Pokemon: Let's go Pikachu / Eevee Introduce welcome changes, but also changes



[ad_1]

Even about 20 years after its debut, the Pokemon series remains one of Nintendo's most popular and lucrative franchises, but the Game Freak developer is increasingly striving to broaden its appeal with Pokemon: Let's ### Go Pikachu and Let's Go Eevee. Rather than continue to rely on the mechanisms that accumulate over generations, the upcoming Switch games deliberately simplify many elements of the series to attract new fans and uncontrollable fans. From what we've seen games up to now, this translates into truly welcome quality of life changes, but for hardcore gamers, this also gives the titles a somewhat rudimentary aspect compared to to other episodes.

We recently had the opportunity to participate in a new demo of Let's Go Pikachu and Eevee. While the E3 building was entirely located in the Viridian Forest, this demo dropped us off at the foot of Mt. Moon. In previous games, caves have always been among the most frustrating areas to explore (especially in the original Red, Blue and Yellow versions) because of the frequency with which you would be stuck with random encounters. However, in Let's Go titles, wild Pokémon appear in the outside world, so you are free to choose whether you want to engage a Pokémon or continue to explore. There is still a little bit of randomness to know where and when Pokemon will appear; from time to time, a monster inevitably appears, forcing you to meet anyway. But overall, having Pokemon traveling the outside world makes crossing the Kanto region more enjoyable.

Since their unveiling, Let's Go Pikachu and Eevee have been touted as re-imaginations of Pokemon Yellow rather than mere remakes, and this distinction was evident when we explored Mount. Moon. Although the titles seem to follow the same general rhythm as the classic Game Boy game, they also diverge unexpectedly, especially during our meeting with Team Rocket. In the original yellow version, Jessie and James appear for the first time towards the end of the cave, after obtaining one of the fossils. Here you meet them immediately by entering the mountain. Moon. Rather than face you on the spot, the villains escape and lead you to the heart of the cave. The director of Pokemon: Let's Go, Junichi Masuda, said that there were many other new cases like this throughout the game, and that Team Rocket in particular will play a more important role, appearing more frequently during the adventure than in the original game. .

No caption provided
Gallery image 1Gallery image 2

Another notable novelty in Let's Go Pikachu and Eevee is the local cooperative game. While previous Pokemon games allowed you to team up with a friend for multiple battles, Let's Go titles are the first to give another player the opportunity to join the adventure at any time by simply waving a second Joy-Con. The second player is quite limited in terms of what he can actually do; they are not able to engage in battles or pick up items, and the camera will not follow them as they venture out of the screen. On the contrary, their goal is mainly to help the main player. During battles, for example, they will also send one of your Pokémon to the field, turning the competition into a two-man affair. They can also help capture wild Pokémon by launching their own Poke Ball during the capture phase, greatly increasing your chances of success. Older players will probably not have much reason to use this feature as it makes the series even easier, but it is especially suitable for parents who want to play with children and guide them through the game.

The biggest difference between Let's Go Pikachu and Eevee and the past games is the way you capture the Pokémon. As previously stated, Let's Go titles use the Pokemon Go capture mechanisms, which means you do not need to fight a wild Pokémon and reduce its health to capture it. Even so, your group will still earn experience points every time you catch a new Pokémon, just as if you had fought it, which would make you collect as many monsters as possible. This increased importance to catch Pokemon also means that you are now carrying your Pokemon box in your bag of items. This is a particularly convenient change because you can now exchange Pokemon with your group from the menu screen rather than having to go to a Pokemon center whenever you want them. switch. You can also rename any Pokemon that you have captured directly from the group screen rather than through Name Rater, another feature offered by Pokemon Go.

No caption provided
Gallery image 1Gallery image 2

Nevertheless, even if you do not fundamentally lose the benefits that you would typically derive from the wild battles of Pokemon, their absence will probably be the most controversial aspect of Let's Go Pikachu and Eevee. Wild battles have always been the perfect opportunity to raise and test new Pokémon; without them, the only battles you will be participating in are those of other coaches, who could traditionally be challenged only once. The games also avoid held objects and Pokémon abilities, two other essential elements of the series. Although this brings them closer to the original version of Yellow, since these two mechanisms were introduced in later games, this removes a strategy layer of battles.

It remains to be seen if Pokemon: Let's Go Pikachu and Eevee will have enough depth to support hardcore fans, but they announce being a good entry point for new and younger players . The launch of the Nintendo Switch games will take place on November 16th. Meanwhile, Nintendo launches a Poke Ball controller called Poke Ball Plus, priced at $ 50 and bundled with the Mythical Pokemon Mew. You can read more about the titles in our summary of everything we know about Let's Go Pikachu and Eevee.

[ad_2]
Source link