Overwatch league tickets at age 71 offer five lessons on Esports



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The L.A. Valiant Overwatch League team after a win.Robert Paul for Blizzard Entertainment

One of the advantages of traveling to Los Angeles is to have a first-rate experience Overwatch live action, as the BlizzCon crowds this week in Anaheim will know it soon. The last time I was in town, I asked to bring a +1 to the Burbank Blizzard Arena: my 71-year-old aunt, who lives in the surrounding area.

The Blizzard Entertainment team shooter is one of the few to attract competition in the field of esport, which includes the organization of live matches and the broadcast to an audience of up to 38 million people. My aunt has no experience with fencers in general, nor with team fencers in particular. She played a few hours World of Warcraft and some casual games, and resisted my attempts to make him play Fireplace. She seemed to be a good example, even extreme, of this mass audience.

Do not get me wrong: she is not a Luddite. She manages several blogs, likes to play with her phone and was married at the head of a Hollywood award-winning special effects studio to multiple gold statuettes (which I will not name to protect their privacy ).

But the game is definitely not his life. I was curious to see how she would behave with the esport competition, both in the audience and in the gameplay. As you look at it, some things have become clear.

Fans are waiting outside the 2018 Fiesta Bowl Overwatch Collegiate National Championship.Blizzard Entertainment

You do not have to be a player to enjoy the sport. Very few of us play professional football – or any football. But that does not stop us from encouraging our local teams to comment on the call of an umpire or to encourage a well-executed game. This is how my aunt approached the games, which immediately increased her pleasure.

There must be a longer access ramp for non-gamers or genre fans. I was struck by the speed with which the broadcast, due to the speed of the matches, was devolved to non-stop jargon. My aunt had no problem with explicit terms such as "respawn" or "bullet in the head". But the concept of a tank versus a rack was alien, for example. And the objectives of each card were unclear to her, as she did not immediately recognize the signals as a payload.

Normal sports fans should also explain this to new viewers. But it's much easier to say, there are a lot of players on the football field, and they have to throw a ball into a goal. They both have feet on which to play and play. A Overwatch match, where each character has different abilities and goals, and that each player can switch between different characters, can be painful for new viewers.

Some "wrap-up" broadcasts were easier for her to follow, and top-down rebroadcasts helped. But perhaps in the run-up to the competition, or online, more basic guides will be needed for new viewers. What should you look for? What common terms will people use?

These things exist, but they must be obvious to non-players. Integrate them into the e-mail of those present. Add a link to the Twitch broadcast page. They are beginners. They will not know the best pitchers and where to look.

Players from the Boston Uprising Team discuss during the preparatory game of the Overwatch League.Robert Paul for Blizzard Entertainment

We need to do more with sports personalities. The play time sequences of the players themselves tend to be rather dry because they do not show any keyboard or mouse. My aunt thought that it was still pictures for most of the night. And apart from those players who know how to cope during the introductions (looking at you, Pongphop "Mickie" Rattanasangchod), few of their personalities meet on shows.

Esports needs to start taking advantage of the tools developed by professional sport over the years: micro-profiles, advertisers dramatically describing the ups and downs of some players (compared to entire teams) during their latest analytics or post-stream commentary, and pre-recorded interviews with talking players, talking about real life and the game. Part of that is there, but we need to more, much more.

These are "our" players now, representing the cities and countries of origin. We ordinary mortals need people to mobilize behind.

We must do more to get women to play. 40% of the audience that night was a woman; I have counted. It's quite amazing, even considering the "girlfriend factor" – good job of exploding this lonely male stereotype, game fans! – when you consider that zero of the players were.

I feel the gender disparity in professional sports, where being taller or taller than almost everyone is an important benefit. And I understand the societal differences that could lead most esport pros to be guys. But it's like a missed opportunity to attract an even wider audience for a really fun kind of entertainment. Some beginner efforts have been made in this area, but we need more, even if they are preliminary competitions niche nights.

Let the players OUTSIDE the game match the percentage INSIDE.Blizzard Entertainment

We need to do more to show how difficult the exploits on the screen are. We encourage NBA players who make this dunk or half-court because we tried to do these things (and we failed, miserably) back-touched-touched, because we ran before. We know how hard they can be. But my aunt had nothing to do with the incredible shots the players were taking before her.

Broadcasters need to do more to showcase the interactive nature of the sport. What if a game recap included the ability to try to replicate the real game with a stunning surprise? Strengths and ghosts can indicate where the player should move and shoot in slow motion, then give viewers the ability to reproduce it in real time – or not, most likely.

It would be a tantalizing glimpse of world-class gaming, a dramatic demonstration of the freaking of these excellent professionals and a bit of excitement to attract more fans into the game. Traditional sports did not do it because & # # # They have not been. Esports must exploit its digital advantages.

After seeing my aunt enter the competition, and talk about maybe playing a little Overwatch itself, I have never been so convinced that the slowness of esports in the mainstream continues – and deserves to do so. Now, we just have to start treating it as the mass entertainment that it could be.

