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Oculus does not want to deter developers by making their games and content obsolete when the next version of Rift comes out. So, at the Oculus Connect 5 conference, Facebook CEO Mark Zuckerberg announced that "future versions of our product will be compatible with older ones. All the content that works for Rifts will work on the next release. "
This next version of the Oculus headset will be called Quest and will be released in the spring. It is wireless, will come with Touch controllers, and there will be more than 50 titles available at launch.
The compatibility strategy is part of Zuckerberg's prediction that the virtual reality industry needs about 10 million users on a given hardware platform to generate enough sales for content creation. be sustainable. In discussing the slow pace of adoption of VR, Zuckerberg noted that last year, Oculus had set the target of one billion people in VR. He joked that this trip was "one percent over" or "maybe less than one percent".
At present, most virtual reality titles are built by independent studios and funded by initiatives such as Oculus's attempt to invest $ 3 billion in VR over the next decade. This is because there are not enough helmet owners who buy content to make the business profitable. 1100 Rift titles are already available, but they may become unusable as hardware progresses.
Of course, if Oculus really was a complete compatibility solution, it would be better to work with Playstation VR and HTC Vive to facilitate the porting of experiments across multiple platforms. But for the moment, just knowing they will not have to recode their content every year could make developers more confident about creating an immersive media.
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