Hakkar revealed as the new legendary map of "Hearthstone"



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The latest map of the "Hearthstone" expansion of Rastakhan's Rumble is the Legendak Hakkar neutral card, the Soulflayer.Blizzard Entertainment

The new map in Fireplace stone The next Rastakhan Rumble expansion, announced exclusively here, is a legendary neutral called Hakkar, the Soulflayer. After his death, he falls more and more, which destroys the corrupted blood in the decks of both players. we talked with home developers on the unusual effect.

Rastakhan's Rumble is the Tenth Expansion of the Famous Digital Trading Card Game home. The series on the theme of trolls will be released on December 4; Blizzard Entertainment has already opened pre-orders. As with others home extensions, the new will include 135 new cards in a variety of rarities – common, rare, epic and legendary. The Rumble will include a new single-player mode and will introduce the Overkill concept, in which players will reap benefits by using certain cards after doing more damage than necessary to kill a minion on the game board.

This expansion marks the end of the crow season. Blizzard uses the seasons to get the cards out of the standard competitive game after a while, though these cards are still available to play in Wild mode.

Hakkar, the Soulflayer, costs 10 mana to play and has 9 attacks and 6 life. When the blood of troll loa (god) dies, he mixes corrupt blood in the decks of both players. When a player draws blood, his hero suffers three wounds, then multiplies, leaving two copies in his deck.

The design is a nod to the blood god Hakkar, a group dungeon monster World of Warcraft. who became famous not by taking the decision of the last challenge of the old raid dungeon Zul Gurub, but rather thanks to an unexpected quirk of his mechanics. During the match, Hakkar would throw the corrupted Blood on the players, who would in turn infect other players in the group.

It took a second for hunters and warlocks to realize that their pets could become infected, then fired, and then summoned back into the outside world to destroy large groups of lower-level players. The carnage was massive and widespread, especially in capitals, forcing Blizzard to reset the servers and solve the problem.

I caught up with Dave Kosak, an old World of Warcraft developer is now working as the main mission designer for homeand initial creator Liv Breeden, who is working on the initial concepts of map and mechanics, to discuss Hakkar's return.

Heather Newman: Tell me a little about the thought that led to the creation of this map. What hole does it fill in the new expansion and what do you expect from the dynamics of Corrupted Blood in terms of impact on the game?

Dave KosakBlizzard Entertainment

Dave Kosak: If we had to make a set that really explored trolls and their culture, we had to be very clear about loa. It's such an important part of what trolls are, and it's also a really fun dynamic idea to play with. As you can see with our cards, our champions and loa and the spirit cards associated with them are part of the set. But if we are going to talk about loa, then probably the one that the players of World of Warcraft to know the most would be Hakkar.

Hakkar led to one of the most studied events of the World of Warcraft story when the corrupted blood spilled out of the raid and infected the servers. I believe that the Centers for Disease Control have studied this event as an actual epidemic simulation, which is amazing. So obviously we wanted to have it. Hakkar is one of the great villains of the troll tradition. Even the threat that someone summons or brings back Hakkar was so frightening that trolls from around the world arrived to end it.

It was very exciting for us. So we knew that it had to occupy a prime place in our set, and that's one of the reasons we made it one of our legendary neutrals, so that everything the world can have a little fun with Soulflayer.

New man: I remember the legions of dead, especially in the auction houses of capitals; it was great. As you examined the capabilities you were going to give to this card, this event was clearly a priority. But tell me about his evolution. Have you tried several iterations during the development process?

Liv BreedenBlizzard Entertainment

Liv Breeden: We tried a lot of different things. In fact, we first tried the corrupted blood on the board. We have had [Hakkar] by corrupting a minion, then at the end of his turn, he dies, then he corrupts everything else, then they die and corrupt everything else, to get that kind of plague sensation that spreads.

But it quickly degenerated into gameplay, because as long as a person could summon a henchman, nobody could progress.[[[[She laughs.]So the gameplay itself was not great. So we tried two other things. For what else is known Hakkar? The thirst for blood, where everyone gets an increase in speed of attack and control of the mind. But when we asked people what they thought when they thought of Hakkar, it was corrupted blood. So we really wanted to focus on the broadcast aspect.

