Mega Man X Legacy Collection 1 and 2



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I have some thoughts on Mega Man . I mean, I played all the western outlets in the franchise, including the fallout, but the entire saga was a roller coaster ride; and it's putting it lightly. Like most of my favorite properties of all time ( Zelda, Resident Evil ), the quality of each game varies enormously and, in some cases, plummets into the depths of the darkest dungeon .

Yourself, because it's time to talk about a particularly mercurial subseries thanks to the release of two new Mega Man X Legacy Collection .

Collection Mega Man X Legacy 1 + 2 (PC, PS4 [reviewed] Switch, Xbox One)
Developer: Capcom
Publisher: Capcom
Publication: 24 July 2018
MSRP: $ 19.99 (each) / $ 39.99 (both, Switch does not include a map Collection 2 )

Mega Man X (Collection 1)

The first collection is an absolute monster and Mega Man X is undeniably the biggest draw. This is a compilation of four of the greatest players of all time, and in the case of the original who launched the universe X probably the largest.

Whenever I play Mega Man X it feels like the very first time that I took a SNES remote and that I discovered its secrets. It's one of the cleanest platforms ever created with fast responsive controls, a shooting mechanism that sets the tone for every platform and an update system that does not fundamentally change the way you control the main character.

The distant future works so well because it reminds us enough of the time when Mega Man reigned supreme over the genre, but also provides his own spin on things with media laden with metropolis, new technologies, and own mysteries. His villains are more competent without entering a nervous territory, another natural evolution that made Mega Man relevant again for a new era.

There is no bloating here – I can pick up Mega Man X at any point in my life and I do not mind playing it , despite the fact that each screen is memorized. In 25 years, absolutely nothing has changed; it is the perfection of the platform (or as close as possible)

Mega Man X2 (Collection 1)

With Capcom intelligence did not break much in the sequel. X 's locomotion is always fluid and you even start the game with the dash maneuver – a rare example of allowing the player to feel powerful at the start of a sequel without falling into excess.

All other facets of X2 Follows this intelligent principle of slight iteration. There are more secrets to find (most are a bit harder to find), there is a hovercycle now, three "X-Hunters" bosses are scattered throughout the game to give a variation to each playthrough, and all improvements are faster. Capcom even stuck a processing chip (the Cx4) to push the SNES and add wired effects. They have tried everything fundamentally, and in the worst case, its changes are harmless.

Just do not enter the aforementioned ballooning territory, and like X before, X2 made its mark on the series with its memorable locations. I can remember every level, from Magna Centipede's high-tech security vault to Crystal Snail's brilliant caverns. Even with the pressure to add more the team took a temperate approach to the series and never went to sea.

Mega Man X3 (Collection 1)

X3 begins to approach this line of excess but never cross it.

At this point, the small sub-series that could have built their own fan base, with this burden comes the fanservice. Vile is back from the grave after his defeat in Mega Man X and Zero is now an invokable character with limitations – you can use it in some levels, and not all the way through. X can also improve even more with some abilities higher than its normal abilities – but only one at a time (unless you get a special update that is essentially an Easter egg) – allowing more variety of variety. 39, a race to the next. Once again, you can see Capcom's reluctance to go wrong with the working formula.

Since it came out a few months before the Nintendo 64, it's an entry that deserves more recognition. SNES copy of X3 is extremely rare, so more versions float around the better

Mega Man X4 (Collection 1)

It took me a long time (about a year after I was liberated) to X4 but as I slowly began to rise

Capcom had the Herculean task of converting a series that was ostensibly home on the SNES (I know X3 had PS1 / Saturn ports four months later) to the PlayStation. The abnormally bad cinematic scenes were not even a novelty – they were perfectly present in Mega Man 8 ) – they simply restarted, creating an early set of memes (get ready!) Who turned

Beneath the Surface of Stupid Accents X4 was an awesome platform game that would continue to redefine Mega Man as a whole for years to come. They went with the bold move to make Zero fully playable from the start, without ropes, and that paid off. The narrative took a more sinister turn, and vocal performances aside, it was one of the first times that I was actually invested in a Mega Man scenario. Bringing the personality of the Mavericks (bosses) in the same vein as Mega Man 8 was a brilliant move.

Amazingly the visual style and gameplay still hold today, but the X would only go down here – a trick that is conveniently housed on its own collection.

Mega Man X5 (Collection 2)

Excuse me for a moment while I go bat to Mega Man X5 . While he is best known for the infamous references of Guns' Roses (now missing) of the actress and member of the Alyson Court locating team, X5 contains many things to see . in all Mega Man of the talented trio of Naoto Tanaka, Naoya Kamisaka and Takuya Miyawaki. You can trade between zero or X when you want between stages. Ducking, a basic concept that was extremely polarizing at the time, is here, and adds new nuances to boss fights with extra movement capability. The general narrative, which was to be the culmination of the whole saga Mega Man has an air of finality and tension, with multiple purposes.

