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Epic has pledged $ 100 million for the construction of Fortnite esports this year, and for Tonight's summer state They need a skirmish tournament.
The event, a mix of guest streamers and performing artists Summer Showdown, had a lot of money to give, a $ 250,000 prize pool with $ 50,000 to the duo team.There was also some sort of unique and neat structure, where fans could follow the individual teams of their favorite players, with a teaser flow commented by Epic.
But in practice, it was a total disaster. was supposed to go until a team got it two Royal Victories, but after only four games, Epic was forced to stop the event because the lag made the game unplayable even for some of the best players in the world.
The event was for the most part unbearable to watch, a combination of latency issues and total boredom with players who were hiding 95% of the time and were fighting against the other five. In the past, we've seen great events Fortnite as E3's celebrity / streamer Pro-Am and Friday Fortnite, a weekly creator, where professional players are trying to win victories at the best of their teammates .
This event was … the opposite of all that.
Everyone played with great caution with so many things on the line, which made many people hid. laps or labyrinths on the ground, with only a little bit of action peppering most games. The lag only made this problem worse, as stuttering caused failed shots and players to fall off buildings, making high skill gameplay almost impossible, and players avoiding battle as much as possible. . Epic hosted the game on NA servers, but invited players from around the world, which seemed to be the main problem. That is to say, unlike the Pro-Am, which was actually a LAN and as such, had no such problems. The problems of delays were so severe that Epic had to ban C4 because it destroyed the buildings, but it was not enough.
After that, almost every circle of security had about twice the number of players you would normally see in this one, because everyone is playing so cautiously absurdly. The progression of almost every game was that there would be up to 30 players alive in the last circles, far more than usual, only 20 of them will instantly be wiped out by the storm of high damage thanks to the new circle change. system introduced in season 5.
While the shift was clearly the biggest problem, so much so that it actually killed the event, there is a lot of other work to be done. The team of commentators was not great and the action was incredibly dull to the point where even the flow of the best players like Tfue and Myth was almost unreachable. There is a big difference in watching Fortnite the pros stumble normal players in their daily flow, but the nature of Fortnite calls for a much more cautious game in high-skill tournaments high-stakes. Even during Nin-Marshmello's big win at Pro-Am, they'd been hiding in a central tower for 90% of the game, with the action only coming to an end. This is a problem that Fortnite will have to find how to address it if he wants to become an ever entertaining esport.
Epic offered a $ 6,500 bonus for each team that had the most wins per game is a way to inspire more action but it did not work. It was obvious to all who watch that the Friday Fortnite format, where the entire goal accumulates huge totals, is much more exciting to watch, even if it is not an "official" mode in the world. game, but something that was invented by the fans. /creators.
I am not very clear on what happens next, since in only four games, no team has won twice, so I do not know if it will be repeated later or what will happen. I doubt that even Epic knows at this point, because shooting the tournament was clearly a last decision. Apparently, there is another skirmish next weekend at the same time.
This event, if it continues, needs a lot more work. It takes more than money and superstars (even though Ninja and Dr. Lupo were not absent because they were at GuardianCon, it would not have saved this event), it takes better production, a better format and clearly, better servers. It was a nightmare, and I hope we will not see it again in the future.
Follow Me on Twitter Facebook and Instagram. Pre-order my new science-fiction novel Herokiller, and read my first series, The Earthborn Trilogy, which is also on the audio book
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Epic promised 100 million dollars for the construction of Fortnite esports this year, and the state of the summer skirmish tournament tonight, they go need it.
The event, a mix of guest streamers and Summer Showdown, which has good results, has had a lot of money to give, a $ 250,000 prize pool with $ 50,000 going to the top. team of first-place duos. It also had a sort of unique and neat structure, where fans could follow individual teams of their favorite players, with a teaser stream commented by Epic.
But in practice, it was a total disaster. The tournament was to run until a team got two Royal Victories, but after only four games, Epic was forced to stop the event because lag made the game unplayable even for some of the best players in the world.
unbearable to watch, a combination of lag problems and total boredom with players who are hiding 95% of the time and are fighting the other five. In the past, we've seen great events Fortnite as E3's celebrity / streamer Pro-Am and Friday Fortnite, a weekly creator, where professional players are trying to win victories at the best of their teammates .
This event was … the opposite of all that.
Everyone has played with a lot of caution with so many things on the line, which has resulted in hiding in laps or labyrinths a little bit of action on most games. The lag only made this problem worse, as stuttering caused failed shots and players to fall off buildings, making high skill gameplay almost impossible, and players avoiding battle as much as possible. . Epic hosted the game on NA servers, but invited players from around the world, which seemed to be the main problem. That is to say, unlike the Pro-Am, which was actually a LAN and as such, had no such problems. The problems of delays were so severe that Epic had to ban C4 because it destroyed the buildings, but it was not enough.
After that, almost every circle of security had about twice the number of players you would normally see in this one, because everyone is playing so cautiously absurdly. The progression of almost every game was that there would be up to 30 players alive in the last circles, far more than usual, only 20 of them will instantly be wiped out by the storm of high damage thanks to the new circle change. system introduced in season 5.
While the shift was clearly the biggest problem, so much so that it actually killed the event, there is a lot of other work to be done. The team of commentators was not great and the action was incredibly dull to the point where even the flow of the best players like Tfue and Myth was almost unreachable. There is a big difference in watching Fortnite the pros stumble normal players in their daily flow, but the nature of Fortnite calls for a much more cautious game in high-skill tournaments high-stakes. Even during Nin-Marshmello's big win at Pro-Am, they'd been hiding in a central tower for 90% of the game, with the action only coming to an end. This is a problem that Fortnite will have to find how to address it if he wants to become an entertaining esport.
Epic offered a $ 6,500 bonus for each team that had the most wins per game a way to inspire, hopefully, more action, but that obviously did not happen. not worked. It was obvious to all who watch that the Friday Fortnite format, where the entire goal accumulates huge totals, is much more exciting to watch, even if it is not an "official" mode in the world. game, but something that was invented by the fans. /creators.
I am not very clear on what happens next, since in only four games, no team has won twice, so I do not know if it will be repeated later or what will happen. I doubt that even Epic knows at this point, because shooting the tournament was clearly a last decision. Apparently, there is another skirmish next weekend at the same time.
This event, if it continues, needs a lot more work. It takes more than money and superstars (even though Ninja and Dr. Lupo were not absent because they were at GuardianCon, it would not have saved this event), it takes better production, a better format and clearly, better servers. It was a nightmare, and I hope we will not see it again in the future.
Follow Me on Twitter Facebook and Instagram. Pre-order my new science-fiction novel Herokiller, and read my first series, The Earthborn Trilogy, which is also on the audio book