Microsoft Boosts Azure Bandwidth and Video Encoding for Project xCloud Streaming Games



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Microsoft will not begin public testing of its promised games streaming service before 2019, but the company is already working on the infrastructure "smart cloud" infrastructure in anticipation of this offer. On October 8, Microsoft officials announced via a blog that "Project xCloud" would be available to external testers during the year 2019. Microsoft officials have (re) confirmed the existence of its next game streaming service earlier this summer.

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Credit: Microsoft

Microsoft promises that xCloud will allow users to stream games they want on their devices with acceptable latency levels. Microsoft will also continue to work on its next generation of Xbox consoles, with official representatives calling the game console to talk about its "flagship service."

The first server rack that supports Project xCloud is already installed in the Quincy Azure Data Center, Wash., Based in Microsoft, today announced managers. Microsoft has built custom hardware for the service by taking its Xbox game console and dividing it into components, hosted in blades, they explained.

Microsoft has already increased data center bandwidth and is working on new coding and video decoding methods for the next service, officials said. They noted that the service is "operational today" and that it will be ready to be expanded and provided after adequate testing.

Microsoft Research is also involved in the xCloud project. From the post of today:

"Microsoft Research developers and researchers are creating ways to combat latency through advances in network topology, video encoding, and video decoding." Project xCloud will have the ability to make continuous streaming possible. 4G networks and evolve dynamically What is possible on 5G networks as they unfold globally The test experience is currently at 10 megabits per second. high quality experiences at the lowest possible bit rate that operate on the widest possible networks, keeping unique character of each device ".

Update: As "The Walking Cat" on Twitter and a few others have noted, Microsoft could possibly use Microsoft Research's "Kaawai Research" technology to enable high-quality gaming using processor unloading techniques. Kahawai is a hybrid collaborative rendering technology designed to help save bandwidth.

This is not the first attempt at streaming Microsoft. Years ago, Microsoft was working on "Project Rio," a streaming game service followed by "Arcadia," another streaming game service that the company has never commercialized.

It's worth noting that Microsoft is using some of Arcadia's lessons learned (and perhaps technology concepts) in its recently announced, Windows Virtual Desktop-based Windows 10 virtualization service, running on Azure, m & # 39, recently confided officials.

Xbox Live itself does not run on Azure, but some of the new game-related services that are part of the Xbox game run on Azure.

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