Kingdoms Of Amalur: Acquired Reckoning By THQ



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Following its acquisition of TimeSplitters IP last August, THQ Nordic purchased the rights to another forgotten video game property. The publisher announced the acquisition of the 38 latest role-playing games from the studio, Kingdoms of Amalur: Reckoning, as well as the MMO project, the Copernicus Project.

Originally released for the PS3, the Xbox 360 and the PC in 2012, Kingdoms of Amalur: Reckoning is a role-playing game set in an original fantasy world. The game has attracted attention for having several prestigious names. Fantasy author R. A. Salvatore (the Forgotten Realms series) wrote the game tradition; Todd McFarlane, designer and creator of Spawn, worked on his art. and Grant Kirkhope composed his soundtrack.

The title was generally well received when it was released. GameSpot leased it for its good fighting systems and loot, but criticized the game for its lack of identity. We awarded him a 7.5 / 10 in our original review Kingdoms of Amalur and we wrote:

"How much you love the Kingdoms of Amalur: Reckoning depends on what you're looking for in a role-play game, let's say you want an impression of place and place, a good story with memorable characters or varied quests that weigh weight in superb context If that is you, then the kingdoms of Amalur will disappoint you and you may want to face great creatures, looting and tremendous upgrades and many ways to customize your skills and your equipment, the world you should live in. The context is not inspired, but you will have so much fun that you may not care. "

Despite its generally favorable reception, the Amalur realms faced commercial difficulties and developer 38 Studios encountered well-known financial and legal problems, leading to its eventual closure and cancellation of the Copernicus MMO. .

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