Oculus Talks About Limiting Quest Controller Tracking



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Oculus Quest, Facebook's latest VR headset, allows complete tracking of six degrees of freedom (6DOF) for both the head and hands thanks to the company's new internal system called Insight. This brings the autonomous helmet closer to Rift quality tracking, but it's not perfect yet.

Gabor Szauer, the company's developer relations engineer, spoke a bit about the limitations of Quest's tracking (and especially its controllers) at a conference called "Porting Your App To Oculus Quest" on Oculus Connect 5 yesterday . Quest is equipped with four wide-angle sensors at the corners of its front panel that offer a wide field of view (FOV) to your controllers, but they do not cover the area behind the user and can be lost if you stretch them out. arm away to the side. Szauer called on developers to keep this in mind when porting games.

"It does not sound like a big deal, but you have to keep in mind that your field of vision is not infinite, but that it is actually attached to your face," says Szauer, showing the slide above which shows the limits of tracking the helmet. "There are more obvious design considerations, for example, if you catch something behind your head, you will lose your controllers. These are actually not too bad, if you only lose your controller tracking for a second or two, you can usually simulate it quite easily.

"Faking it" can mean simple prediction algorithms that will allow you to perform quick tasks behind you. It's more of a cheat than anything else, but it works for other internal systems like Windows VR headsets. "But some of the situations you're in are not so obvious," Szauer continued, reaching out on either side to mimic the guns. "Let's say I have two guns and there is a really loud sound coming from my right, so I take a look. Suddenly, my left hand just left the field of vision.

"In most cases it will not be a problem, but you have to take it into account."

Szauer also warned that some interactions that would force users to hold one controller on the other could block tracking, which is another thing to know.

We will not really know how much this can be a problem before using Quest ourselves on a daily basis. The arrival helmet will arrive in spring 2019 for $ 399.

This story originally appeared on Uploadvr.com. Copyright 2018

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