The scenes are bland and do not have the unique punch that the series X typically brings. You can really see Capcom running out of steam here in real time even if the engine is still running.

Mega Man X6 (Collection 2)

The history of the setting in production of Mega Man X6 can only be described as regrettable. The character's father, Keiji Inafune, had given Capcom so much since he and his team were crammed into the original NES series, and as final payment, X6 was greenlit without his involvement. Remember, it was after that he had given us his definitive ending to the series in X5 . Thanks!

While a rambling story is not going to make or break a game Mega Man this series of events spanned out X6 as a whole, which leaned too hard to borrow from existing ideas and made them worse. That said Mega Man X6 is far from being "unplayable". He has his moments (fighting a half-crazy rebuilt Sigma is pretty amazing) and several levels are impressive in every way. As X5 several themes invade a memorable territory, such as the cold stage music of Commander Yammark that looks like a CD of Pure Moods

The actual damage is not done before X7 revolved around.

Mega Man X7 (Collection 2)

I Received ] Why Capcom felt the need to force 3D elements in Mega Man X7 so that it is not late, but it was not good enough for the 3D platform market at the time as it it had been overtaken before it was evened out. It's even worse compared to today's standards.

Capcom followed the path of "Sonic Friends" by adding to Axl: a character that will become more detailed in Command Mission (which is not part of a collection, unfortunately), but felt great unnecessary part here. The Axl's lazy lockable pistol is painful to use, and Zero's scrum style is slightly more engaging. Mega Man X, the main character you can start every game … is stuck behind a collectathon. The blows continue to come!

It has not aged well in just about every respect. An option to skip frequent cutscenes in slow play should be available in this collection and the pain of having to watch them again after a death is unreal. Heck, it would have been almost better if there was an empty menu option instead of X7 . The experience has gone so badly that Capcom has backtracked with the improvement X8 .

Mega Man X8 (Collection 2)

You get an immediately more sunny atmosphere starting Mega Man X8 Each dialog can be ignored, the user interface is better and the flow is much faster. Oh, and all three characters are available right off the bat, the 3D bits (with a few exceptions) have been removed in favor of the full 2.5D platform, and there are some attempts to innovate with some great of attack of the team. The way Capcom completely undid each stumble of X7 is poetic.

Even with that in mind, you can see despair in movements like bringing back Vile again, a classic character X had been retired since X3 . The Maverick (boss) team, which had begun to decline since X5 is still stuck in a quagmire disorder of unimaginable designs. X8 is unjustly associated with X7 but as a result of this collection (and the previous collection X on PS2 and GameCube), it can make its mark [19659003] A very small quiet mark

X Challenge and Extras (Both Collections)

If you hate some specific pieces game, you can swap to "Rookie Hunter Mode "at any time, reducing damage and, in some cases, neutral spikes and pits. There is no instant save function but you can save after each level (in addition to the X-X3 password system). These are all small potatoes – the fundamental principles expected from a compilation.

But you really have to give it to Capcom to include the concept X Challenge – a full boss arena mode – in addition to the usual content of the gallery (which is fantastic and informative, littered with text on the top of the work of art). There are a handful of steps with two bosses each, which are fought at the same time. You must first charge with three weapons (in addition to your standard X-Buster, or, if you choose, just your X-Buster) and switch between easy, normal and difficult difficulties without no string attached. This is the improved boss mode that I wanted since the beginning of the series.

I think what I like most is the juxtaposition of character models from later series entries with the all-new spritework of 1993 Mega Man X . Capcom has managed to select enemies that are not just thematic, but mechanically mesh (it's fun to be hit in a Chill Penguin Ice Blast by a Frost Walrus slash). Likewise, flying above the bosses or finding new weaknesses where it was not possible before (because these improvements did not exist in their games) makes these games old. several years refreshed.

Keep in mind that this mode both compilations, so even with the many mediocre picks of the second collection X you still get X Challenge. Although it is clear that Capcom has tried to think of all possible ways to help sell the second pack when the first compilation will sell, it is nevertheless a valuable addition. Do not be too excited for any pageantry – the rumored story is basically nonexistent.

Verdict

Mega Man Collection X Legacy 1 : 10/10

Mega Man Collection X Legacy 2 : 6.5 / 10

[This review is based on a retail build of the game provided by the publisher.]

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Collection Mega Man X Legacy reviewed by Chris Carter

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