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The L.A. Valiant Overwatch League team after a win.Robert Paul for Blizzard Entertainment

One of the advantages of traveling to Los Angeles is to have a first-rate experience Overwatch live action, as the BlizzCon crowds this week in Anaheim will know it soon. The last time I was in town, I asked to bring a +1 to the Burbank Blizzard Arena: my 71-year-old aunt, who lives in the surrounding area.

The Blizzard Entertainment team shooter is one of the few to attract competition in the field of esport, which includes the organization of live matches and the broadcast to an audience of up to 38 million people. My aunt has no experience with fencers in general, nor with team fencers in particular. She played a few hours World of Warcraft and some casual games, and resisted my attempts to make him play Fireplace. She seemed to be a good example, even extreme, of this mass audience.

Do not get me wrong: she is not a Luddite. She manages several blogs, likes to play with her phone and was married at the head of a Hollywood award-winning special effects studio to multiple gold statuettes (which I will not name to protect their privacy ).

But the game is definitely not his life. I was curious to see how she would behave with the esport competition, both in the audience and in the gameplay. As you look at it, some things have become clear.

Fans are waiting outside the 2018 Fiesta Bowl Overwatch Collegiate National Championship.Blizzard Entertainment

You do not have to be a player to enjoy the sport. Very few of us play professional football – or any football. But that does not stop us from encouraging our local teams to comment on the call of an umpire or to encourage a well-executed game. This is how my aunt approached the games, which immediately increased her pleasure.

There must be a longer access ramp for non-gamers or genre fans. I was struck by the speed with which the broadcast, due to the speed of the matches, was devolved to non-stop jargon. My aunt had no problem with explicit terms such as "respawn" or "bullet in the head". But the concept of a tank versus a rack was alien, for example. And the objectives of each card were unclear to her, as she did not immediately recognize the signals as a payload.

Normal sports fans should also explain this to new viewers. But it's much easier to say, there are a lot of players on the football field, and they have to throw a ball into a goal. They both have feet on which to play and play. A Overwatch match, where each character has different abilities and goals, and that each player can switch between different characters, can be painful for new viewers.

Some "wrap-up" broadcasts were easier for her to follow, and top-down rebroadcasts helped. But perhaps in the run-up to the competition, or online, more basic guides will be needed for new viewers. What should you look for? What common terms will people use?

These things exist, but they must be obvious to non-players. Integrate them into the e-mail of those present. Add a link to the Twitch broadcast page. They are beginners. They will not know the best pitchers and where to look.

Players from the Boston Uprising Team discuss during the preparatory game of the Overwatch League.Robert Paul for Blizzard Entertainment

We need to do more with sports personalities. The play time sequences of the players themselves tend to be rather dry because they do not show any keyboard or mouse. My aunt thought that it was still pictures for most of the night. And apart from those players who know how to cope during the introductions (looking at you, Pongphop "Mickie" Rattanasangchod), few of their personalities meet on shows.

Esports needs to start taking advantage of the tools developed by professional sport over the years: micro-profiles, advertisers dramatically describing the ups and downs of some players (compared to entire teams) during their latest analytics or post-stream commentary, and pre-recorded interviews with talking players, talking about real life and the game. Part of that is there, but we need to more, much more.

These are "our" players now, representing the cities and countries of origin. We ordinary mortals need people to mobilize behind.

We must do more to get women to play. 40% of the audience that night was a woman; I have counted. It's quite amazing, even considering the "girlfriend factor" – good job of exploding this lonely male stereotype, game fans! – when you consider that zero of the players were.

I feel the gender disparity in professional sports, where being taller or taller than almost everyone is an important benefit. And I understand the societal differences that could lead most esport pros to be guys. But it's like a missed opportunity to attract an even wider audience for a really fun kind of entertainment. Some beginner efforts have been made in this area, but we need more, even if they are preliminary competitions niche nights.

Let the players OUTSIDE the game match the percentage INSIDE.Blizzard Entertainment

We need to do more to show how difficult the exploits on the screen are. We encourage NBA players who make this dunk or half-court because we tried to do these things (and we failed, miserably) back-touched-touched, because we ran before. We know how hard they can be. But my aunt had nothing to do with the incredible shots the players were taking before her.

Broadcasters need to do more to showcase the interactive nature of the sport. What if a game recap included the ability to try to replicate the real game with a stunning surprise? Strengths and ghosts can indicate where the player should move and shoot in slow motion, then give viewers the ability to reproduce it in real time – or not, most likely.

It would be a tantalizing glimpse of world-class gaming, a dramatic demonstration of the freaking of these excellent professionals and a bit of excitement to attract more fans into the game. Traditional sports did not do it because & # # # They have not been. Esports must exploit its digital advantages.

After seeing my aunt enter the competition, and talk about maybe playing a little Overwatch itself, I have never been so convinced that the slowness of esports in the mainstream continues – and deserves to do so. We must now begin to treat it as the mass entertainment it could be.

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