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Microsoft continues to invest in a wide range of developers for its Xbox gaming ecosystem with the acquisition of Obsidian and InXile, complex RPG manufacturers primarily aimed at PC users. The two studios will join four others, seized in June, significantly strengthening the Xbox's leading development resources.
The company has announced acquisitions (rumored for some time) at its XO18 event alongside many other exciting developments for the Xbox One and Windows gaming platforms. Xbox Programming Director Larry Hyrb, better known by his pseudonym, Major Nelson, welcomed them into the team of independent but independent Microsoft Studios developers:
Of the two studios, Obsidian is probably the best known; Fallout: New Vegas is a modern classic of the open world genre, while Pillars of Eternity and its huge sequel is a welcome rebirth of the classic isometric RPG on PC. InXile is a bit more niche, but also successful: the Wasteland, Torment, and The Bard tale games are also appreciated by RPG enthusiasts. Like other Microsoft studios, studios will have a high degree of operational independence and will not be integrated into an internal unit.
Microsoft announced the acquisition of Compulsion, Undead Labs, Ninja Theory and Playground Games in June. But what is clear from the most recent publications, that the previous ones did not necessarily indicate, is the concentration on the basic players on PC. Microsoft has had a rather mixed mission in that it wishes to ensure the success of its consoles Xbox One (and future), but also wants to bring the huge population of players on PC. This would help offset the important, but necessarily decisive, role that Sony played in the ongoing console war.
Over the years, many efforts have failed to impress them and some are still ridiculed. However, the collection of some new PC-based developers who command a hardcore audience can help bring some wisdom to PC gaming in the Xbox world.
Although console exclusives are not as popular as they used to be (players are more interested in cross-platform games), it's not useful to have a couple to convince undecided buyers, or even to incite consumers to buy both. These acquisitions suggest an investment in Microsoft's first development platform that could help narrow the gap or prepare a blitz for the next generation of consoles.
The studios have posted videos on their development, which you can watch below:
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