Pets, shadows and everything you need to know – BGR



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The autumn has begun, and with it comes a new season of Fortnite content, updated locations and rewards for new items that will change the way the game is played. The period leading up to Season 6 was not as spectacular as the sky falling in the weeks leading up to Season 5, but everyone can finally figure out what happened to this strange and brilliant cube.

Perhaps the most important change is the addition of shadow stones, which are new consumables found in corrupt areas of the map that briefly apply a "shadow shape" to the reader. In the "shadow form", players can not use weapons, but become invisible to enemies when they are motionless. Players can "get in phase" in the direction they are facing by pressing the fire button, but the move creates a "shadow track" that can be detected by other players.

While Fortnite added unique items such as shadow stones in the past, these seeming to have a more noticeable effect on the matches because the phase behind other players and the output of the form of d & # 39; Shade by pressing the aiming button could give players a length in advance, even if they are poorly equipped.

As always, there is also a variety of new skins introduced in season 6, but the cosmetic items that everyone will be talking about are pets, which appear for the first time. Pets are purely cosmetic, so do not expect a gameplay advantage to use one, but they are incredibly cute and seem to react to what is going on around them. You can unlock Bonesy the Dog, Camo the Chameleon, and Scale the Dragon with the Battle Pass.

Finally, the map has also been updated to rearrange some old environments and insert some of them. Epic wants you to find all the secrets yourself, but the places he's highlighted in the season 6 notes include the floating island, the corrupted areas, the cornfields, the castle haunted, which sound perfect for Halloween.

The complete list of patch notes for Battle of Fortnite Royale Season 6 (and v6.00) can be found below:

ARMS + ARTICLES

  • Shade stones
    • Consumables are usually found around corrupted areas of the map.
    • The use of a shadow stone allows to apply a "shadow shape" for a short time.
    • In Shade Shape:
      • Can not use weapons.
      • Become invisible to the enemies at a standstill.
        • You become more visible and leave behind a Shadow Trail as you move.
      • Increases movement speed, jump height and immunity to fall damage.
      • Gain a new ability, Phase, can be activated by pressing the Primary Fire button.
        • Phase: propels you in the direction you are facing and allows you to cross objects.
      • The effect lasts 45 seconds but can be left early by holding down the Alt Fire button (aim down).
  • Grenade with vaulted impulse, suppressed submachine gun, light machine gun, bouncer and explosives at a distance.
    • All weapons / items added to the Vault in patch v6.0 will still be available in Playgrounds.
  • Added the momentum feature to Grapplers. When you hit a moving object (vehicle, player), its momentum will be added to your launch force.
    • This only happens when the dynamics is a net gain, you can not lose your momentum.
  • Grappler loads reduced from 15 to 10.
  • Double barrel damage reduced from 143/150 to 114/120.
  • Decrease in double gun ground thrust losses from 1.49% to 0.88%.

Bugfix

  • Players will no longer be thrown with more force than expected when using the grappler in a vehicle.
  • The use of a grappler when using a Launchpad no longer causes problems with inventory functionality.
  • The top half of a player model no longer crosses the walls when using the grappler when he is squatting.
  • Fixed a visual problem that could make the piston visible on the grappler when the projectile was active.
  • Players are no longer prevented from changing equipment when they fire on the grappler by changing weapon.
  • Adjusted the timing of the Heavy Sniper reload animation to make it more responsive to the reloading of the ball.
  • Reduced force applied when shooting a vehicle with a shotgun.

