How does "Red Dead Redemption II" work? on a 1080p screen?



[ad_1]
<div _ngcontent-c14 = "" innerhtml = "

& # 39; Red Dead Redemption II & # 39;Credit: Rockstar Games

Red Dead Redemption II in 4K has received almost universal acclaim for being one of the best games ever seen, despite Rockstar's misguided attempt to get the SDR as HDR. But what happens if you play RDR2 on a 1080p screen? The Xbox One X and PS4 Pro both downsample to create enhanced 1080p images. How RDR2 tariff after being under-sampled? Digital foundry took a look.

Under-sampled 1080p image of the Xbox One XCredit: Digital Foundry

Red Dead Redemption II in 1080p on an Xbox One X

The story of One X is simple. The first Microsoft console is the only one to render RDR2 in total 4K (3840 x 2160). Mapping a native 4K image to 1080p (1920 x 1080) is simple because the 4K format has exactly four times more pixels than 1080p. Each pixel of the downsampled 1080p image is created from the 4 equivalent pixels of the 4K rendering to produce an image of better quality than that obtained with a direct resolution. render in 1080p.

The Xbox One does not tell the game if it's played on a 4K or 1080p screen, which prevents Rockstar from creating a dedicated 1080p version of RDR2 for the One X. This is probably a moot point, because the right subsample of the One X from 4K to 1080p is as good as possible.

Made in native 1080p on the PS4 pro.Credit: Digital Foundry

Red Dead Redemption II in 1080p on a PS4 Pro

The story is not so simple for the PS4 Pro. The Pro tells the game whether it is played on a 1080p or 4K screen. Rockstar used this information to create a version of RDR2 which renders in native 1080p (1920 x 1080). For example, players with 1080p displays can choose between 1080p Rendering or a reduced 1080p version from the high-resolution rendering used to create 4K on the Pro. Super-sampling must be enabled to access the downsampled version.

Sony's console is not powerful enough to make RDR2 in full 4K. Instead, it skips all vertical lines and displays in 1920 x 2160 format, half the size of the native One X 4K. Still, the 1920 x 2160 rendering has twice as many pixels as a rendering Native 1080p. A two-to-one subsample on the Pro is not as good as the four-to-one subsample on the One X, but it's better than not subsampling at all, right? Maybe not. It's complicated.

The Pro uses something like a checkerboard technique to build a 4K image. The reconstructed 4K image is then downsampled to 1080p. The technique used from 1920 x 2160 up to the Pro version of 4K produces unwanted visual artifacts, which is why some people do not like the checkerboard. Artifacts are improved when the 4K reconstruction is downsampled to 1080p.

Comparison of native and sub-sampled 1080p images of the PS4 Pro.Credit: Digital Foundry

Resizing twice to produce a down-sampled 1080p image has mixed results. On the one hand, some features are a little sharper because the 1080p image was created from a higher resolution rendering. On the other hand, side-by-side comparisons of straight and downsampled 1080p images show that the resized version is a bit softer and more blurred in some scenes.

Choosing 1080p resolution or native 4K resolution also reduces performance. RDR2The frame rate is limited to 30 fps and all consoles reach the target when the player is in the country. The 4K version of the Pro tends to be slightly less than 30 fps in densely populated cities and towns. The fall is not important and occurs only in very stressful scenes involving fast movements or many NPCs. Yet this is when RDR2 is played on a 4K TV or downsampled for a 1080p display. The native 1080p version avoids the problem of frame rate with a solid lock on 30 frames per second. Decreases below 30 fps on the One X are so rare in 4K or 1080p downsampled that they do not deserve to worry.

Comparison of the frame rate.Credit: Digital Foundry

Conclusion

The One X is easily the favorite console you play Red Dead Redemption II in 4K or 1080p. The performances are slightly but constantly better and the game is much better in 4K and much better in 1080p.

PS4 Pro players with 1080p displays have a choice to make. The 1080p right version still has better performance in cities although the advantage over the downsampled version is not huge. The 1080p visuals are a mixed bag. Some features are sharper in the reduced version, but the overall picture is a bit more blurry. Check out both versions to see which one you prefer.

If you are interested in Red Dead Redemption IIHere are some articles that you might like.