New man: How did you get the idea of ​​hurting the two heroes?

breeders: The first iteration has actually mixed corrupt blood into your opponent's deck only. It was pretty cool for a moment, but then we realized that people were only using it to kill the fatigue / control bridges. Normally, you can not go through all that armor, but they only used it as an end, all to kill those control decks.

So we found that it was actually more interesting to mix it in the deck of both players. Thus, this story is very well developed, but it is also about this game of kisses / curses. How can I survive my opponent? It was like the third or fourth iteration when we proposed this one.

New man: How to counter Hakkar?

breeders: It's pretty cool, because of the corrupted blood [a] a mana [card]. There are things you can do with a mana spell in a deck. If you really hate this card and play against it, or want to get rid of the corrupted Blood, you can play Skulking Geist and kill all the corrupted Blood in your deck.

It's pretty cool, it clears the infection. Or if you are a paladin and you play Prince Liam and he turns all the low-cost cards from the pack into legendary minions, you spread that corrupted blood a few times and you turn them all into legend. You will have a complete package of legendary henchmen, which is really great.

The final card art for Hakkar the Soulflayer in "Hearthstone", painted by Blizzard artist Ishmael Hoover.Blizzard Entertainment

New man: The idea of ​​no one actually progressing in the games because everyone is playing a minion to expand the corrupted Blood, this seems very faithful to the original event.

Kosak: What we really like is to first invoke the card with this kiss / curse item. You are invoking something terrible and you also have a consequence to take into account. But also, in the same way that players intentionally spread corrupted Blood in the cities just to cause chaos[in[in[dans[inWarcraft]is the idea of ​​looking at this map and as a player, you say, how can I take advantage of it?

Am I going to play a thug and destroy my own deck to get rid of it? Am I going to destroy my opponent's game and then mix the Corrupted Blood for it to die instantly? You immediately begin to define degenerate ways to take advantage of this mechanism, which we find really amusing.

breeders: If it ever happened randomly on a board, the game suddenly changes, right? There is this interesting timer, this clock, which you have to face, if it is that a legendary randomly generated and that someone is killing it. Suddenly, both players have to deal with this corrupted blood in their decks.

New man: Corrupted blood is a card to a mana; does it also cost mana when you draw it?

breeders: It costs a mana, but only if it is in your hand. The mana cost is almost irrelevant for most games as it is cast when it is fired. There are strange ways to get it in your hand. If you play Shadow Visions in a priest and you discover the corrupted blood, then I guess you could do a lot of damage and mix up more corrupted blood if you really want to.

New man: Or you can just let it sit in your hand and feel really comfortable with that mana you spent on Shadow Visions.

breeders: Yeah.

New man: Tell me about the synergy between this card and the rest of the game. But how does the gameplay of this card complement or contrast with the overall style of the rest of the game?

breeders: Different decks can use this differently, and it's a bit like where open maps work. We do not really have a specific plan for that. Maybe someone finds an interesting use for this in a control console. Maybe someone likes to mix a bunch of other cards in his own deck, so he does not have to touch the corrupted Blood very often, while his opponent does not have that option. It's more open. We allow players to explore this and try to find out what this map is about. How can I find a good advantage with him?

New man: How do you think people play it for internal testing?

breeders: Well, Dean [Ayala, Hearthstone’s senior game designer] put it in each bridge.[[[[She laughs.]

New man: But in terms of strategy?

breeders: I think Prince Liam is very popular. I think mixing a corrupt blood group into your deck and turning it into legendary minions is really exciting. If you can suffer the damage by duplicating it many times, it's pretty good. Skulking Geist is a good way of opposing it. So, if you really do not like playing it, you play Skulking Geist, which destroys all single-price cards wherever they are.

New man: Have we had cards like this before? We certainly had cards that caused damage during the draw. We had cards that called the henchmen on the draw. But I'm trying to think that if something happens like that in the draw.

breeders: No, it's a unique mechanic. It's the first time we see it. This created interesting questions. At first, we thought that it would be interesting not to lose the damage, to mix, then to shoot again, because passively drawn cards always shoot the cards so that you do not lose your turn.

But if it caused fatigue, then it was just an instant kill, and we found that it was less interesting than having the random mix after the draw. So, if you have no cards in your deck and only Corrupted Bloods, you will shoot all your Corrupted Bloods, you will suffer fatigue damage, and then all copies will be shuffled. You will always die in about two or three turns. if you run out of cards but are in a rush at the last minute, you may be able to close the game on time.

