In Assassin's Creed Odyssey, I travel in straight lines no matter what



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Screenshot: Assassin's Creed Odyssey

I do not like losing myself in video games. I love exploring and finding secret treasures in the depths of a virtual world, but I am methodical about it. That's why I use the card in Metroidand that's also why I travel only in straight lines. Assassin's Creed Odyssey. Even when it makes no sense and results in a slower and less convenient journey.

If I encounter a mountain, I mount it always keeping the quest marker in the center of my screen. If I encounter smaller obstacles, I do not bother to get around them, whether it's a house, a fence or a high wall. If I reach a water plane, even a small pond, I dive and I swim through. If I meet enemies, well, the only way out is to pass.

It's partly because Assassin's Creed has such satisfying animations for climbing. You can almost climb everything in these games, so why not do it whenever you can? One disadvantage is that climbing is not very fast; in many cases, it would take me a lot less time than going through. But I always prefer to go in a straight line. At this point, I have become a fun challenge playing: to make Kassandra the fastest "way" to his quest marker, even if it's not fast at all, and even if that's not the case. Proves incredibly difficult to do. .

The habit has really started with Assassin's Creed Originsand in this game it made even less sense. I am still early in OdysseyThus, Kassandra has mainly trekked through woods, mountains and ponds; Traveling in a straight line makes sense most of the time. In originHowever, Bayek sailed in busy streets with many roads and paved roads. While all the other pedestrians were following these routes, Bayek was making his way over a gigantic temple, forcing his muscles to reach the summit, before descending again to the other side.

Sometimes other characters noticed the strange behavior of Bayek, to my great pleasure. As he jumped over the frightened merchant's kiosks and ran into the rooftop dinner scenes of strangers, he often caused alarm hiccups. I was laughing and imagining he was shouting at them, "Sorry, I'm using Mapquest's instructions!"

Let me spoil this bad joke by explaining it. In the early days of the Internet, before almost everyone had a smartphone with location services, there was a website called Mapquest, where you could search for routes and print them. As a general rule, Mapquest instructions recommend the shortest possible distance between two points, no matter the inconvenience. It was at the very beginning of the computer-generated instructions, so the data available in different locations was not even as complete as it is now. Often, you find yourself on a route that does not make sense or that may not even be traversable (a bike path, a one-way street, etc.). You would be driven into bizarre side streets offering a "direct" route, even if taking a major lane would have saved you time. Sometimes you pay a highway toll only to travel an exit length. It was very stupid. And that's about what I'm doing to Bayek and Kassandra in their respective roles. Assassin's Creed trips.

Last night, playing OdysseyI tried to take Kassandra on a scenic road instead. I ignored the quest marker, took the time to enjoy the beautiful view of the game, without much worry about where I ended up. That went well until I stumbled on a fortress guarded by villains who were several levels above my heroine. After an outstanding slugfest, Kassandra went out of sync and I loaded my last stop.

I could have hit that same fortress if I followed my usual straight line. But still, it seemed like a sign. Kassandra will stick to Mapquest. At least until she gets a smartphone.

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