More than 150 people help bring each Overwatch hero to life



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Blizzard has released a continuous stream of new characters for his game Overwatch since its launch more than two years ago, it is not an easy task. The process to bring a new playable hero to the game is huge – so huge, in fact, that more than 150 different people are involved in implementing a unique character.

During BlizzCon's "Creating a Hero" panel in 2018, Blizzard guided us through the different stages Overwatch Initially, about five developers are involved in the concept development phase, which consists of creating basic game and narrative ideas for a new hero.

From there, a team of 10 to 15 people tries to "find pleasure" by working on elements such as design, engineering, the arts and audio, before a team of about 40 people starts the complete development of the character. This step consists of completing the basic work of the hero and designing various skins, emotes and vocal lines.

The team size doubles then for the story development phase, during which the team creates short videos, animations, comics and books to help give body to the hero and to give him a place in the universe. In order to then implement the final hero in the game, locate it for different regions and share it with the community, the final size of the team of a hero is more than 150 people.

overwatch three more cards 2017 bastion thumb

Without the development tools that Blizzard has, this process would likely involve more people and even more time. In a series of panels at BlizzCon 2018 on November 3rd Overwatch The developers explained to us the art and animation design for a hero, starting with the artistic concept before entrusting the task to a technical artist who gives the models a "skeleton" that can then be manipulated by animators.

Hero animation in Overwatch This can be particularly tricky because many of them have more than one form, and the pieces present in one form must have a place in the other. Bastion, for example, undergoes a significant change when switching from "recon" mode to "sentinel" mode. However, every component you see in one mode is folded or unfolded to exist in the other. This has probably contributed to the design process of the Lego build model of the character, which does not need to be broken down to change between the two. .

Overwatch is available on Xbox One, PS4 and PC. Check out our BlizzCon 2018 hub for more information on the game, including the new hero Ashe.










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