GAMEPLAY

  • New locations
    • Floating island
    • Corrupted areas
    • Cornfield
    • Haunted Castle
    • Enter and find the rest in the game!
  • Custom controller bindings
    • The choice of your configuration has been changed to a selector on the left side of the menu.
      • After selecting Custom, the right side of the menu becomes selectable buttons. When you click a button, the list of actions that can be assigned to that button opens.
      • The mode selection (Combat, Build) has been changed to selectable by triggers. In Combat or Build mode, the actions for this mode and the actions between the modes will appear in the list of actions to select.
  • Console – Input-Based Mapping
    • Players using a keyboard and mouse on PS4 will now be placed in the PC linking pool.
    • Start making correspondence with your favorite input device. You will be queued with the type of entry you press the "Play" or "Ready" button with.
      • If you start making matches with a keyboard and a mouse, you will be queued in the PC pooling pool. However, you can switch to a mid-term controller if you wish.
      • If you start mapping with a controller, you stay in the normal queue of your platforms. However, you will not be able to switch to a keyboard and mouse in the middle of the game.
    • PC players are not affected by this change. If you use a PC controller, you stay in the PC connection queue.
  • Storm circle changes
    • Security Zone 4
      • Waiting time reduced from 90 seconds to 80 seconds
      • Shrink time has decreased from 60 seconds to 70 seconds
    • Security Zone 5
      • Waiting time reduced from 90 seconds to 70 seconds
      • Shrink time has been reduced from 40 seconds to 60 seconds
    • Security zone 6
      • Standby time reduced from 60 seconds to 30 seconds
      • The shrinkage time has gone from 30 to 60 seconds
    • Security Zone 7
      • Standby time reduced from 45 seconds to 20 seconds
      • Shrink time has decreased from 25 seconds to 50 seconds
      • Radius increased from 1250 to 1650
    • Security zone 8
      • Waiting time reduced from 30 seconds to 15 seconds
      • Shrinkage time decreased from 25 seconds to 40 seconds
      • Radius increased from 625 to 1090
    • Security Zone 9
      • Waiting time reduced from 30 seconds to 15 seconds
      • Shrinkage time decreased from 25 seconds to 40 seconds
    • Circles in the moving safety zone at the end of the game are now 50% farther from the previous safety zone.
  • Move the ATK horn down on the D-pad to allow automatic launch.
  • Traps can no longer be placed on metal fences.
  • You can now create shopping baskets.

Bugfix

  • Increased accuracy and frequency of rotation values ​​sent over the network, so that changes to other player rotations and lens direction appear to be smoother.
  • Improvements made to prevent players from having nervous movements, especially during skydiving.
    • Caused by incorrect acceleration values ​​sent over the network.
    • It also sometimes involved the appearance of other players using the wrong parachuting animation.

PERFORMANCE

  • Optimized Texture Link Rendering Code on Switch. This has improved processor and GPU performance, resulting in smoother gameplay and higher resolution rendering.
  • Optimized performance when many players are on the screen.
  • Game Threads Optimization
    • Optimized movement for supply declines.
  • Improved performance and memory for Android devices running Vulkan.
    • This affects the variants S9 + Adreno, Note 9 Adreno.
  • Optimizing mobile memory to reduce the risk of poor performance when many applications are in the background

L & # 39; AUDIO

  • Players will now have an option in the locker to select their favorite musical choice. Unlock new music from Battle Pass Season 6.
  • Change step processing to add more contrast between up / down. The stairs below now sound more like if they came from the basement.
    • The steps decrease in height as they are below you and their height increases above you.
    • The amount of footprint blocked by terrain, buildings or structures built by players has been slightly increased.
    • Find more information on audio updates from not here.
  • Increased the distance at which you can hear the open / closed glider sounds.
  • Increased audio range for parachute players to match that of free flying players.
  • Adding a doppler pitch effect to the gliding audio.
    • This creates this "car pass" effect when players pass over.

Bugfix

  • Correction and addition of audio for Plunja and Tat Axes picks on mobile and Switch platforms.

User interface

  • Update the Locker layout to make it fit more types of items.

Bugfix

  • Remove end points and add "the" to the appropriate place in the privacy screen.
  • The display of the shopping button area in the Battle Pass screen will no longer show incorrect information about the first entry.
  • Challenge headers will no longer display the wrong category name and style after scrolling.

ART + ANIMATION

  • Improvements to the visualization of the storm, including the effects of rain and lightning that will increase as the storm intensifies.

Bugfix

  • A minor visual change was made to the mesh shirt under the arms of the Power Chord outfit.
    • This corrects the visual problems caused by the mesh shirt during certain animations and emotes.

REPLAY SYSTEM

  • Playback playback speed can now be adjusted with a controller when the playback palette is hidden.
  • Moving the "High Quality FX" flag to the lens settings, and automatically hiding certain aperture and focus settings if the depth of field effect is not active.
  • Replays now correctly use the arrow keys defined in the input parameters.
  • Inverted the default direction of the camera to the third person to make the controls consistent with all other cameras.

Bugfix

  • The third-person camera now works with the option of the inverted Y-axis.
  • Alt will no longer open the inventory screen during a replay.
  • The "Skip Forward" button will not stop working during interrupted playback.
  • Integrity bars no longer animate incorrectly when they are enabled during replay.
  • Health bars do not become green when a fallen player is eliminated.
  • Replaying tracking cameras no longer changes targets each time the timeline changes or refreshes.
  • The position of the camera attached to the drone is now correct after resetting / refreshing the timeline.

MOBILE

  • The tooltips in the game now display more consistently.

Bugfix

  • Guided turn rate for rockets is now compatible with other platforms.
  • The touch controls on the map will now work properly.
  • The video settings now display correctly on note 9.

Source of the picture: Epic Games

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