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Niantic Labs, the developer behind "Pokémon Go," announced that it was planning to open its augmented reality platform to third-party developers. The company has also shared its vision of the future of its AR platform, which includes advances in machine learning and computer vision.
"Today, we offer an overview of the technology we are developing: the Niantic Real World platform" Niantic CEO John Hanke said in a blog. "This is the first time we publicly give an update of this nature, and I am confident that this will give us an idea of our commitment to the future of AR and the promotion of the type of Experiments that we experienced. "
The CEO also revealed that Niantic had acquired Matrix Mill, an artificial vision and machine learning company, and established a new office in London. Niantic plans to coordinate with Matrix Mill and Escher Reality to continue the advancement and development of its Real World platform, which is the same engine as "Ingress", "Pokémon Go" and the future mobile game "Harry Potter: Wizards Unite "
With Matrix Mill, Niantic wants to build more social RA experiences, while Escher Reality will help develop multi-platform RAs that can be shared with others. people. According to The Verge, Niantic's Real World engine combines computer vision, depth detection and real-time object recognition to make AR experiments more immersive.
Niantic also presented two demos demonstrating the new and experimental capabilities of its Real World Platform. The first demo presented by the company is Codename: Niantic Occlusion. In the demo, he shows an AR version of Pikachu running in real environments, but Pikachu is also able to hide behind objects. Another demo shows the same technology at work but Pikachu is accompanied by Eevee
"Recognizing objects is not limited to understanding what they are, but where they are." One of the main limitations of the RA currently is that AR objects can not interact significantly in a 3D space, "said Hanke. "Ideally, AR objects should be able to blend in with our reality, moving seamlessly behind and around real-world objects."
The next demos that the company showed are Codename: Neon and Tonehenge, all of which show two multiplayer gameplay. time and in augmented reality. Neon is a laser tag type game, while Tonehenge is a puzzle game.
"We have developed proprietary, low-latency AR network techniques, and with this solution we have been able to create a unified, multiplatform solution that allows a shared AR experience with a single code base." said Niantic. "This is just a brief overview of what we have under the hood of the Niantic Real World platform.While we are using this technology for games first, it is clear that it will be relevant for many types of applications in the future. "
For developers who want to try Niantic's Real World platform and other tools, they can sign up on the page of the program. ;business. Niantic said it would only select a handful of third-party developers to start working on their own AR powered Real World engine applications.