Microtransactions in Assassin's Creed Odyssey Call Its Epic Length into a Serious Question



[ad_1]
<div _ngcontent-c15 = "" innerhtml = "

Assassin's Creed: OdysseyCredit: Ubisoft

There are two things to know about Assassin's Creed Odyssey: one, that's awesome. More about it in the coming days. Two: it's long. Our review took about 55 hours to cover the main article, which is huge for an AAA game. It's not the worst thing in the world: more games mean games, what we're here for, after all. However, this remains a lot and discouraging for those who have little time. And that would be just another feature of this game if there was not one thing that questioned its whole structure. As is not uncommon nowadays, we are talking about microtransactions.

The fact is that it does not take 50 to 60 hours to complete the main quest simply because it's about the time it takes to complete each story mission. It takes a lot of time because it is a role play with a full leveling mechanism, which means you have to reach or exceed a certain level in order to complete the scenario missions. And so, you go on adventures in side-quests and other activities of the open world. They are well done and fun! And necessary. We can see this happening in so many other games that it hardly deserves to be mentioned, but grindings of all kinds take on a different character in the modern era because of microtransactions , and that's what we observe here at Assassin's Creed Odyssey.

So let's say you do not want to spend so much time climbing to the level required to finish the story. Say you prefer to act a little faster and who could blame you? You are busy. Yes, there is a purchase for you. You can permanently increase the amount of money and experience you earn with a convenient item in the game 's premium store. Cosmetics this is not:

Assassins Creed OdysseyCredit: Ubisoft

In appearance, this does not really pose a huge problem: you pay for the time and convenience, argument that other developers have used in the past. However, the trust that a player has in a game and its developers start to crumble. Is this game long, you wonder, because it's supposed to be? Is the length that developers want me to spend with the game? Or is it long not in spite of the fact that it is annoying but because of that? Are these leveling doors a way to encourage me to explore the world or explore the store? Note that I am not sure of the answer to these questions, but the problem is this: I ask them. And I would not ask them if it's not because of microtransactions.

A player has to trust a developer at a very basic level to be able to play a game. The game tells you that you have to murder that character, and you do it because you're certain that there's more than content outside this mission and that the game will continue to progress in a pleasant way. You think the game will not end after five hours without real reason. You hope that when the little white bar above the enemy's head falls, he will die and you will both stop fighting him and gain some kind of reward. That's the basic relationship that's happening here: reasonable expectations fulfilled.

Microtransactions of this type erode this confidence. There is an enemy who fights hard: should I spend hours and hours learning the ins and outs of this meeting until I can finally master it and defeat it? If I trust the developer, I will do it. But if there are microtransactions in this game, I can not be assured that I am actually supposed to be able to defeat this enemy, or even that it is reasonably possible. Confidence is gone and all of a sudden it is not even fun to control the fight, knowing that he may have been there to push me into a store.

And that's the case with microtransactions in Assassin's Creed Odyssey. It's a great game and there's something nice about how leveling doors force me to slow down and explore the world. Or at least there would be if I knew that was the reason they were there.

">

Assassin's Creed: OdysseyCredit: Ubisoft

There are two things to know about Assassin's Creed Odyssey: one, that's awesome. More about it in the coming days. Two: it's long. Our review took about 55 hours to cover the main article, which is huge for an AAA game. It's not the worst thing in the world: more games mean games, what we're here for, after all. However, this remains a lot and discouraging for those who have little time. And that would be just another feature of this game if there was not one thing that questioned its whole structure. As is not uncommon nowadays, we are talking about microtransactions.

The fact is that it does not take 50 to 60 hours to complete the main quest simply because it's about the time it takes to complete each story mission. It takes a lot of time because it is a role play with a full leveling mechanism, which means you have to reach or exceed a certain level in order to complete the scenario missions. And so, you go on adventures in side-quests and other activities of the open world. They are well done and fun! And necessary. We can see this happening in so many other games that it hardly deserves to be mentioned, but grindings of all kinds take on a different character in the modern era because of microtransactions , and that's what we observe here at Assassin's Creed Odyssey.

So let's say you do not want to spend so much time climbing to the level required to finish the story. Say you prefer to act a little faster and who could blame you? You are busy. Yes, there is a purchase for you. You can permanently increase the amount of money and experience you earn with a convenient item in the game 's premium store. Cosmetics this is not:

Assassins Creed OdysseyCredit: Ubisoft

In appearance, this does not really pose a huge problem: you pay for the time and convenience, argument that other developers have used in the past. However, the trust that a player has in a game and its developers start to crumble. Is this game long, you wonder, because it's supposed to be? Is the length that developers want me to spend with the game? Or is it long not in spite of the fact that it is annoying but because of that? Are these leveling doors a way to encourage me to explore the world or explore the store? Note that I am not sure of the answer to these questions, but the problem is this: I ask them. And I would not ask them if it's not because of microtransactions.

A player has to trust a developer at a very basic level to be able to play a game. The game tells you that you have to murder that character, and you do it because you're certain that there's more than content outside this mission and that the game will continue to progress in a pleasant way. You think the game will not end after five hours without real reason. You hope that when the little white bar above the enemy's head falls, he will die and you will both stop fighting him and gain some kind of reward. That's the basic relationship that's happening here: reasonable expectations fulfilled.

Microtransactions of this type erode this confidence. There is an enemy who fights hard: should I spend hours and hours learning the ins and outs of this meeting until I can finally master it and defeat it? If I trust the developer, I will do it. But if there are microtransactions in this game, I can not be assured that I am actually supposed to be able to defeat this enemy, or even that it is reasonably possible. Confidence is gone and all of a sudden it is not even fun to control the fight, knowing that he may have been there to push me into a store.

And that's the case with microtransactions in Assassin's Creed Odyssey. It's a great game and there's something nice about how leveling doors force me to slow down and explore the world. Or at least there would be if I knew that was the reason they were there.

[ad_2]
Source link