Jade Raymond leaves Electronic Arts



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Jade Raymond, who joined Electronic Arts in 2015 to create the EA Motive studio, has left the company. EA confirmed the departure of Raymond in a statement stating that she had been replaced at the helm of Motive by Senior Vice President Samantha Ryan, also responsible for EA Mobile, Maxis and BioWare.

"[Chief Studios Officer] Laura Miele and her team have taken several steps internally to better support our video game designers, including expanding Samantha Ryan's portfolio to run new studios, including Motive, "said EA. Samantha is known for her creativity and support to game teams so that they can bring their visions to life. She is a deeply experienced game designer, whose gameplay ranges from Sims to Batman: Arkham City to No One Lives Forever and the long-awaited anthem. "

"With this change, Jade Raymond decided to leave Electronic Arts, and during his stay with us, Jade helped build great teams, and our ongoing projects at Motive and other studios remain unchanged. We wish Jade all the best in her next adventure. "

Previously, Raymond had been a producer or general manager of well-known Ubisoft games, including Assassin's Creed, Splinter Cell: Blacklist and Far Cry 4, and his stint at EA was extremely enthusiastic. Vice President Patrick Soderlund said a few months after his arrival that the company wanted to create "gigantic action games" like the ones Ubisoft is famous for, and that it was apparently what it was doing, with both new properties and at least one Star Wars game. being developed in partnership with Visceral Games by Amy Hennig. But EA shut down Visceral in October 2017 and said earlier this year that she had doubts about "linear, story-based" games in general.

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