Kosak: It's one of those cards that gives the game a timer. Once the Corrupted Blood is in play in both decks, this game will soon end in one way or another. It's fun to have an effect. And just fun for the players to play with.

I am interested to see what people are doing. It's a bit like Mecha's thun, where there are strange interactions, and it's pretty cool to see what the community is proposing. I think it's the most exciting part of this map.

New man: Do you have any personal wagers on whether to stay or not as is or where it should be nerve later?

Kosak: I think it'll stay where he is.

New man: Tell me about the art of the card – how did it develop?

First sketches of the Hakkar map.Blizzard Entertainment

Kosak: I think we sent you some of our original sketches. I've always thought our map was fascinating because it was a singularly strange, serpentine creature with clawed hands. And as you can see when we try to go through the art, we wondered how we could best display all these elements, as well as the color. It's just bright colors.

We have to make sure we show it as much as possible, with the wings and the big blade, the snake-shaped hands and everything else. So, I'm really happy with where we ended up. It should be a fun card to collect. It's a beautiful gold too.

New man: What is the animation for the golden version of the card?

Kosak: I think these are souls that go back through the art of the map.

New man: Are all legendary cards typically brand new, as opposed to recycled art from other places?

Kosak: Most of our extensions have about 80% or more of new art. This time for Rastakhan's Rumble, I think all collectible cards have a new art, so they are not from the Warcraft card game.

New man: Has this art of the card undergone variations in its design?

The Hakkar card begins to take shape.Heather Newman

Kosak: You can see that the essence of this work was simply to find the right pose, to find a way to threaten it while retaining all the visual elements that attract attention.

New man: Are there any versions that you feel are not so threatening?

Kosak: You might not be able to see the wings as well, or not be able to see his hands in the blade. We want you to get the whole package.

Hakkar takes its final form.Blizzard Entertainment

Kosak: It's a super fun card and I'm happy to be able to reveal it. It's really nice.

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The latest map of the "Hearthstone" expansion of Rastakhan's Rumble is the Legendak Hakkar neutral card, the Soulflayer.Blizzard Entertainment

The new map in Fireplace stone The next Rastakhan Rumble expansion, announced exclusively here, is a legendary neutral called Hakkar, the Soulflayer. After his death, he falls more and more, which destroys the corrupted blood in the decks of both players. we talked with home developers on the unusual effect.

Rastakhan's Rumble is the Tenth Expansion of the Famous Digital Trading Card Game home. The series on the theme of trolls will be released on December 4; Blizzard Entertainment has already opened pre-orders. As with others home extensions, the new will include 135 new cards in a variety of rarities – common, rare, epic and legendary. The Rumble will include a new single-player mode and will introduce the Overkill concept, in which players will reap benefits by using certain cards after doing more damage than necessary to kill a minion on the game board.

This expansion marks the end of the crow season. Blizzard uses the seasons to get the cards out of the standard competitive game after a while, though these cards are still available to play in Wild mode.

Hakkar, the Soulflayer, costs 10 mana to play and has 9 attacks and 6 life. When the blood of troll loa (god) dies, he mixes corrupt blood in the decks of both players. When a player draws blood, his hero suffers three wounds, then multiplies, leaving two copies in his deck.

The design is a nod to the blood god Hakkar, a group dungeon monster World of Warcraft. who became famous not by taking the decision of the last challenge of the old raid dungeon Zul Gurub, but rather thanks to an unexpected quirk of his mechanics. During the match, Hakkar would throw the corrupted Blood on the players, who would in turn infect other players in the group.

It took a second for hunters and warlocks to realize that their pets could become infected, then fired, and then summoned back into the outside world to destroy large groups of lower-level players. The carnage was massive and widespread, especially in capitals, forcing Blizzard to reset the servers and solve the problem.

I caught up with Dave Kosak, an old World of Warcraft developer is now working as the main mission designer for homeand initial creator Liv Breeden, who is working on the initial concepts of map and mechanics, to discuss Hakkar's return.

Heather Newman: Tell me a little about the thought that led to the creation of this map. What hole does it fill in the new expansion and what do you expect from the dynamics of Corrupted Blood in terms of impact on the game?

