HTC will make the Vive Focus stand-alone VR headset available in North America and in dozens of other markets



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HTC has announced that the Vive Focus standalone virtual reality headset will be available in North America and in dozens of other markets.

This decision is part of an expansion aimed at integrating virtual reality into corporate markets, where customers are not as responsive to higher hardware prices. Previously, the headset was only available in China.

Dan O. Brien, chief executive of HTC Vive for the Americas, said at an event in San Francisco that the Vive Focus would be available to developers at $ 600, and that companies could buy the product at $ 750 in 37 new markets, including the United States. and from Europe.

Vive Advantage and Vive Advantage + are new services designed to help companies adopt virtual reality headsets with support. There will also be a new controller with six degrees of freedom (6DoF) for the Vive Focus in the coming months. This allows people to use Vive Focus with both hands in VR, unlike the current 3DoF controller for one-handed use.

Hugo Swart, senior director of product management at Qualcomm Technologies, said the XR mobile (extended reality) could boost technology in the enterprise. He added that the stand-alone category, which includes smartphones and PCs, is ideal for businesses, with benefits such as wireless control and two-hand control experiences.

"Businesses are using virtual reality to collaborate and engage with a complete solution," O'Brien said.

He added that companies are already using virtual reality to train thousands of people in areas ranging from manufacturing to medical companies. In the past, Vive Focus was available in China and other limited markets.

The Vive Focus is not as powerful as the HTC Vive Pro or HTC Vive, both of which use a computer for processing. However, it is not necessary to connect the Vive Focus to a PC, because it has its own Qualcomm Snapdragon 835 processor. It offers a battery life of three hours and a screen resolution of 1440 x 1600 pixels per second. eye. It also has an upside down tracking, which means that there is no need to install separate sensors around your room.

O'Brien said that 65% of respondents thought virtual reality could be used for training and simulation, and 59% thought it could be used in education.

"We felt that collaboration in a work environment was an unresolved category," O'Brien said.

Vive Sync is a collaboration tool of personnel targeted on this market. You can mark shared documents and store them for later use. Up to 20 people can be in the same virtual reality space.

"Vive Sync gives us the opportunity to meet as a group in virtual reality," he said.

The device will use HTC's Viveport as a single store, with apps available for different types of headsets from different vendors. For example, Shadow Creator's Shadow VR head-mounted display will work with the Vive Wave platform, meaning that it is compatible with Vive and applications are available in the Viveport store.

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