How to do & # 39; survival & # 39; not irritating



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Fallout 76Bethesda

I think my time with Fallout 76 is probably coming to an end. I'm not even close to the maximum level, but after about 20-30 hours, the game proved to be an endless series of not-particularly-interesting quest-tricks, and while the exploration was fun, it's going on .

Not to mention the game that seems determined to make me hate at any time.

Fallout has always been to some extent a "survival-lite" game, flirting with character maintenance mechanisms that give the impression that you are trying to survive in a nuclear wasteland. This is manifested primarily in the form of things like Rads, which reduce the health risks from exposure to radiation that you need to heal or weight, which limits the number of items you can carry. And then, there is the eternal search for ammunition.

But Fallout 76 has further increased the dial. Previous Fallout games have had survival "fads" that make things even more popular for the crowd that likes these things, and now some of these elements are now mandatory in 76. Although I know, there is an audience for that sort of thing is not for me, and I hate the fact that it is no longer optional.

Fallout 76 contains food or beverage counters that must now be filled all the time and run out if you do more or less all that you have in the game, even if you sit idly by. You are constantly being asked to cook food or purify water for pure and simple reasons … putting these small bars back in place to make sure you do not suffer penalties for AP or die flat. One has the impression of juggling with three HP bars at the same time.

Fallout 76Bethesda

Fallout 76 also has the return of object degradation, which is a mechanism I hate everywhere I find it, even if it's in great games like Breath of the Wild. Here, what it means is that your weapons and armor are constantly breaking down if you … use them, and because of the online nature of the game, it means you can not just reload and remake difficult encounters. If, say, you lose a machete fight with a group of super mutants, you can not just reload and try again, you have to reborn and fight again, you are the only one to keep the damage done by the weapon and the armor during the first fight. You can see how this can turn into a downward spiral and why I'm spending half of my game recovery equipment just to make sure my shotgun does not fall apart in my hand at a time. fight or that pieces of my armor do not fall pieces leaving me even exposed to low level enemies who can suddenly accumulate big damage on my body covered with a combination.

Add these new survival mechanisms to the old ones, and Fallout is constantly imposing penalties against HP, PA, speed, efficiency of objects, use of armor and weapons, etc. And I think a good point of comparison is none other than Rockstar's recent incursion into extreme realism in Red Dead Redemption 2.

If Red Dead Redemption 2 is not a survival game, whatever its definition of the genre, it actually tries to give realism to the game by offering options such as the need to eat and repair its weapons, or limit its volume. And yet, it does it much less boring than Fallout 76.

Red Dead 2Rock star

In Red Dead Redemption 2, your weapons will get dirty over time due to excessive use. This does not prevent them from breaking in your hand and becoming unusable, this worsens their stats until you use a single item, gun oil, to clean them.

In Red Dead Redemption 2, you can eat to fill your health / endurance kernels, which determines how quickly your health / stamina regenerates, but you can also recharge them while you sleep. And while the game tells you that eating will influence your weight, your main goal is to make sure that Arthur does not look like an emaciated ghoul. Eating seems to be a natural part of the game rather than an alarm bell. the corner of your screen warning you that you MUST EAT lest you suffer a penalty or an untold destiny.

Red Dead really cares little about inventory space for all objects except weapons. All your weapons are stored on your horse, which is almost everywhere you are, or can be there when you whistle. While you can not take 20 weapons in combat, it is quite easy to reach them. It also transforms hunting trips into literal trips, where you have to manually bring back the bear's skin to camp on your horse, which is realistic enough to be enjoyable instead of emptying your stamina at 3x speed because you're "Too much clutter" your recent kill or loot acquisition.

The fact is that Red Dead 2 and Fallout 76 share virtually all the same types mechanics (minus radiation poisoning), but in one game they feel realistic and in another, they feel like an endless series of tedious tasks. I understand that some people like the minutiae of survival game health and resource management, but I think that there was a reason that was a optional fashion in previous games, and make it an essential part of the experience here has not done anyone any service.

Follow me on Twitter, Facebook and Instagram. Read my new detective science fiction novel Herokiller, now available in print and online. I have also written The trilogy born of the earth.

