Here is the fix v6.30 from Fortnite



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FortniteCredit: Epic Games

It's time for another patch Fornite: Battle Royaleand it's interesting. The cube monsters are gone and with them, the best target practice concept this game has ever seen, but it does not seem like we'll be short of new weird ways to play the game. We have a turret and a new LTM in addition to important balance adjustments, so let's dive right away. Complete patch notes here.

First, mount the mounted turret, as promised. This is a fixed gun slot with unlimited ammo designed to throw a suppressive shot. It can be destroyed by pulling it directly or by pulling structures below. Once placed, it can be used by any player. This seems like an interesting way to develop the concept of fort in the game, and we'll see how valuable it becomes in the new meta.

And if you wanted to try the new element, the new limited time mode seems perfectly designed. This is the new mode of the big teams, although it is far more elaborate than the 50 standard against 50. It's called Food Fight, and it's essentially about the same. a concept of attack and defense. Each team receives a giant mascot head representing his team and the game begins with an impassable barrier between the two teams. This means that each team has a few minutes to build complex defenses around their mascot and prepare for the assault of the enemy. Once the match begins, both teams attempt to destroy the enemy mascot's head.

Food Fight also respawns, similar to Disco Domination.

It sounds like a wacky fun, and I can not wait to try it: I'm usually a fan of Epic's attempts. Fortnite far from Royal Battle, and this seems like a great way to capture the scale of 50 versus 50 with a little more concentration.

These are important new additions, but there are also many other changes. The glider redeployment test is complete. Farewell the increased mobility we enjoy in the default modes. Damage from a pickaxe ranges from 10 to 20, which means it will only take you 5 shots to defeat an unprotected opponent, which could really make the difference early in the game.

We also have more Quadcrashers and some cosmetic modifications. Complete list below:

  • The recurrence rate of Quadcrashers has been increased from 50% to 100%.
  • Joystick links; Change the default gamepad configuration from Combat Pro to Builder Pro. Updated default custom bindings to match Builder Pro instead of Combat Pro.
  • The issuance, bandage, use of shield potion and other undoable movement actions can now be used when they are affected by chillers.
  • The number of damage will now appear on the island of departure.
    • Players take damage, but do not go below 1 HP.
    • Local damage effects such as shake of the screen will not be played.
    • No quest progress will be obtained for damage done in the warm up hall.
  • Better effects management when players shoot short bursts of fully automatic weapons like the submachine gun.
    • Tracers and shooting sounds will be more consistent.
  • Added a new "Reset Camera" action on the Nintendo switch that can be linked to bring the camera to the horizon.
    • Not linked by default.
    • This gives players with motion controls a simple way to reset the location of their camera.
  • The time during which a player is in the Down And Not Out state before being eliminated has gone from 50 to 60 seconds.

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FortniteCredit: Epic Games

It's time for another patch Fornite: Battle Royaleand it's interesting. The cube monsters are gone and with them, the best target practice concept this game has ever seen, but it does not seem like we'll be short of new weird ways to play the game. We have a turret and a new LTM in addition to important balance adjustments, so let's dive right away. Complete patch notes here.

First, mount the mounted turret, as promised. This is a fixed gun slot with unlimited ammo designed to throw a suppressive shot. It can be destroyed by pulling it directly or by pulling structures below. Once placed, it can be used by any player. This seems like an interesting way to develop the concept of fort in the game, and we'll see how valuable it becomes in the new meta.

And if you wanted to try the new element, the new limited time mode seems perfectly designed. This is the new mode of the big teams, although it is far more elaborate than the 50 standard against 50. It's called Food Fight, and it's essentially about the same. a concept of attack and defense. Each team receives a giant mascot head representing his team and the game begins with an impassable barrier between the two teams. This means that each team has a few minutes to build complex defenses around their mascot and prepare for the assault of the enemy. Once the match begins, both teams attempt to destroy the enemy mascot's head.

Food Fight also respawns, similar to Disco Domination.

It sounds like a wacky fun, and I can not wait to try it: I'm usually a fan of Epic's attempts. Fortnite far from Royal Battle, and this seems like a great way to capture the scale of 50 versus 50 with a little more concentration.

These are important new additions, but there are also many other changes. The glider redeployment test is complete. Farewell the increased mobility we enjoy in the default modes. Damage caused by a pickaxe ranges from 10 to 20, which means it will only take 5 shots to defeat an unprotected opponent, which could actually make the difference early in the game.

We also have more Quadcrashers and some cosmetic modifications. Complete list below:

  • The recurrence rate of Quadcrashers has been increased from 50% to 100%.
  • Joystick links; Change the default gamepad configuration from Combat Pro to Builder Pro. Updated default custom bindings to match Builder Pro instead of Combat Pro.
  • The issuance, bandage, use of shield potion and other undoable movement actions can now be used when they are affected by chillers.
  • The number of damage will now appear on the island of departure.
    • Players take damage, but do not go below 1 HP.
    • Local damage effects such as shake of the screen will not be played.
    • No quest progress will be obtained for damage done in the warm up hall.
  • Better effects management when players shoot short bursts of fully automatic weapons like the submachine gun.
    • Tracers and shooting sounds will be more consistent.
  • Added a new "Reset Camera" action on the Nintendo switch that can be linked to bring the camera to the horizon.
    • Not linked by default.
    • This gives players with motion controls a simple way to reset the location of their camera.
  • The time during which a player is in the Down And Not Out state before being eliminated has gone from 50 to 60 seconds.
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