One of the new Rainbow Six Siege operators feels massively unbalanced



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Rainbow Six Siege will increase again by the end of the year with the introduction of the new Wind Bastion operation card and two other operators. After playing about three hours of the new season of downloadable content, I can confidently say that Nomad and Kaid are fun, but one of them poses a big problem for the developer Ubisoft.

Nomad, an attacker, is already well placed. Its main weapons are equipped with a device that launches proximity mines powered by the wind. When an opponent approaches, the mines shoot down all enemies. Opposing players are rendered unable to use their weapon for a short time and must get up before they can attack or move again. Mines can be used for defensive purposes to protect your flanks or offensively to hunt enemies, and are effective in achieving both of these goals. But, above all, it takes relatively specific circumstances for its capacity to be used to its full potential – use it in the wrong place and its power will make little difference. The scale seems to have been skilfully established.

New defender Kaid, on the other hand, has problems. Its electroclaws, devices in the shape of sticks that electrify an unlimited number of metallic objects in a small radius, give the impression of being massively controlled, especially since they make an old operator almost completely useless. Why would anyone choose Bandit and his four shock wires – able to electrify a total of four reinforcements or deployments – while they could choose Kaid and his three Electroclaws, who, in turn they were placed intelligently, could electrify nine objects, including hatches? And because these Electroclaws are small and can be placed at any height, it is very difficult for attackers to locate and destroy them.

And this, even before getting its powerful load, which offers an AUG-based SMG Quick Control or an extremely powerful pumped shotgun, plus a powerful aiming gun. This load includes Kaid's three armor, a speed configured to make it a formidable anchor. Ubisoft has attempted to balance its load by introducing a delay before the activation of Electroclaws, which means that fast players can react and destroy Hibana's slow-activation sinkers before they do not explode, but you can not do the same for the faster Thermite charges. However, it is a small inconvenience for an otherwise incredibly powerful operator. The nerves will have to arrive shortly after launch – or even before if the test server community reports similar observations – or the introduction of Kaid may harm some or all of the Hibana, Thermite, Bandit and Mute networks. .

According to Siegege, Kaid is Nomad's tutor in GIGR's Moroccan special forces. The new map of the game, Fortress, is also Moroccan, and I am happy to say that it is a term – technical, here – banger. With a large roof giving attackers a lot of leeway, enemy teams are forced to play defense. Despite the large size of the fortress, he therefore offers a welcome trip in the confined, claustrophobic and tight action of siege.

The Wind Bastion gets ready, as usual with Siege's DLC drops, an interesting extension that brings welcome additions to its list. Nomad should integrate nicely with the rest of the range, which now numbers 46 people. Fortress is an excellent new map offering a good taste of old seat to accompany its North African aesthetic. However, Kaid will have to be treated in the coming weeks to avoid disturbing Siege's fragile balance.

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