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I think my time with Fallout 76 is probably coming to an end. I'm not even close to the maximum level, but after about 20-30 hours, the game proved to be an endless series of not-particularly-interesting quest-tricks, and while the exploration was fun, it's going on .

Not to mention the game that seems determined to make me hate at any time.

Fallout has always been to some extent a "survival-lite" game, flirting with character maintenance mechanisms that give the impression that you are trying to survive in a nuclear wasteland. This is manifested primarily in the form of things like Rads, which reduce the health risks from exposure to radiation that you need to heal or weight, which limits the number of items you can carry. And then, there is the eternal search for ammunition.

But Fallout 76 has further increased the dial. Previous Fallout games have had survival "fads" that make things even more popular for the crowd that likes these things, and now some of these elements are now mandatory in 76. Although I know, there is an audience for that sort of thing is not for me, and I hate the fact that it is no longer optional.

Fallout 76 contains food or beverage counters that must now be filled all the time and run out if you do more or less all that you have in the game, even if you sit idly by. You are constantly being asked to cook food or purify water for pure and simple reasons … putting these small bars back in place to make sure you do not suffer penalties for AP or die flat. One has the impression of juggling with three HP bars at the same time.

Fallout 76 also has the return of object degradation, which is a mechanism I hate everywhere I find it, even if it's in great games like Breath of the Wild. Here, what it means is that your weapons and armor are constantly breaking down if you … use them, and because of the online nature of the game, it means you can not just reload and remake difficult encounters. If, say, you lose a machete fight with a group of super mutants, you can not just reload and try again, you have to reborn and fight again, you are the only one to keep the damage done by the weapon and the armor during the first fight. You can see how this can turn into a downward spiral and why I'm spending half of my game recovery equipment just to make sure my shotgun does not fall apart in my hand at a time. fight or that pieces of my armor do not fall pieces leaving me even exposed to low level enemies who can suddenly accumulate big damage on my body covered with a combination.

Add these new survival mechanisms to the old ones, and Fallout is constantly imposing penalties against HP, PA, speed, efficiency of objects, use of armor and weapons, etc. And I think a good point of comparison is none other than Rockstar's recent incursion into extreme realism in Red Dead Redemption 2.

If Red Dead Redemption 2 is not a survival game, whatever its definition of the genre, it actually tries to give realism to the game by offering options such as the need to eat and repair its weapons, or limit its volume. And yet, it does it much less boring than Fallout 76.

In Red Dead Redemption 2, your weapons will get dirty over time due to excessive use. This does not prevent them from breaking in your hand and becoming unusable, this worsens their stats until you use a single item, gun oil, to clean them.

In Red Dead Redemption 2, you can eat to fill your health / endurance kernels, which determines the speed at which your health / stamina regenerates, but you can also recharge them while you sleep. And while the game tells you that eating will influence your weight, your main goal is to make sure that Arthur does not look like an emaciated ghoul. Eating seems to be a natural part of the game rather than an alarm bell. the corner of your screen warning you that you MUST EAT lest you suffer a penalty or an untold destiny.

Red Dead really cares little about inventory space for all objects except weapons. All your weapons are stored on your horse, which is almost everywhere you are, or can be there when you whistle. While you can not take 20 weapons in combat, it is quite easy to reach them. It also transforms hunting trips into literal trips, where you have to manually bring back the bear's skin to camp on your horse, which is realistic enough to be enjoyable instead of emptying your stamina at 3x speed because you're "Too much clutter" your recent acquisition of loot or loot.

The fact is that Red Dead 2 and Fallout 76 share virtually all the same types mechanics (minus radiation poisoning), but in one game they feel realistic and in another, they feel like an endless series of tedious tasks. I understand that some people like the minutiae of survival game health and resource management, but I think that there was a reason that was a optional fashion in previous games, and make it an essential part of the experience here has not done anyone any service.

Follow me on Twitter, Facebook and Instagram. Read my new detective science fiction novel Herokiller, now available in print and online. I have also written The trilogy born of the earth.

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