  • A new visualization technique clearly illustrates the failure of the Red Dead Redemption II HDR
  • The HDR problem of Red Dead Redemption II and what you can do to fix it [Updated]
  • The Xbox One X reaches new heights in the comparison of Red Dead Redemption Consoles II & # 39;
  • Resolution and number of images in the trailer of Gameplay's Red Dead Redemption 2 & # 39;
  • An employee provides a detailed account of Rockstar gaming overtime practices

">

& # 39; Red Dead Redemption II & # 39;Credit: Rockstar Games

Red Dead Redemption II in 4K has received almost universal acclaim for being one of the best games ever seen, despite Rockstar's misguided attempt to get the SDR as HDR. But what happens if you play RDR2 on a 1080p screen? The Xbox One X and PS4 Pro both downsample to create enhanced 1080p images. How RDR2 tariff after being under-sampled? Digital foundry took a look.

Under-sampled 1080p image of the Xbox One XCredit: Digital Foundry

Red Dead Redemption II in 1080p on an Xbox One X

The story of One X is simple. The first Microsoft console is the only one to render RDR2 in total 4K (3840 x 2160). Mapping a native 4K image to 1080p (1920 x 1080) is simple because the 4K format has exactly four times more pixels than 1080p. Each pixel of the downsampled 1080p image is created from the 4 equivalent pixels of the 4K rendering to produce an image of better quality than that obtained with a direct resolution. render in 1080p.

The Xbox One does not tell the game if it's played on a 4K or 1080p screen, which prevents Rockstar from creating a dedicated 1080p version of RDR2 for the One X. This is probably a moot point, because the right subsample of the One X from 4K to 1080p is as good as possible.

Made in native 1080p on the PS4 pro.Credit: Digital Foundry

Red Dead Redemption II in 1080p on a PS4 Pro

The story is not so simple for the PS4 Pro. The Pro tells the game whether it is played on a 1080p or 4K screen. Rockstar used this information to create a version of RDR2 which renders in native 1080p (1920 x 1080). For example, players with 1080p displays can choose between 1080p Rendering or a reduced 1080p version from the high-resolution rendering used to create 4K on the Pro. Super-sampling must be enabled to access the downsampled version.

Sony's console is not powerful enough to make RDR2 in full 4K. Instead, it skips all vertical lines and displays in 1920 x 2160 format, half the size of the native One X 4K. Still, the 1920 x 2160 rendering has twice as many pixels as a rendering Native 1080p. A two-to-one subsample on the Pro is not as good as the four-to-one subsample on the One X, but it's better than not subsampling at all, right? Maybe not. It's complicated.

The Pro uses something like a checkerboard technique to build a 4K image. The reconstructed 4K image is then downsampled to 1080p. The technique used from 1920 x 2160 up to the Pro version of 4K produces unwanted visual artifacts, which is why some people do not like the checkerboard. Artifacts are improved when the 4K reconstruction is downsampled to 1080p.

Comparison of native and sub-sampled 1080p images of the PS4 Pro.Credit: Digital Foundry

Resizing twice to produce a down-sampled 1080p image has mixed results. On the one hand, some features are a little sharper because the 1080p image was created from a higher resolution rendering. On the other hand, side-by-side comparisons of straight and downsampled 1080p images show that the resized version is a bit softer and more blurred in some scenes.

Choosing 1080p resolution or native 4K resolution also reduces performance. RDR2The frame rate is limited to 30 fps and all consoles reach the target when the player is in the country. The 4K version of the Pro tends to be slightly less than 30 fps in densely populated cities and towns. The fall is not important and occurs only in very stressful scenes involving fast movements or many NPCs. Yet this is when RDR2 is played on a 4K TV or downsampled for a 1080p display. The native 1080p version avoids the problem of frame rate with a solid lock on 30 frames per second. Decreases below 30 fps on the One X are so rare in 4K or 1080p downsampled that they do not deserve to worry.

Comparison of the frame rate.Credit: Digital Foundry

Conclusion

The One X is easily the favorite console you play Red Dead Redemption II in 4K or 1080p. The performances are slightly but constantly better and the game is much better in 4K and much better in 1080p.

PS4 Pro players with 1080p displays have a choice to make. The 1080p right version still has better performance in cities although the advantage over the downsampled version is not huge. The 1080p visuals are a mixed bag. Some features are sharper in the reduced version, but the overall picture is a bit more blurry. Check out both versions to see which one you prefer.

If you are interested in Red Dead Redemption IIHere are some articles that you might like.

[ad_2]
Source link