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Virtual reality has always been confronted with obstacles that prevented it from becoming widespread. Oculus is aware of this. The price of a VR machine associated with a powerful PC constituted a financial hurdle.
The company solved this problem by creating the Oculus Go, a $ 269 helmet. It is a machine that costs less than the console, but the price is advantageous at the expense of technical specifications.
The Oculus Rift remains the flagship system with the best visuals and the most advanced technology, but the elements that hold it were the configuration and the cables. To enter the game, players must prepare the right environment by positioning cameras and creating safe areas in a room. It's a tedious process like setting up a complicated board game.
The third time could be the charm of the Facebook affiliate. The Oculus Quest combines Go and Rift by taking the best of both systems to find an exciting field of understanding. In spring and priced at $ 399, the Quest is an all-in-one VR system that does not need cables.
Like the Go, the Quest has a simple configuration and ease of use. Players just put it on and it works. The device uses a technology called Oculus Insight that allows the system to track the movements of players and monitor the area around them. With wide angle sensors and a new type of algorithm, the technology allows players to enter VR anywhere without fear of hitting a wall or bumping the leg against the couch. The quest reads the environment around the players and warns them when an obstacle arises.
Combined with Oculus Touch controllers, players can interact with a VR world with unprecedented freedom. Not bound by wires, it eliminates one of the main disadvantages of the technology – mainly related to a high-end PC. They do not have to worry about getting caught in ropes or tripping over them.
Improved accessibility could change the game for technology. It makes a complete VR experience portable, basically bringing it to everyone. This makes VR playback as convenient as the Nintendo switch. You want to play during your vacation, you can take it with you in a backpack. At a party? Players can bring it with snacks and give the curious a taste of virtual reality.
Sharing has always been an obstacle to virtual reality. It's a technology that does not translate on the magazine page or the screenshot. VR is something that must be lived. For those who wonder if technology can be the next big thing, using it firsthand sometimes changes your mind.
In my practice time with the quest, he offered real freedom in virtual reality. I played "Tennis Scramble", which offers a type of experience "Wii Sports". I caught the racket with the Touch Controller and he stayed without having to hold the handle button. I could move where I wanted in a square zone measuring about 9 feet by 9 feet. If I hit the invisible walls, it does not matter. You could go beyond the security space, but if I was near an obstacle, the device would warn me.
I've faced a human opponent who had another Quest helmet. She served it and the feeling of running after the balloon was immediate. I headed to the left and I pushed it back quickly and hit the return. I've scored a point. To serve, I had to stand in a green square and wait for the ball to appear as if it were on a T-shirt. I hit it and I did it in a curved and slanted way. She sent it back and I was too slow for it to hit and she scored a point.
I spoke with the demo representative and he said that the experience was so immersive that the second person who tested it ran after the VR. He found himself outside the designated play area. He told me not to do that. I complied, but the temptation to leave the court was there with this freedom of movement.
One of the worries I had was that I would be so in the "Tennis Scramble" that the Quest helmet would fly away. Fortunately, it rested firmly on my face and whatever the movement of my movement, the device was blocked. It was really like playing the real thing, and it's the best compliment for the game.
When it was finished and I had won, 5-1, but I just wanted one more game to play one of the best virtual reality experiences I've encountered. I felt like one of the promises of virtual reality filled, and I wanted to see what other experiences were in store.
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