Dave KosakBlizzard Entertainment

Dave Kosak: If we had to make a set that really explored trolls and their culture, we had to be very clear about loa. It's such an important part of what trolls are, and it's also a really fun dynamic idea to play with. As you can see with our cards, our champions and loa and the spirit cards associated with them are part of the set. But if we are going to talk about loa, then probably the one that the players of World of Warcraft to know the most would be Hakkar.

Hakkar led to one of the most studied events of the World of Warcraft story when the corrupted blood spilled out of the raid and infected the servers. I believe that the Centers for Disease Control have studied this event as an actual epidemic simulation, which is amazing. So obviously we wanted to have it. Hakkar is one of the great villains of the troll tradition. Even the threat that someone summons or brings back Hakkar was so frightening that trolls from around the world arrived to end it.

It was very exciting for us. So we knew that it had to occupy a prime place in our set, and that's one of the reasons we made it one of our legendary neutrals, so that everything the world can have a little fun with Soulflayer.

New man: I remember the legions of dead, especially in the auction houses of capitals; it was great. As you examined the capabilities you were going to give to this card, this event was clearly a priority. But tell me about his evolution. Have you tried several iterations during the development process?

Liv BreedenBlizzard Entertainment

Liv Breeden: We tried a lot of different things. In fact, we first tried the corrupted blood on the board. We have had [Hakkar] by corrupting a minion, then at the end of his turn, he dies, then he corrupts everything else, then they die and corrupt everything else, to get that kind of plague sensation that spreads.

But it quickly degenerated into gameplay, because as long as a person could summon a henchman, nobody could progress.[[[[She laughs.]So the gameplay itself was not so great. So we tried two other things. For what else is known Hakkar? The thirst for blood, where everyone gets an increase in speed of attack and control of the mind. But when we asked people what they thought when they thought of Hakkar, it was corrupted blood. So we really wanted to focus on the broadcast aspect.

New man: How did you get the idea of ​​hurting the two heroes?

breeders: The first iteration has actually mixed corrupt blood into your opponent's deck only. It was pretty cool for a moment, but then we realized that people were only using it to kill the fatigue / control bridges. Normally, you can not go through all that armor, but they only used it as an end, all to kill those control decks.

So we found that it was actually more interesting to mix it in the deck of both players. Thus, this story is very well developed, but it is also about this game of kisses / curses. How can I survive my opponent? It was like the third or fourth iteration when we proposed this one.

New man: How to counter Hakkar?

breeders: It's pretty cool, because of the corrupted blood [a] a mana [card]. There are things you can do with a mana spell in a deck. If you really hate this card and play against it, or want to get rid of the corrupted Blood, you can play Skulking Geist and kill all the corrupted Blood in your deck.

It's pretty cool, it clears the infection. Or if you are a paladin and you play Prince Liam and he turns all the low-cost cards from the pack into legendary minions, you spread that corrupted blood a few times and you turn them all into legend. You will have a complete package of legendary henchmen, which is really great.

The final card art for Hakkar the Soulflayer in "Hearthstone", painted by Blizzard artist Ishmael Hoover.Blizzard Entertainment

New man: The idea of ​​no one actually progressing in the games because everyone is playing a minion to expand the corrupted Blood, this seems very faithful to the original event.

Kosak: What we really like is to first invoke the card with this kiss / curse item. You are invoking something terrible and you also have a consequence to take into account. But also, in the same way that players intentionally spread corrupted Blood in the cities just to cause chaos[in[in[dans[inWarcraft]is the idea of ​​looking at this map and as a player, you say, how can I take advantage of it?

Am I going to play a thug and destroy my own deck to get rid of it? Am I going to destroy my opponent's game and then mix the Corrupted Blood for it to die instantly? You immediately begin to define degenerate ways to take advantage of this mechanism, which we find really amusing.

breeders: If it ever happened randomly on a board, the game suddenly changes, right? There is this interesting timer, this clock, which you have to face, if it is that a legendary randomly generated and that someone is killing it. Suddenly, both players have to deal with this corrupted blood in their decks.

New man: Corrupted blood is a card to a mana; does it also cost mana when you draw it?

breeders: It costs a mana, but only if it is in your hand. The mana cost is almost irrelevant for most games as it is cast when it is fired. There are strange ways to get it in your hand. If you play Shadow Visions in a priest and you discover the corrupted blood, then I guess you could do a lot of damage and mix up more corrupted blood if you really want to.

