post-Launch Support, CrossPlay and Virtual Reality



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More than three years ago, we interviewed Caged Element, a two-man team, about their GRIP battle-fighting game. Inspired by the PlayStation Classic Rollcage, the GRIP was founded on Kickstarter and will be launched tomorrow on PC, PlayStation 4, Xbox One and Nintendo Switch after more than two years of using Steam Early Access.

On the eve of this release, we spoke with Chris Mallinson, co-founder and director of the game, to find out what would be the next step for Caged Element in terms of post-launch support and if they were interested in supporting multiplatform online gaming and / or compatible VR version of GRIP.

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Can you talk about the tournament system and how it works? Do you intend to organize official tournaments with prizes?

We have a custom tournament creator that allows you to create a tournament with up to six events. They can have any game mode, level and settings you want. And yes! We plan to make official tournaments with prizes.

In the future, do you plan to publish additional content for GRIP, such as new tracks, modes, etc.? If so, will the content be free or paid?

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There will be post-launch content. Cars, rims, tires, tracks and possibly game modes. All tracks and tires will be free, the rest will be paid, but nothing unreasonable.

Some users have asked you about VR support, and you said it might happen after launch. Is it something on your roadmap?

VR is not currently on our roadmap, no. This is something we will only think about if we have a good answer to the regular version of the game. It would be crazy anyway!

If Sony temporarily opens the doors of the game with Fortnite, would you be interested in a possible addition of the cross game between the PC, PlayStation 4, Xbox One and Nintendo Switch players?

The crossover game is not in the books yet, but maybe something to think about post-launch. We simply can not complicate things for the moment.

Was it difficult to run GRIP on Nintendo Switch hardware? Have you had to make significant sacrifices for image quality?

Nintendo Switch is a really cool platform, but it presents challenges. The physics in GRIP is very complex, the car rolls on walls, ceilings and both sides. So we had to make visual cuts so that Switch could improve its performance. The game is still fun!

Can you share the technical specifications and differences of GRIP on PlayStation 4 Pro, Xbox One X and Nintendo Switch? How do PlayStation 4 Pro and Xbox One X compare to the maximum number of PC settings?

Obviously, a high-end PC will outclass any other platform, but each version of the game is very playable and fun. All support split-screen gaming, with two players on the Nintendo switch and four players on all others. Xbox One X and PlayStation 4 Pro both support superior resolution and superb rendering. HDR, meanwhile, is supported by both.

Beyond GRIP, would you use Kickstarter again for crowdfunding on your next match?

Kickstarter was an interesting company. It's difficult because it's about promoting the campaign, because you will normally market a game – except that the product is not guaranteed and people are suspicious. The time when people blindly trust Kickstarter's projects is over. You really have to win people's trust and show them something exciting.

Thank you for your time.



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