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Video games are sought after by the most thirsty fans who want to discover the secrets hidden in some of the most obscure games. Some achievements can not be unlocked due to technical problems or errors in the game, or because the content simply was not there. In one particular case, there was a feat that the players really wanted to unlock but that they had not managed so far. The parable StanleyTo succeed, go outside and play, you must not play the game before five years.
Creator of The parable StanleyDavey Wreden, took his Twitter account to announce that it is only now that we can accomplish a very elusive feat of the game … that is, if you have not played the game for five years, you can now unlock this feat.
This one has been a long time coming. This means that to achieve this specific goal, you should have spent time with the game and then let it sit for five years. The fact is that if you wanted to unlock this success, you would not have been able to do it until today, because the game was released on October 17, 2013 … five years ago today for day.
So if you played and beat The parable Stanley (whatever its capacity) and then leave the game aside, then you can start it right away and unlock the "Go Outside" success.
For those of you who have spent more time with the game and have left it afterwards, you will have to wait for the date of the last reading, then start it to unlock the success.
This can be perceived by some people as a nuisance, but the reality is that The parable Stanley was about to subvert the expectations of an interactive entertainment experience. This is unlike any other game on the market. You do not try to kill zombies like Call of Duty, or capture control points in Battlefield; you do not try to get the finish line as in Gran Turismo or unfold a great political conspiracy as in Metal Gear Solid.
The parable Stanley is a game of existentialism and choice. You have the opportunity to choose the unfolding of the story and the extent to which Stanley accompanies you to achieve what you consider a meaningful story. The game fantastically reverses the entire narrative and is one of the reasons why it has become a cult classic. It's like a less strange video game version of what you expect from a David Lynch movie.
To have a success linked to a half-decade experience in real life seems to correspond perfectly to the fuzzy lines that the game has had with the management of life, the choice and the consequences of these choices. So, for those of you who have chosen not to play the game for five years, you may choose to play it one more time to unlock this elusive success?
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