New man: Or you can just let it sit in your hand and feel really comfortable with that mana you spent on Shadow Visions.

breeders: Yeah.

New man: Tell me about the synergy between this card and the rest of the game. But how does the gameplay of this card complement or contrast with the overall style of the rest of the game?

breeders: Different decks can use this differently, and it's a bit like where open maps work. We do not really have a specific plan for that. Maybe someone finds an interesting use for this in a control console. Maybe someone likes to mix a bunch of other cards in his own deck, so he does not have to touch the corrupted Blood very often, while his opponent does not have that option. It's more open. We allow players to explore this and try to find out what this map is about. How can I find a good advantage with him?

New man: How do you think people play it for internal testing?

breeders: Well, Dean [Ayala, Hearthstone’s senior game designer] put it in each bridge.[[[[She laughs.]

New man: But in terms of strategy?

breeders: I think Prince Liam is very popular. I think mixing a corrupt blood group into your deck and turning it into legendary minions is really exciting. If you can suffer the damage by duplicating it many times, it's pretty good. Skulking Geist is a good way of opposing it. So, if you really do not like playing it, you play Skulking Geist, which destroys all single-price cards wherever they are.

New man: Have we had cards like this before? We certainly had cards that dealt damage in the draw. We had cards that called the henchmen on the draw. But I'm trying to think that if something happens like that in the draw.

breeders: No, it's a unique mechanic. It's the first time we see it. This created interesting questions. At first, we thought that it would be interesting not to lose the damage, to mix, then to shoot again, because passively drawn cards always shoot the cards so that you do not lose your turn.

But if it caused fatigue, then it was just an instant kill, and we found that it was less interesting than shuffling after the draw. So, if you have no cards in your deck and only Corrupted Bloods, you will shoot all your Corrupted Bloods, you will suffer fatigue damage, and then all copies will be shuffled. You will always die in about two or three turns. if you run out of cards but are in a rush at the last minute, you may be able to close the game on time.

Kosak: It's one of those cards that gives the game a timer. Once the Corrupted Blood is in play in both decks, this game will soon end in one way or another. It's fun to have an effect. And just fun for the players to play with.

I am interested to see what people are doing. It's a bit like Mecha's thun, where there are strange interactions, and it's pretty cool to see what the community is proposing. I think it's the most exciting part of this map.

New man: Do you have any personal wagers on whether to stay or not as is or where it should be nerve later?

Kosak: I think it'll stay where he is.

New man: Tell me about the art of the card – how did it develop?

First sketches of the Hakkar map.Blizzard Entertainment

Kosak: I think we sent you some of our original sketches. I've always thought our map was fascinating because it was a singularly strange, serpentine creature with clawed hands. And as you can see when we try to go through the art, we wondered how we could best display all these elements, as well as the color. It's just bright colors.

We have to make sure we show it as much as possible, with the wings and the big blade, the snake-shaped hands and everything else. So, I'm really happy with where we ended up. It should be a fun card to collect. It's a beautiful gold too.

New man: What is the animation for the golden version of the card?

Kosak: I think these are souls that go back through the art of the map.

New man: Are all legendary cards typically brand new, as opposed to recycled art from other places?

Kosak: Most of our extensions have about 80% or more of new art. This time for Rastakhan's Rumble, I think all collectible cards have a new art, so they are not from the Warcraft card game.

New man: Has this art of the card undergone variations in its design?

The Hakkar card begins to take shape.Heather Newman

Kosak: Vous pouvez voir que l&#39;essentiel de ce travail consistait simplement à trouver la bonne pose, à trouver un moyen de le menacer tout en conservant tous les éléments visuels qui attirent l&#39;attention.

Homme nouveau: Existe-t-il des versions que vous estimeriez ne pas être aussi menaçantes?

Kosak: Vous pourriez ne pas être en mesure de voir les ailes aussi bien, ou ne pas être capable de voir ses mains en lame. Nous voulons que vous obteniez le paquet entier.

Hakkar prend sa forme définitive.Blizzard Entertainment

Kosak: C&#39;est une carte super amusante et je suis heureux de pouvoir la révéler. C&#39;est vraiment chouette.

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