Life is strange 2 has a confident opening episode and a terrific sketch mini-game



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For a guideline, absolutely no hassle as to whether you can enjoy life is strange 2: episode 1, it's as follows: If you enjoyed the first season or the Captain Spirit mini-sode, you will be quite at home. If you have not done so, it's more of a gamble and depends on why you did not like these games.

The tone, story and cast of the characters are different from those of Season 1, so if Chloe and Max were not your cup of tea, it's worth trying again. If the storytelling systems, the basic configuration of teenagers and supernatural phenomena or the aesthetic approached you badly, it is a much more difficult recommendation, especially with the addition of a frustrating and long drawing minigame .

Here is this mini-game.

If you have not played any Life is Strange or its spin-offs, I'd say it's worth downloading Life is Strange 1: Episode 1 or The Awesome Adventures of Captain Spirit. Both are in the same universe and both are free, so you can get an idea of ​​how story choices and light intrigue works. Of the two, Captain Spirit gives you a better sense of humor this season as brothers Sean and Daniel Diaz venture away from home.

I'm going to dig a little more to uncompress these points, do not give spoilers in themselves, but what follows are things to avoid if you really want to know next to nothing and if you have not watched the scene " Seattle "go out recently.

The main themes of the game are ostensibly fraternity and guarding. Sean is forced to look after his little brother as they head south to Seattle with only the lightest provisions. The choices you make do not only shape Sean's character and his story, but they also affect Daniel.

But since this is only the first episode, the far-reaching consequences of the first leg of your trip are far from it. Instead, while taking care of Daniel (and Sean) was the essence of the experience, episode 1 was perhaps the most notable for his current political concerns.

Life is strange The first season has often had the impression that it could have been from the early 90s to today. There was a slightly unreal Instagrammy nostalgia to his high school drama, despite the modern platforms of technology and social media. I've talked elsewhere about how it made you think of different types of fanfiction and original fiction (and I do not mean it's a legend – it's a fascinating community of writers who find their place and which are particularly suitable for teenagers).

Life is strange: before the arrival of the storm, another series of familiar points of life for teen activities was available: a play, for example, or a concert in an abandoned sawmill.

I would like to play again twice to find out how much I like the balance between predetermined events and a personal choice.

But season 2, at least to the extent that episode 1 reveals it, is firmly anchored in the present. He has some familiar aesthetic touches of the Instagram filter, and sometimes ventures into fictional tropes for teenagers – including using the main character, Sean Diaz's drawing ability, as a shortcut for sensitive and creative character. But the most general themes are topical and openly referenced – this is a game that takes into account systemic and individual racism, includes references to Trump's wall and whose catalyst is racial profiling and brutality. police.

Episode 1 currently exists in a vacuum, so it's impossible to know how the game will navigate these waters during a season. I'm cautiously excited to see a developer tackling the subject and starting with a very nice portrayal of the boys at the center of the drama.

But I also remember that, although I liked Season 1, she definitely caught flop notes and sometimes felt like forcing the player to particular emotions by relying on melodrama. This makes me a little suspicious about what will happen (although I do not doubt the sincerity of the studio). I therefore want to read other perspectives on how these topics are treated, especially because Dontnod is a French studio rather than American. I would like to know other people if this sounds true or if it poses problems that I did not consider. I would also like to play a few more times to find out how much I like the balance between predetermined events and a personal choice.

By and large, though? The terrible mini-sketch game was put aside (seriously, I had to switch to a controller for these segments to work, stirring the left sleeve for minutes to reveal a drawing), a confident episode with easy-to-find protagonists .

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